Exemple #1
0
int structPitchEditor :: v_click (double xWC, double yWC, bool dummy) {
    Pitch pitch = (Pitch) our data;
    double dyUnv = Graphics_dyMMtoWC (d_graphics, HEIGHT_UNV);
    double dyIntens = Graphics_dyMMtoWC (d_graphics, HEIGHT_INTENS);
    double frequency = (yWC - dyUnv) / (1 - dyIntens - dyUnv) * pitch -> ceiling, tmid;
    double minimumDf = 1e30;
    int cand, bestCandidate = -1;

    long ibestFrame;
    Pitch_Frame bestFrame;
    ibestFrame = Sampled_xToNearestIndex (pitch, xWC);
    if (ibestFrame < 1) ibestFrame = 1;
    if (ibestFrame > pitch -> nx) ibestFrame = pitch -> nx;
    bestFrame = & pitch -> frame [ibestFrame];

    tmid = Sampled_indexToX (pitch, ibestFrame);
    for (cand = 1; cand <= bestFrame -> nCandidates; cand ++) {
        double df = frequency - bestFrame -> candidate [cand]. frequency;
        if (fabs (df) < minimumDf) {
            minimumDf = fabs (df);
            bestCandidate = cand;
        }
    }
    if (bestCandidate != -1) {
        double bestFrequency = bestFrame -> candidate [bestCandidate]. frequency;
        double distanceWC = (frequency - bestFrequency) / pitch -> ceiling * (1 - dyIntens - dyUnv);
        double dx_mm = Graphics_dxWCtoMM (our d_graphics, xWC - tmid), dy_mm = Graphics_dyWCtoMM (our d_graphics, distanceWC);
        if (bestFrequency < pitch -> ceiling &&   // above ceiling: ignore
                ((bestFrequency <= 0.0 && fabs (xWC - tmid) <= 0.5 * pitch -> dx && frequency <= 0.0) ||   // voiceless: click within frame
                 (bestFrequency > 0.0 && dx_mm * dx_mm + dy_mm * dy_mm <= RADIUS * RADIUS)))   // voiced: click within circle
        {
            struct structPitch_Candidate help = bestFrame -> candidate [1];
            Editor_save (this, L"Change path");
            bestFrame -> candidate [1] = bestFrame -> candidate [bestCandidate];
            bestFrame -> candidate [bestCandidate] = help;
            FunctionEditor_redraw (this);
            our broadcastDataChanged ();
            our d_startSelection = our d_endSelection = tmid;   // cursor will snap to candidate
            return 1;
        } else {
            return PitchEditor_Parent :: v_click (xWC, yWC, dummy);   // move cursor or drag selection
        }
    }
    return PitchEditor_Parent :: v_click (xWC, yWC, dummy);   // move cursor or drag selection
}
Exemple #2
0
void TimeSoundEditor_drawSound (TimeSoundEditor me, double globalMinimum, double globalMaximum) {
	Sound sound = my d_sound.data;
	LongSound longSound = my d_longSound.data;
	Melder_assert (!! sound != !! longSound);
	int nchan = sound ? sound -> ny : longSound -> numberOfChannels;
	bool cursorVisible = my d_startSelection == my d_endSelection && my d_startSelection >= my d_startWindow && my d_startSelection <= my d_endWindow;
	Graphics_setColour (my d_graphics, Graphics_BLACK);
	bool fits;
	try {
		fits = sound ? true : LongSound_haveWindow (longSound, my d_startWindow, my d_endWindow);
	} catch (MelderError) {
		bool outOfMemory = !! str32str (Melder_getError (), U"memory");
		if (Melder_debug == 9) Melder_flushError (); else Melder_clearError ();
		Graphics_setWindow (my d_graphics, 0.0, 1.0, 0.0, 1.0);
		Graphics_setTextAlignment (my d_graphics, Graphics_CENTRE, Graphics_HALF);
		Graphics_text (my d_graphics, 0.5, 0.5, outOfMemory ? U"(out of memory)" : U"(cannot read sound file)");
		return;
	}
	if (! fits) {
		Graphics_setWindow (my d_graphics, 0.0, 1.0, 0.0, 1.0);
		Graphics_setTextAlignment (my d_graphics, Graphics_CENTRE, Graphics_HALF);
		Graphics_text (my d_graphics, 0.5, 0.5, U"(window too large; zoom in to see the data)");
		return;
	}
	long first, last;
	if (Sampled_getWindowSamples (sound ? (Sampled) sound : (Sampled) longSound, my d_startWindow, my d_endWindow, & first, & last) <= 1) {
		Graphics_setWindow (my d_graphics, 0.0, 1.0, 0.0, 1.0);
