Exemple #1
0
void display (void) {    
    glClearDepth(1);    
    glClearColor (0.0,0.0,0.0,1.0);    
    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    
    glLoadIdentity(); 
    glTranslatef(0,0,-10);
    glRotatef(angle,0,1,0);
    DisplaySphere(5, texture[0]);
    glutSwapBuffers();    
    angle ++;
}
void MyBOManager::DisplaySphere(String a_sName, vector3 a_v3Color)
{
	int nIndex = GetIndex(a_sName);
	DisplaySphere(nIndex, a_v3Color);
}