Esempio n. 1
0
char* FCSCard::Perl2User(char* String, int Display10AsT, bool DisplayDebug)
{
	bool CardNumberIsNull;
	char* ReturnString = String;

	if (DisplayDebug && GetFlipped())
	{
		*String = '<';
		String++;
	}

	Perl2UserCardNumber(GetCardNumber(), String, &CardNumberIsNull, Display10AsT, GetFlipped(), DisplayDebug);

	// Notice that if card_num_is_null is found to be true
	// it will affect the output of the suit too.
	Perl2UserSuit(GetSuit(), String + strlen(String), &CardNumberIsNull, GetFlipped(), DisplayDebug);

	if (DisplayDebug && GetFlipped())
		strcat(String, ">");

	return ReturnString;
}
Esempio n. 2
0
void CRock_Fall::Render(void)
{

	CCamera* Game_Camera = CCamera::GetInstance();
	AnimationManager::GetInstance()->Render(GetPosX() - Game_Camera->GetPosX(), GetPosY() - Game_Camera->GetPosY(), GetFlipped(), *GetAnimInfo());

#if HIT_BOXES
	CSGD_Direct3D::GetInstance()->DrawHollowRect(GetActiveRect().GetRECT(),  D3DCOLOR_ARGB(255, 255, 0, 0), 1);
#endif
}