func OnGoalsFulfilled() { GainScenarioAchievement("Done"); return false; }
func Finished() { Log("All nuggets collected!"); GainScenarioAchievement("Done", BoundBy(SCENPAR_Difficulty, 1, 3)); GameOver(); }
func OnGoalsFulfilled() { GainScenarioAchievement("Done"); GainMissionAccess("S2Castle"); return false; }