		Graphics_setTextAlignment (my d_graphics, Graphics_CENTRE, Graphics_HALF);
		Graphics_text (my d_graphics, 0.5, 0.5, U"(zoom out to see the data)");
		return;
	}
	const int numberOfVisibleChannels = nchan > 8 ? 8 : nchan;
	const int firstVisibleChannel = my d_sound.channelOffset + 1;
	int lastVisibleChannel = my d_sound.channelOffset + numberOfVisibleChannels;
	if (lastVisibleChannel > nchan) lastVisibleChannel = nchan;
	double maximumExtent = 0.0, visibleMinimum = 0.0, visibleMaximum = 0.0;
	if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy_BY_WINDOW) {
		if (longSound)
			LongSound_getWindowExtrema (longSound, my d_startWindow, my d_endWindow, firstVisibleChannel, & visibleMinimum, & visibleMaximum);
		else
			Matrix_getWindowExtrema (sound, first, last, firstVisibleChannel, firstVisibleChannel, & visibleMinimum, & visibleMaximum);
		for (int ichan = firstVisibleChannel + 1; ichan <= lastVisibleChannel; ichan ++) {
			double visibleChannelMinimum, visibleChannelMaximum;
			if (longSound)
				LongSound_getWindowExtrema (longSound, my d_startWindow, my d_endWindow, ichan, & visibleChannelMinimum, & visibleChannelMaximum);
			else
				Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & visibleChannelMinimum, & visibleChannelMaximum);
			if (visibleChannelMinimum < visibleMinimum)
				visibleMinimum = visibleChannelMinimum;
			if (visibleChannelMaximum > visibleMaximum)
				visibleMaximum = visibleChannelMaximum;
		}
		maximumExtent = visibleMaximum - visibleMinimum;
	}
	for (int ichan = firstVisibleChannel; ichan <= lastVisibleChannel; ichan ++) {
		double cursorFunctionValue = longSound ? 0.0 :
			Vector_getValueAtX (sound, 0.5 * (my d_startSelection + my d_endSelection), ichan, 70);
		/*
		 * BUG: this will only work for mono or stereo, until Graphics_function16 handles quadro.
		 */
		double ymin = (double) (numberOfVisibleChannels - ichan + my d_sound.channelOffset) / numberOfVisibleChannels;
		double ymax = (double) (numberOfVisibleChannels + 1 - ichan + my d_sound.channelOffset) / numberOfVisibleChannels;
		Graphics_Viewport vp = Graphics_insetViewport (my d_graphics, 0, 1, ymin, ymax);
		bool horizontal = false;
		double minimum = sound ? globalMinimum : -1.0, maximum = sound ? globalMaximum : 1.0;
		if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy_BY_WINDOW) {
			if (nchan > 2) {
				if (longSound) {
					LongSound_getWindowExtrema (longSound, my d_startWindow, my d_endWindow, ichan, & minimum, & maximum);
				} else {
					Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & minimum, & maximum);
				}
				if (maximumExtent > 0.0) {
					double middle = 0.5 * (minimum + maximum);
					minimum = middle - 0.5 * maximumExtent;
					maximum = middle + 0.5 * maximumExtent;
				}
			} else {
				minimum = visibleMinimum;
				maximum = visibleMaximum;
			}
		} else if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy_BY_WINDOW_AND_CHANNEL) {
			if (longSound) {
				LongSound_getWindowExtrema (longSound, my d_startWindow, my d_endWindow, ichan, & minimum, & maximum);
			} else {
				Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & minimum, & maximum);
			}
		} else if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy_FIXED_HEIGHT) {
			if (longSound) {
				LongSound_getWindowExtrema (longSound, my d_startWindow, my d_endWindow, ichan, & minimum, & maximum);
			} else {
				Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & minimum, & maximum);
			}
			double channelExtent = my p_sound_scaling_height;
			double middle = 0.5 * (minimum + maximum);
			minimum = middle - 0.5 * channelExtent;
			maximum = middle + 0.5 * channelExtent;
		} else if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy_FIXED_RANGE) {
			minimum = my p_sound_scaling_minimum;
			maximum = my p_sound_scaling_maximum;
		}
		if (minimum == maximum) { horizontal = true; minimum -= 1.0; maximum += 1.0;}
