int structPitchEditor :: v_click (double xWC, double yWC, bool dummy) { Pitch pitch = (Pitch) our data; double dyUnv = Graphics_dyMMtoWC (d_graphics, HEIGHT_UNV); double dyIntens = Graphics_dyMMtoWC (d_graphics, HEIGHT_INTENS); double frequency = (yWC - dyUnv) / (1 - dyIntens - dyUnv) * pitch -> ceiling, tmid; double minimumDf = 1e30; int cand, bestCandidate = -1; long ibestFrame; Pitch_Frame bestFrame; ibestFrame = Sampled_xToNearestIndex (pitch, xWC); if (ibestFrame < 1) ibestFrame = 1; if (ibestFrame > pitch -> nx) ibestFrame = pitch -> nx; bestFrame = & pitch -> frame [ibestFrame]; tmid = Sampled_indexToX (pitch, ibestFrame); for (cand = 1; cand <= bestFrame -> nCandidates; cand ++) { double df = frequency - bestFrame -> candidate [cand]. frequency; if (fabs (df) < minimumDf) { minimumDf = fabs (df); bestCandidate = cand; } } if (bestCandidate != -1) { double bestFrequency = bestFrame -> candidate [bestCandidate]. frequency; double distanceWC = (frequency - bestFrequency) / pitch -> ceiling * (1 - dyIntens - dyUnv); double dx_mm = Graphics_dxWCtoMM (our d_graphics, xWC - tmid), dy_mm = Graphics_dyWCtoMM (our d_graphics, distanceWC); if (bestFrequency < pitch -> ceiling && // above ceiling: ignore ((bestFrequency <= 0.0 && fabs (xWC - tmid) <= 0.5 * pitch -> dx && frequency <= 0.0) || // voiceless: click within frame (bestFrequency > 0.0 && dx_mm * dx_mm + dy_mm * dy_mm <= RADIUS * RADIUS))) // voiced: click within circle { struct structPitch_Candidate help = bestFrame -> candidate [1]; Editor_save (this, L"Change path"); bestFrame -> candidate [1] = bestFrame -> candidate [bestCandidate]; bestFrame -> candidate [bestCandidate] = help; FunctionEditor_redraw (this); our broadcastDataChanged (); our d_startSelection = our d_endSelection = tmid; // cursor will snap to candidate return 1; } else { return PitchEditor_Parent :: v_click (xWC, yWC, dummy); // move cursor or drag selection } } return PitchEditor_Parent :: v_click (xWC, yWC, dummy); // move cursor or drag selection }
void TimeSoundEditor_drawSound (TimeSoundEditor me, double globalMinimum, double globalMaximum) { Sound sound = my d_sound.data; LongSound longSound = my d_longSound.data; Melder_assert (!! sound != !! longSound); int nchan = sound ? sound -> ny : longSound -> numberOfChannels; bool cursorVisible = my d_startSelection == my d_endSelection && my d_startSelection >= my d_startWindow && my d_startSelection <= my d_endWindow; Graphics_setColour (my d_graphics, Graphics_BLACK); bool fits; try { fits = sound ? true : LongSound_haveWindow (longSound, my d_startWindow, my d_endWindow); } catch (MelderError) { bool outOfMemory = !! str32str (Melder_getError (), U"memory"); if (Melder_debug == 9) Melder_flushError (); else Melder_clearError (); Graphics_setWindow (my d_graphics, 0.0, 1.0, 0.0, 1.0); Graphics_setTextAlignment (my d_graphics, Graphics_CENTRE, Graphics_HALF); Graphics_text (my d_graphics, 0.5, 0.5, outOfMemory ? U"(out of memory)" : U"(cannot read sound file)"); return; } if (! fits) { Graphics_setWindow (my d_graphics, 0.0, 1.0, 0.0, 1.0); Graphics_setTextAlignment (my d_graphics, Graphics_CENTRE, Graphics_HALF); Graphics_text (my d_graphics, 0.5, 0.5, U"(window too large; zoom in to see the data)"); return; } long first, last; if (Sampled_getWindowSamples (sound ? (Sampled) sound : (Sampled) longSound, my d_startWindow, my d_endWindow, & first, & last) <= 1) { Graphics_setWindow (my d_graphics, 0.0, 1.0, 0.0, 1.0); Graphics_setTextAlignment (my d_graphics, Graphics_CENTRE, Graphics_HALF); Graphics_text (my d_graphics, 0.5, 0.5, U"(zoom out to see the data)"); return; } const int numberOfVisibleChannels = nchan > 8 ? 