void LLFloaterExperiencePicker::drawFrustum() { if(mFrustumOrigin.get()) { LLView * frustumOrigin = mFrustumOrigin.get(); LLRect origin_rect; frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this); // draw context cone connecting color picker with color swatch in parent floater LLRect local_rect = getLocalRect(); if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop); gGL.vertex2i(origin_rect.mRight, origin_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom); gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mRight, origin_rect.mTop); gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom); gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom); } gGL.end(); } if (gFocusMgr.childHasMouseCapture(getDragHandle())) { mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(mContextConeFadeTime)); } else { mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(mContextConeFadeTime)); } } }
void mfdKeywordFloater::draw() { //Try draw rectangle attach beam LLRect swatch_rect; LLButton* createButton = empanel->getChild<LLButton>("keyword_allert"); createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this); LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && empanel->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); } gGL.end(); } mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); //Draw Base Stuff LLFloater::draw(); }
void LLFloaterColorPicker::draw() { LLRect swatch_rect; mSwatch->localRectToOtherView(mSwatch->getLocalRect(), &swatch_rect, this); // draw context cone connecting color picker with color swatch in parent floater LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && mSwatch->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); } gGL.end(); } if (gFocusMgr.childHasMouseCapture(getDragHandle())) { mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); } else { mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); } mPipetteBtn->setToggleState(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); mApplyImmediateCheck->setEnabled(mActive && mCanApplyImmediately); mSelectBtn->setEnabled(mActive); // base floater stuff LLFloater::draw (); // draw image for RGB area (not really RGB but you'll see what I mean... gl_draw_image ( mRGBViewerImageLeft, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBImage, LLColor4::white ); // update 'cursor' into RGB Section S32 xPos = ( S32 ) ( ( F32 )mRGBViewerImageWidth * getCurH () ) - 8; S32 yPos = ( S32 ) ( ( F32 )mRGBViewerImageHeight * getCurS () ) - 8; gl_line_2d ( mRGBViewerImageLeft + xPos, mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8, mRGBViewerImageLeft + xPos + 16, mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) ); gl_line_2d ( mRGBViewerImageLeft + xPos + 8, mRGBViewerImageTop - mRGBViewerImageHeight + yPos, mRGBViewerImageLeft + xPos + 8, mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 16, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) ); // create rgb area outline gl_rect_2d ( mRGBViewerImageLeft, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBViewerImageLeft + mRGBViewerImageWidth + 1, mRGBViewerImageTop, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), FALSE ); // draw luminance slider for ( S32 y = 0; y < mLumRegionHeight; ++y ) { F32 rValSlider, gValSlider, bValSlider; hslToRgb ( getCurH (), getCurS (), ( F32 )y / ( F32 )mLumRegionHeight, rValSlider, gValSlider, bValSlider ); gl_rect_2d( mLumRegionLeft, mLumRegionTop - mLumRegionHeight + y, mLumRegionLeft + mLumRegionWidth, mLumRegionTop - mLumRegionHeight + y - 1, LLColor4 ( rValSlider, gValSlider, bValSlider, 1.0f ) ); } // draw luninance marker S32 startX = mLumRegionLeft + mLumRegionWidth; S32 startY = mLumRegionTop - mLumRegionHeight + ( S32 ) ( mLumRegionHeight * getCurL () ); gl_triangle_2d ( startX, startY, startX + mLumMarkerSize, startY - mLumMarkerSize, startX + mLumMarkerSize, startY + mLumMarkerSize, LLColor4 ( 0.75f, 0.75f, 0.75f, 1.0f ), TRUE ); // draw luminance slider outline gl_rect_2d ( mLumRegionLeft, mLumRegionTop - mLumRegionHeight, mLumRegionLeft + mLumRegionWidth + 1, mLumRegionTop, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), FALSE ); // draw selected color swatch gl_rect_2d ( mSwatchRegionLeft, mSwatchRegionTop - mSwatchRegionHeight, mSwatchRegionLeft + mSwatchRegionWidth, mSwatchRegionTop, LLColor4 ( getCurR (), getCurG (), getCurB (), 1.0f ), TRUE ); // draw selected color swatch outline gl_rect_2d ( mSwatchRegionLeft, mSwatchRegionTop - mSwatchRegionHeight, mSwatchRegionLeft + mSwatchRegionWidth + 1, mSwatchRegionTop, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), FALSE ); // color palette code is a little more involved so break it out into its' own method drawPalette (); }