		Graphics_setWindow (my d_graphics, my d_startWindow, my d_endWindow, minimum, maximum);
		if (horizontal) {
			Graphics_setTextAlignment (my d_graphics, Graphics_RIGHT, Graphics_HALF);
			double mid = 0.5 * (minimum + maximum);
			Graphics_text (my d_graphics, my d_startWindow, mid, Melder_float (Melder_half (mid)));
		} else {
			if (! cursorVisible || ! NUMdefined (cursorFunctionValue) || Graphics_dyWCtoMM (my d_graphics, cursorFunctionValue - minimum) > 5.0) {
				Graphics_setTextAlignment (my d_graphics, Graphics_RIGHT, Graphics_BOTTOM);
				Graphics_text (my d_graphics, my d_startWindow, minimum, Melder_float (Melder_half (minimum)));
			}
			if (! cursorVisible || ! NUMdefined (cursorFunctionValue) || Graphics_dyWCtoMM (my d_graphics, maximum - cursorFunctionValue) > 5.0) {
				Graphics_setTextAlignment (my d_graphics, Graphics_RIGHT, Graphics_TOP);
				Graphics_text (my d_graphics, my d_startWindow, maximum, Melder_float (Melder_half (maximum)));
			}
		}
		if (minimum < 0 && maximum > 0 && ! horizontal) {
			Graphics_setWindow (my d_graphics, 0, 1, minimum, maximum);
			if (! cursorVisible || ! NUMdefined (cursorFunctionValue) || fabs (Graphics_dyWCtoMM (my d_graphics, cursorFunctionValue - 0.0)) > 3.0) {
				Graphics_setTextAlignment (my d_graphics, Graphics_RIGHT, Graphics_HALF);
				Graphics_text (my d_graphics, 0, 0, U"0");
			}
			Graphics_setColour (my d_graphics, Graphics_CYAN);
			Graphics_setLineType (my d_graphics, Graphics_DOTTED);
			Graphics_line (my d_graphics, 0, 0, 1, 0);
			Graphics_setLineType (my d_graphics, Graphics_DRAWN);
		}
		/*
		 * Garnish the drawing area of each channel.
		 */
		Graphics_setWindow (my d_graphics, 0, 1, 0, 1);
		Graphics_setColour (my d_graphics, Graphics_CYAN);
		Graphics_innerRectangle (my d_graphics, 0, 1, 0, 1);
		Graphics_setColour (my d_graphics, Graphics_BLACK);
		if (nchan > 1) {
			Graphics_setTextAlignment (my d_graphics, Graphics_LEFT, Graphics_HALF);
			const char32 *channelName = my v_getChannelName (ichan);
			static MelderString channelLabel;
			MelderString_copy (& channelLabel, ( channelName ? U"ch" : U"Channel " ), ichan);
			if (channelName)
				MelderString_append (& channelLabel, U": ", channelName);
			if (ichan > 8 && ichan - my d_sound.channelOffset == 1) {
				MelderString_append (& channelLabel, U" " UNITEXT_UPWARDS_ARROW);
			} else if (ichan >= 8 && ichan - my d_sound.channelOffset == 8 && ichan < nchan) {
				MelderString_append (& channelLabel, U" " UNITEXT_DOWNWARDS_ARROW);
			}
			Graphics_text (my d_graphics, 1, 0.5, channelLabel.string);
		}
		/*
		 * Draw a very thin separator line underneath.
		 */
		if (ichan < nchan) {
			/*Graphics_setColour (d_graphics, Graphics_BLACK);*/
			Graphics_line (my d_graphics, 0, 0, 1, 0);
		}
		/*
		 * Draw the samples.
		 */
		/*if (ichan == 1) FunctionEditor_SoundAnalysis_drawPulses (this);*/
		if (sound) {
			Graphics_setWindow (my d_graphics, my d_startWindow, my d_endWindow, minimum, maximum);
			if (cursorVisible && NUMdefined (cursorFunctionValue))
				FunctionEditor_drawCursorFunctionValue (me, cursorFunctionValue, Melder_float (Melder_half (cursorFunctionValue)), U"");
			Graphics_setColour (my d_graphics, Graphics_BLACK);
			Graphics_function (my d_graphics, sound -> z [ichan], first, last,
				Sampled_indexToX (sound, first), Sampled_indexToX (sound, last));
		} else {
			Graphics_setWindow (my d_graphics, my d_startWindow, my d_endWindow, minimum * 32768, maximum * 32768);
			Graphics_function16 (my d_graphics,
				longSound -> buffer - longSound -> imin * nchan + (ichan - 1), nchan - 1, first, last,
				Sampled_indexToX (longSound, first), Sampled_indexToX (longSound, last));
		}
		Graphics_resetViewport (my d_graphics, vp);
	}
	Graphics_setWindow (my d_graphics, 0.0, 1.0, 0.0, 1.0);
	Graphics_rectangle (my d_graphics, 0.0, 1.0, 0.0, 1.0);
}