void ArenaTeam::MemberLost(Player* player, uint32 ownMMRating, uint32 againstMatchmakerRating, int32 matchmakerRatingChange) { // Called for each participant of a match after losing for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == player->GetGUID()) { // Update personal rating int32 mod = GetRatingMod(itr->PersonalRating, ownMMRating, againstMatchmakerRating, false); itr->ModifyPersonalRating(player, mod, GetType()); // Update matchmaker rating itr->ModifyMatchmakerRating(matchmakerRatingChange, GetSlot()); // Update personal played stats itr->WeekGames +=1; itr->SeasonGames +=1; // update the unit fields player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames); player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames); return; } } }
void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange) { // called for each participant after winning a match for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == player->GetGUID()) { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true); itr->ModifyPersonalRating(player, mod, GetType()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); // update personal stats itr->WeekGames +=1; itr->SeasonGames +=1; itr->SeasonWins += 1; itr->WeekWins += 1; // update unit fields player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames); player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames); return; } } }
void ArenaTeam::MemberWon(Player * plr, uint32 againstMatchmakerRating, int32 teamratingchange) { // called for each participant after winning a match for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == plr->GetGUID()) { // update personal rating int32 mod = GetPersonalRatingMod(teamratingchange, (m_stats.rating - teamratingchange), itr->personal_rating); itr->ModifyPersonalRating(plr, mod, GetSlot()); // update matchmaker rating mod = GetRatingMod(itr->matchmaker_rating, againstMatchmakerRating, true, true); itr->ModifyMatchmakerRating(mod, GetSlot()); // update personal stats itr->games_week +=1; itr->games_season +=1; itr->wins_season += 1; itr->wins_week += 1; // update unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season); return; } } }
void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange) { // called for each participant after winning a match for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == player->GetGUID()) { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true); itr->ModifyPersonalRating(player, mod, GetType()); if(player->GetSession()->IsPremium()) player->ModifyArenaPoints(20); else player->ModifyArenaPoints(10); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); // update personal stats itr->WeekGames +=1; itr->SeasonGames +=1; itr->SeasonWins += 1; itr->WeekWins += 1; // update unit fields player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames); player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames); player->AddItem(19182, 1); player->AddItem(29437, 5); player->AddItem(29438, 10); player->AddItem(29435, 5); ChatHandler(player).PSendSysMessage("You won an Arena Match, therefor you have been awarded with a huge amount of prices!"); return; } } }
int32 ArenaTeam::LostAgainst(uint32 againstRating) { // called when the team has lost int32 mod = GetRatingMod(m_stats.rating, againstRating, false); // modify the team stats accordingly FinishGame(mod); // return the rating change, used to display it on the results screen return mod; }
int32 ArenaTeam::LostAgainst(uint32 againstRating) { // Called when the team has lost // Own team rating versus opponents matchmaker rating int32 mod = GetRatingMod(Stats.Rating, againstRating, false); // Modify the team stats accordingly FinishGame(mod); // return the rating change, used to display it on the results screen return mod; }
int32 ArenaTeam::WonAgainst(uint32 againstRating) { // called when the team has won int32 mod = GetRatingMod(m_stats.rating, againstRating, true); // modify the team stats accordingly FinishGame(mod); m_stats.wins_week += 1; m_stats.wins_season += 1; // return the rating change, used to display it on the results screen return mod; }
int32 ArenaTeam::LostAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32& rating_change) { // Called when the team has lost // Change in Matchmaker Rating int32 mod = GetMatchmakerRatingMod(Own_MMRating, Opponent_MMRating, false); // Change in Team Rating rating_change = GetRatingMod(Stats.Rating, Opponent_MMRating, false); // Modify the team stats accordingly FinishGame(rating_change); // return the rating change, used to display it on the results screen return mod; }
int32 ArenaTeam::WonAgainst(uint32 againstRating) { // Called when the team has won // Own team rating versus opponents matchmaker rating int32 mod = GetRatingMod(Stats.Rating, againstRating, true); // Modify the team stats accordingly FinishGame(mod); // Update number of wins per season and week Stats.WeekWins += 1; Stats.SeasonWins += 1; // Return the rating change, used to display it on the results screen return mod; }