8 : nchan; const int firstVisibleChannel = my d_sound.channelOffset + 1; int lastVisibleChannel = my d_sound.channelOffset + numberOfVisibleChannels; if (lastVisibleChannel > nchan) lastVisibleChannel = nchan; double maximumExtent = 0.0, visibleMinimum = 0.0, visibleMaximum = 0.0; if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy_BY_WINDOW) { if (longSound) LongSound_getWindowExtrema (longSound, my d_startWindow, my d_endWindow, firstVisibleChannel, & visibleMinimum, & visibleMaximum); else Matrix_getWindowExtrema (sound, first, last, firstVisibleChannel, firstVisibleChannel, & visibleMinimum, & visibleMaximum); for (int ichan = firstVisibleChannel + 1; ichan <= lastVisibleChannel; ichan ++) { double visibleChannelMinimum, visibleChannelMaximum; if (longSound) LongSound_getWindowExtrema (longSound, my d_startWindow, my d_endWindow, ichan, & visibleChannelMinimum, & visibleChannelMaximum); else Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & visibleChannelMinimum, & visibleChannelMaximum); if (visibleChannelMinimum < visibleMinimum) visibleMinimum = visibleChannelMinimum; if (visibleChannelMaximum > visibleMaximum) visibleMaximum = visibleChannelMaximum; } maximumExtent = visibleMaximum - visibleMinimum; } for (int ichan = firstVisibleChannel; ichan <= lastVisibleChannel; ichan ++) { double cursorFunctionValue = longSound ? 0.0 : Vector_getValueAtX (sound, 0.5 * (my d_startSelection + my d_endSelection), ichan, 70); /* * BUG: this will only work for mono or stereo, until Graphics_function16 handles quadro. */ double ymin = (double) (numberOfVisibleChannels - ichan + my d_sound.channelOffset) / numberOfVisibleChannels; double ymax = (double) (numberOfVisibleChannels + 1 - ichan + my d_sound.channelOffset) / numberOfVisibleChannels; Graphics_Viewport vp = Graphics_insetViewport (my d_graphics, 0, 1, ymin, ymax); bool horizontal = false; double minimum = sound ? globalMinimum : -1.0, maximum = sound ? globalMaximum : 1.0; if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy_BY_WINDOW) { if (nchan > 2) { if (longSound) { LongSound_getWindowExtrema (longSound, my d_startWindow, my d_endWindow, ichan, & minimum, & maximum); } else { Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & minimum, & maximum); } if (maximumExtent > 0.0) { double middle = 0.5 * (minimum + maximum); minimum = middle - 0.5 * maximumExtent; maximum = middle + 0.5 * maximumExtent; } } else { minimum = visibleMinimum; maximum = visibleMaximum; } } else if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy_BY_WINDOW_AND_CHANNEL) { if (longSound) { LongSound_getWindowExtrema (longSound, my d_startWindow, my d_endWindow, ichan, & minimum, & maximum); } else { Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & minimum, & maximum); } } else if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy_FIXED_HEIGHT) { if (longSound) { LongSound_getWindowExtrema (longSound, my d_startWindow, my d_endWindow, ichan, & minimum, & maximum); } else { Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & minimum, & maximum); } double channelExtent = my p_sound_scaling_height; double middle = 0.5 * (minimum + maximum); minimum = middle - 0.5 * channelExtent; maximum = middle + 0.5 * channelExtent; } else if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy_FIXED_RANGE) { minimum = my p_sound_scaling_minimum; maximum = my p_sound_scaling_maximum; } if (minimum == maximum) { horizontal = true; minimum -= 1.0; maximum += 1.0;} Graphics_setWindow (my d_graphics, my d_startWindow, my