// virtual void LLFloaterTexturePicker::draw() { S32 floater_header_size = getHeaderHeight(); if (mOwner) { // draw cone of context pointing back to texture swatch LLRect owner_rect; mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this); LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); } gGL.end(); } } if (gFocusMgr.childHasMouseCapture(getDragHandle())) { mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); } else { mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); } updateImageStats(); // if we're inactive, gray out "apply immediate" checkbox getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected); getChildView("Select")->setEnabled(mActive); getChildView("Pipette")->setEnabled(mActive); getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); //BOOL allow_copy = FALSE; if( mOwner ) { mTexturep = NULL; if(mImageAssetID.notNull()) { mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES); mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW); } if (mTentativeLabel) { mTentativeLabel->setVisible( FALSE ); } getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID()); getChildView("Blank")->setEnabled(mImageAssetID != mWhiteImageAssetID ); getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() ); LLFloater::draw(); if( isMinimized() ) { return; } // Border LLRect border( BORDER_PAD, getRect().getHeight() - floater_header_size - BORDER_PAD, ((getMinWidth() / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD, BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - getMinHeight())); gl_rect_2d( border, LLColor4::black, FALSE ); // Interior LLRect interior = border; interior.stretch( -1 ); // If the floater is focused, don't apply its alpha to the texture (STORM-677). const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { gl_rect_2d_checkerboard( interior, alpha ); } gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha ); // Pump the priority mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); } else { gl_rect_2d( interior, LLColor4::grey % alpha, TRUE ); // Draw X gl_draw_x(interior, LLColor4::black ); } // Draw Tentative Label over the image if( mOwner->getTentative() && !mViewModel->isDirty() ) { mTentativeLabel->setVisible( TRUE ); drawChild(mTentativeLabel); } if (mSelectedItemPinned) return; LLFolderView* folder_view = mInventoryPanel->getRootFolder(); if (!folder_view) return; LLInventoryFilter* filter = folder_view->getFilter(); if (!filter) return; bool is_filter_active = folder_view->getCompletedFilterGeneration() < filter->getCurrentGeneration() && filter->isNotDefault(); // After inventory panel filter is applied we have to update // constraint rect for the selected item because of folder view // AutoSelectOverride set to TRUE. We force PinningSelectedItem // flag to FALSE state and setting filter "dirty" to update // scroll container to show selected item (see LLFolderView::doIdle()). if (!is_filter_active && !mSelectedItemPinned) { folder_view->setPinningSelectedItem(mSelectedItemPinned); folder_view->dirtyFilter(); folder_view->arrangeFromRoot(); mSelectedItemPinned = TRUE; } } }
// virtual void LLFloaterTexturePicker::draw() { if (mOwner) { // draw cone of context pointing back to texture swatch LLRect owner_rect; mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this); LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); } gGL.end(); } } if (gFocusMgr.childHasMouseCapture(getDragHandle())) { mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); } else { mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); } updateImageStats(); // if we're inactive, gray out "apply immediate" checkbox childSetEnabled("show_folders_check", mActive && mCanApplyImmediately && !mNoCopyTextureSelected); childSetEnabled("Select", mActive); childSetEnabled("Pipette", mActive); childSetValue("Pipette", LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); //RN: reset search bar to