char* FCSCard::Perl2User(char* String, int Display10AsT, bool DisplayDebug) { bool CardNumberIsNull; char* ReturnString = String; if (DisplayDebug && GetFlipped()) { *String = '<'; String++; } Perl2UserCardNumber(GetCardNumber(), String, &CardNumberIsNull, Display10AsT, GetFlipped(), DisplayDebug); // Notice that if card_num_is_null is found to be true // it will affect the output of the suit too. Perl2UserSuit(GetSuit(), String + strlen(String), &CardNumberIsNull, GetFlipped(), DisplayDebug); if (DisplayDebug && GetFlipped()) strcat(String, ">"); return ReturnString; }
void CRock_Fall::Render(void) { CCamera* Game_Camera = CCamera::GetInstance(); AnimationManager::GetInstance()->Render(GetPosX() - Game_Camera->GetPosX(), GetPosY() - Game_Camera->GetPosY(), GetFlipped(), *GetAnimInfo()); #if HIT_BOXES CSGD_Direct3D::GetInstance()->DrawHollowRect(GetActiveRect().GetRECT(), D3DCOLOR_ARGB(255, 255, 0, 0), 1); #endif }