void IN_Alt2Up( const CCommand &args ) {KeyUp(&in_alt2, args[1] );}
Exemple #2
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void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
Exemple #3
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void IN_MoverightUp(void)
{
	KeyUp(&in_moveright);
	gHUD.m_Spectator.HandleButtonsUp( IN_MOVERIGHT );
}
Exemple #4
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void IN_RightUp(void) {KeyUp(&in_right);}
Exemple #5
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void IN_BackUp(void)
{
	KeyUp(&in_back);
	gHUD.m_Spectator.HandleButtonsUp( IN_BACK );
}
Exemple #6
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void IN_JLookUp (void) {KeyUp(&in_jlook);}
Exemple #7
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void IN_DownUp(void) {KeyUp(&in_down);}
Exemple #8
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void IN_StrafeUp(void) {KeyUp(&in_strafe);}
Exemple #9
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void IN_Attack2Up(void) {KeyUp(&in_attack2);}
void IN_DropFlagUp( const CCommand &args ) { KeyUp( &in_dropflag, args[1] ); }
void IN_AttackUp( const CCommand &args )
{
	KeyUp( &in_attack, args[1] );
	in_cancel = 0;
}
void IN_FreezeUp( const CCommand &args ) { KeyUp( &in_freeze, args[1] ); }
void IN_ZoomUp( const CCommand &args ) {KeyUp(&in_zoom, args[1] );}
void IN_GraphUp( const CCommand &args ) {KeyUp(&in_graph, args[1] );}
Exemple #15
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void IN_BreakUp( void ) { KeyUp( &in_break ); };
Exemple #16
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void IN_UseUp (void) {KeyUp(&in_use);}
Exemple #17
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void IN_KLookUp (void) {KeyUp(&in_klook);}
Exemple #18
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void IN_JumpUp (void) {KeyUp(&in_jump);}
Exemple #19
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void IN_UpUp(void) {KeyUp(&in_up);}
Exemple #20
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void IN_DuckUp(void) {KeyUp(&in_duck);}
Exemple #21
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void IN_LeftUp(void) {KeyUp(&in_left);}
Exemple #22
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void IN_ReloadUp(void) {KeyUp(&in_reload);}
Exemple #23
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void IN_ForwardUp(void)
{
	KeyUp(&in_forward);
	gHUD.m_Spectator.HandleButtonsUp( IN_FORWARD );
}
Exemple #24
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void IN_Alt1Up(void) {KeyUp(&in_alt1);}
Exemple #25
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void IN_LookupUp(void) {KeyUp(&in_lookup);}
Exemple #26
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void IN_GraphUp(void) {KeyUp(&in_graph);}
Exemple #27
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void IN_MoveleftUp(void)
{
	KeyUp(&in_moveleft);
	gHUD.m_Spectator.HandleButtonsUp( IN_MOVELEFT );
}
Exemple #28
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void IN_AttackUp(void)
{
	KeyUp( &in_attack );
	in_cancel = 0;
}
Exemple #29
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void IN_SpeedUp(void) {KeyUp(&in_speed);}
void IN_ReloadUp( const CCommand &args ) {KeyUp(&in_reload, args[1] );}