int32 ArenaTeam::CalculateRatingChange(uint32 winningRating, uint32 lostRating, bool won) { // Own team rating versus opponents matchmaker rating int32 mod = GetRatingMod(winningRating, lostRating, won); // Modify the team stats accordingly FinishGame(mod); // Update number of wins per season and week if (won) { Stats.WeekWins += 1; Stats.SeasonWins += 1; } // Return the rating change, used to display it on the results screen return mod; }
int32 ArenaTeam::WonAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32& rating_change) { // Called when the team has won // Change in Matchmaker rating int32 mod = GetMatchmakerRatingMod(Own_MMRating, Opponent_MMRating, true); // Change in Team Rating rating_change = GetRatingMod(Stats.Rating, Opponent_MMRating, true); // Modify the team stats accordingly FinishGame(rating_change); // Update number of wins per season and week Stats.WeekWins += 1; Stats.SeasonWins += 1; // Return the rating change, used to display it on the results screen return mod; }
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange) { // Called for offline player after ending rated arena match! for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == guid) { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, false); itr->ModifyPersonalRating(NULL, mod, GetType()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); // update personal played stats itr->WeekGames += 1; itr->SeasonGames += 1; return; } } }
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 teamratingchange) { // called for offline player after ending rated arena match! for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == guid) { // update personal rating int32 mod = GetPersonalRatingMod(teamratingchange, itr->personal_rating, (m_stats.rating - teamratingchange)); itr->ModifyPersonalRating(NULL, mod, GetSlot()); // update matchmaker rating mod = GetRatingMod(itr->matchmaker_rating, againstMatchmakerRating, false, true); itr->ModifyMatchmakerRating(mod, GetSlot()); // update personal played stats itr->games_week +=1; itr->games_season +=1; return; } } }
void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange) { // called for each participant after winning a match for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == player->GetGUID()) { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true); itr->ModifyPersonalRating(player, mod, GetSlot()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); // update personal stats itr->WeekGames +=1; itr->SeasonGames +=1; itr->SeasonWins += 1; itr->WeekWins += 1; // update unit fields player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames); player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames); return; ////////////////////////////////////////////////////// // // // CATACLYSM ARENA SYSTEM // // Winners receive fixed amount of Conquest Points // // // // Losers, only Shame // // // ////////////////////////////////////////////////////// bool CapReached; switch (player->GetCurrency(390)) // Checks if Soft Cap has been reached, if yes, do not earn anymore points. { case 1343: case 1940: case 2533: case 2849: case 2964: case 3000: CapReached = true; default: CapReached = false; } if (CapReached == false) // if not go ahead. { player->ModifyCurrency(390, 268.6f); // Conquest Point Soft Cap System - based on Personal Rating uint32 OldPoints = player->GetCurrency(390); uint32 OldRating = player->GetArenaPersonalRating(GetSlot()); uint32 NewPoints = OldPoints; uint32 NewRating = OldRating; // First Check, points - Total Conquest Points cannot exceed the Soft Cap, So: if (OldRating <=1500 && OldPoints >= 1343) // If this happens.. { NewPoints = 1343; // ..set points = Soft Cap, and set CapReached=1, // so player cannot earn anymore points until next week // Second Check, rating - Rating has to remain the same // for all the week, when a new week starts, rating can raise // THIS IS TO AVOID RATING RAISING IN THE SAME WEEK. // TODO: RATING RAISE WITHOUT EARNING POINTS. if (Stats.WeekGames != 0 && OldRating > 1500) NewRating = 1500; } // The same happens for all other brackets if ((OldRating > 1500 && OldRating < 1800) && OldPoints > 1940) { NewPoints=1940; if (Stats.WeekGames != 0 && OldRating > 1800) NewRating = 1800; } if ((OldRating > 1800 && OldRating < 2100) && OldPoints > 2533) { NewPoints = 2533; if (Stats.WeekGames != 0 && OldRating > 2100) NewRating = 2100; } if ((OldRating > 2100 && OldRating < 2400) && OldPoints > 2849) { NewPoints = 2849; if (Stats.WeekGames != 0 && OldRating > 2400) NewRating = 2400; } if ((OldRating > 2400 && OldRating < 2700) && OldPoints > 2964) { NewPoints = 2964; if (Stats.WeekGames != 0 && OldRating > 3000) NewRating = 3000; } if (OldRating >= 3000) NewPoints = 3000; player->SetCurrency(390, NewPoints); itr->ModifyPersonalRating(player, NewRating, GetSlot()); } } } }