reflect actual search query (all caps, for example) mSearchEdit->setText(mInventoryPanel->getFilterSubString()); //BOOL allow_copy = FALSE; if( mOwner ) { mTexturep = NULL; if(mImageAssetID.notNull()) { mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES, LLViewerTexture::BOOST_PREVIEW); } else if (!mFallbackImageName.empty()) { mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName, MIPMAP_YES, LLViewerTexture::BOOST_PREVIEW); } if (mTentativeLabel) { mTentativeLabel->setVisible( FALSE ); } childSetEnabled("Default", mImageAssetID != mOwner->getDefaultImageAssetID()); childSetEnabled("Blank", mImageAssetID != mWhiteImageAssetID ); childSetEnabled("Invisible", mOwner->getAllowInvisibleTexture() && mImageAssetID != mInvisibleImageAssetID ); childSetEnabled("Alpha", mImageAssetID != mAlphaImageAssetID ); LLFloater::draw(); if( isMinimized() ) { return; } // Border LLRect border( BORDER_PAD, getRect().getHeight() - LLFLOATER_HEADER_SIZE - BORDER_PAD, ((TEX_PICKER_MIN_WIDTH / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD, BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - TEX_PICKER_MIN_HEIGHT)); gl_rect_2d( border, LLColor4::black, FALSE ); // Interior LLRect interior = border; interior.stretch( -1 ); if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { gl_rect_2d_checkerboard( interior ); } gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep ); // Pump the priority mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); // Draw Tentative Label over the image if( mOwner->getTentative() && !mIsDirty ) { mTentativeLabel->setVisible( TRUE ); drawChild(mTentativeLabel); } } else { gl_rect_2d( interior, LLColor4::grey, TRUE ); // Draw X gl_draw_x(interior, LLColor4::black ); } } }
void lggBeamMapFloater::draw() { LLRect swatch_rect; LLButton* createButton = empanel->getChild<LLButton>("custom_beam_btn"); createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this); LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && createButton->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); } gGL.end(); } static F32* opacity = rebind_llcontrol<F32>("PickerContextOpacity", &gSavedSettings, true); mContextConeOpacity = lerp(mContextConeOpacity, *opacity, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); //getChild<LLPanel>("beamshape_draw")->setBackgroundColor(getChild<LLColorSwatchCtrl>("back_color_swatch")->get()); LLFloater::draw(); LLRect rec = getChild<LLPanel>("beamshape_draw")->getRect(); gGL.pushMatrix(); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(rec.getCenterX(),rec.getCenterY(),2.0f,(S32)30,false); gGL.color4fv(LLColor4::black.mV); gl_circle_2d(rec.getCenterX(),rec.getCenterY(),30.0f,(S32)30,false); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(rec.getCenterX(),rec.getCenterY(),60.0f,(S32)30,false); gGL.color4fv(LLColor4::black.mV); gl_circle_2d(rec.getCenterX(),rec.getCenterY(),90.0f,(S32)30,false); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(rec.getCenterX(),rec.getCenterY(),120.0f,(S32)30,false); for(int i = 0; i < (int)dots.size();i++) { gGL.color4fv(LLColor4::white.mV); gl_circle_2d(dots[i].x,dots[i].y,9.0f,(S32)30,true); gGL.color4fv(LLColor4::black.mV); gl_circle_2d(dots[i].x,dots[i].y,8.0f,(S32)30,true); gGL.color4fv(dots[i].c.mV); gl_circle_2d(dots[i].x,dots[i].y,7.0f,(S32)30,true); } gGL.popMatrix(); }
// virtual void LLFloaterTexturePicker::draw() { if (mOwner) { // draw cone of context pointing back to texture swatch LLRect owner_rect; mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this); LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::TRIANGLE_STRIP); { gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); } gGL.end(); } } if (gFocusMgr.childHasMouseCapture(getDragHandle())) { mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME)); } else { mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME)); } updateImageStats(); // if we're inactive, gray out "apply immediate" checkbox getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected); getChildView("Select")->setEnabled(mActive && mCanApply); getChildView("Pipette")->setEnabled(mActive); getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); //RN: reset search bar to reflect actual search query (all caps, for example) mFilterEdit->setText(mInventoryPanel->getFilterSubString()); //BOOL