void CMomentumPlayer::StopSpectating() { CMomentumReplayGhostEntity *pGhost = GetReplayEnt(); if (pGhost) pGhost->RemoveSpectator(this); StopObserverMode(); m_hObserverTarget.Set(nullptr); ForceRespawn(); SetMoveType(MOVETYPE_WALK); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFForceRespawn::InputForceRespawnSwitchTeams( inputdata_t &inputdata ) { ForceRespawn( true ); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFForceRespawn::InputForceRespawn( inputdata_t &inputdata ) { ForceRespawn( false ); }