MATHVECTOR <float, 3> AI_Car_Experimental::GetPatchDirection(const BEZIER & patch)
{
	return GetPatchFrontCenter(patch) - GetPatchBackCenter(patch);
}
Exemple #2
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MATHVECTOR <float, 3> GetPatchDirection(const BEZIER & patch)
{
	return (GetPatchFrontCenter(patch) - GetPatchBackCenter(patch)) * 0.5;
}
Vec3 AiCarStandard::GetPatchDirection(const Bezier & patch)
{
	return (GetPatchFrontCenter(patch) - GetPatchBackCenter(patch)) * 0.5;
}