void display (void) { glClearDepth(1); glClearColor (0.0,0.0,0.0,1.0); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0,0,-10); glRotatef(angle,0,1,0); DisplaySphere(5, texture[0]); glutSwapBuffers(); angle ++; }
void MyBOManager::DisplaySphere(String a_sName, vector3 a_v3Color) { int nIndex = GetIndex(a_sName); DisplaySphere(nIndex, a_v3Color); }