Exemple #1
0
void CMomentumPlayer::StopSpectating()
{
    CMomentumReplayGhostEntity *pGhost = GetReplayEnt();
    if (pGhost)
        pGhost->RemoveSpectator(this);

    StopObserverMode();
    m_hObserverTarget.Set(nullptr);
    ForceRespawn();
    SetMoveType(MOVETYPE_WALK);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFForceRespawn::InputForceRespawnSwitchTeams( inputdata_t &inputdata )
{
	ForceRespawn( true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFForceRespawn::InputForceRespawn( inputdata_t &inputdata )
{
	ForceRespawn( false );
}