d_endWindow, minimum, maximum); if (horizontal) { Graphics_setTextAlignment (my d_graphics, Graphics_RIGHT, Graphics_HALF); double mid = 0.5 * (minimum + maximum); Graphics_text (my d_graphics, my d_startWindow, mid, Melder_float (Melder_half (mid))); } else { if (! cursorVisible || ! NUMdefined (cursorFunctionValue) || Graphics_dyWCtoMM (my d_graphics, cursorFunctionValue - minimum) > 5.0) { Graphics_setTextAlignment (my d_graphics, Graphics_RIGHT, Graphics_BOTTOM); Graphics_text (my d_graphics, my d_startWindow, minimum, Melder_float (Melder_half (minimum))); } if (! cursorVisible || ! NUMdefined (cursorFunctionValue) || Graphics_dyWCtoMM (my d_graphics, maximum - cursorFunctionValue) > 5.0) { Graphics_setTextAlignment (my d_graphics, Graphics_RIGHT, Graphics_TOP); Graphics_text (my d_graphics, my d_startWindow, maximum, Melder_float (Melder_half (maximum))); } } if (minimum < 0 && maximum > 0 && ! horizontal) { Graphics_setWindow (my d_graphics, 0, 1, minimum, maximum); if (! cursorVisible || ! NUMdefined (cursorFunctionValue) || fabs (Graphics_dyWCtoMM (my d_graphics, cursorFunctionValue - 0.0)) > 3.0) { Graphics_setTextAlignment (my d_graphics, Graphics_RIGHT, Graphics_HALF); Graphics_text (my d_graphics, 0, 0, U"0"); } Graphics_setColour (my d_graphics, Graphics_CYAN); Graphics_setLineType (my d_graphics, Graphics_DOTTED); Graphics_line (my d_graphics, 0, 0, 1, 0); Graphics_setLineType (my d_graphics, Graphics_DRAWN); } /* * Garnish the drawing area of each channel. */ Graphics_setWindow (my d_graphics, 0, 1, 0, 1); Graphics_setColour (my d_graphics, Graphics_CYAN); Graphics_innerRectangle (my d_graphics, 0, 1, 0, 1); Graphics_setColour (my d_graphics, Graphics_BLACK); if (nchan > 1) { Graphics_setTextAlignment (my d_graphics, Graphics_LEFT, Graphics_HALF); const char32 *channelName = my v_getChannelName (ichan); static MelderString channelLabel; MelderString_copy (& channelLabel, ( channelName ? U"ch" : U"Channel " ), ichan); if (channelName) MelderString_append (& channelLabel, U": ", channelName); if (ichan > 8 && ichan - my d_sound.channelOffset == 1) { MelderString_append (& channelLabel, U" " UNITEXT_UPWARDS_ARROW); } else if (ichan >= 8 && ichan - my d_sound.channelOffset == 8 && ichan < nchan) { MelderString_append (& channelLabel, U" " UNITEXT_DOWNWARDS_ARROW); } Graphics_text (my d_graphics, 1, 0.5, channelLabel.string); } /* * Draw a very thin separator line underneath. */ if (ichan < nchan) { /*Graphics_setColour (d_graphics, Graphics_BLACK);*/ Graphics_line (my d_graphics, 0, 0, 1, 0); } /* * Draw the samples. */ /*if (ichan == 1) FunctionEditor_SoundAnalysis_drawPulses (this);*/ if (sound) { Graphics_setWindow (my d_graphics, my d_startWindow, my d_endWindow, minimum, maximum); if (cursorVisible && NUMdefined (cursorFunctionValue)) FunctionEditor_drawCursorFunctionValue (me, cursorFunctionValue, Melder_float (Melder_half (cursorFunctionValue)), U""); Graphics_setColour (my d_graphics, Graphics_BLACK); Graphics_function (my d_graphics, sound -> z [ichan], first, last, Sampled_indexToX (sound, first), Sampled_indexToX (sound, last)); } else { Graphics_setWindow (my d_graphics, my d_startWindow, my d_endWindow, minimum * 32768, maximum * 32768); Graphics_function16 (my d_graphics, longSound -> buffer - longSound -> imin * nchan + (ichan - 1), nchan - 1, first, last, Sampled_indexToX (longSound, first), Sampled_indexToX (longSound, last)); } Graphics_resetViewport (my d_graphics, vp); } Graphics_setWindow (my d_graphics, 0.0, 1.0, 0.0, 1.0); Graphics_rectangle (my d_graphics, 0.0, 1.0, 0.0, 1.0); }