Пример #1
0
func OnGoalsFulfilled()
{
	GainScenarioAchievement("Done");
	return false;
}
Пример #2
0
func Finished()
{
	Log("All nuggets collected!");
	GainScenarioAchievement("Done", BoundBy(SCENPAR_Difficulty, 1, 3));
	GameOver();
}
Пример #3
0
func OnGoalsFulfilled()
{
	GainScenarioAchievement("Done");
	GainMissionAccess("S2Castle");
	return false;
}