MATHVECTOR <float, 3> AI_Car_Experimental::GetPatchDirection(const BEZIER & patch) { return GetPatchFrontCenter(patch) - GetPatchBackCenter(patch); }
MATHVECTOR <float, 3> GetPatchDirection(const BEZIER & patch) { return (GetPatchFrontCenter(patch) - GetPatchBackCenter(patch)) * 0.5; }
Vec3 AiCarStandard::GetPatchDirection(const Bezier & patch) { return (GetPatchFrontCenter(patch) - GetPatchBackCenter(patch)) * 0.5; }