allow_copy = FALSE; if( mOwner ) { mTexturep = NULL; if(mImageAssetID.notNull()) { mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_PREVIEW); } else if (!mFallbackImageName.empty()) { mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName, FTT_LOCAL_FILE, MIPMAP_YES, LLGLTexture::BOOST_PREVIEW); } if (mTentativeLabel) { mTentativeLabel->setVisible( FALSE ); } getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID()); getChildView("Blank")->setEnabled(mImageAssetID != mWhiteImageAssetID); getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() ); getChildView("Invisible")->setEnabled(mOwner->getAllowInvisibleTexture() && mImageAssetID != mInvisibleImageAssetID); getChildView("Alpha")->setEnabled(mImageAssetID != mAlphaImageAssetID); LLFloater::draw(); if( isMinimized() ) { return; } // Border LLRect border( BORDER_PAD, getRect().getHeight() - LLFLOATER_HEADER_SIZE - BORDER_PAD, ((TEX_PICKER_MIN_WIDTH / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD, BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - TEX_PICKER_MIN_HEIGHT)); gl_rect_2d( border, LLColor4::black, FALSE ); // Interior LLRect interior = border; interior.stretch( -1 ); if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { gl_rect_2d_checkerboard( calcScreenRect(), interior ); } gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep ); // Pump the priority mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); // Draw Tentative Label over the image if( mOwner->getTentative() && !mIsDirty ) { mTentativeLabel->setVisible( TRUE ); drawChild(mTentativeLabel); } } else { gl_rect_2d( interior, LLColor4::grey, TRUE ); // Draw X gl_draw_x(interior, LLColor4::black ); } if (mSelectedItemPinned) return; LLFolderView* folder_view = mInventoryPanel->getRootFolder(); if (!folder_view) return; LLInventoryFilter* filter = folder_view->getFilter(); if (!filter) return; bool is_filter_active = folder_view->getCompletedFilterGeneration() < filter->getCurrentGeneration() && filter->isNotDefault(); // After inventory panel filter is applied we have to update // constraint rect for the selected item because of folder view // AutoSelectOverride set to TRUE. We force PinningSelectedItem // flag to FALSE state and setting filter "dirty" to update // scroll container to show selected item (see LLFolderView::doIdle()). if (!is_filter_active && !mSelectedItemPinned) { folder_view->setPinningSelectedItem(mSelectedItemPinned); folder_view->dirtyFilter(); folder_view->arrangeFromRoot(); mSelectedItemPinned = TRUE; } } }
void lggBeamColorMapFloater::draw() { //set the color of the preview thing LLColorSwatchCtrl* colorctrl = getChild<LLColorSwatchCtrl>("BeamColor_Preview"); LLColor4 bColor = LLColor4(lggBeamMaps::beamColorFromData(myData)); colorctrl->set(bColor,TRUE); //Try draw rectangle attach beam LLRect swatch_rect; LLButton* createButton = empanel->getChild<LLButton>("BeamColor_new"); createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this); LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && empanel->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { F32 r = bColor.mV[0]; F32 g = bColor.mV[1]; F32 b = bColor.mV[2]; gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); } gGL.end(); } static LLCachedControl<F32> opacity(gSavedSettings, "PickerContextOpacity"); mContextConeOpacity = lerp(mContextConeOpacity, opacity, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); //Draw Base Stuff LLFloater::draw(); //Draw hues and pointers at color gGL.pushMatrix(); F32 r, g, b; LLColor4 output; for (int i = 0;i <= 720;i++) { int hi =i%360; hslToRgb1((hi/360.0f), 1.0f, 0.5f, r, g, b); output.set(r, g, b); gl_line_2d( convertHueToX(i),201, convertHueToX(i),277,output); } S32 X1 = convertHueToX(myData.startHue); S32 X2 = convertHueToX(myData.endHue); LLFontGL* font = LLFontGL::getFontSansSerifSmall(); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(X1,238,9.0f,(S32)30,false); gGL.color4fv(LLColor4::black.mV); gl_circle_2d(X1,238,8.0f,(S32)30,false); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(X1,238,7.0f,(S32)30,false); gl_line_2d(X1+1,210,X1+1,266,LLColor4::white); gl_line_2d(X1-1,210,X1-1,266,LLColor4::white); gl_line_2d(X1,210,X1,266,LLColor4::black); gl_line_2d(X1-25,238+1,X1+25,238+1,LLColor4::white); gl_line_2d(X1-25,238-1,X1+25,238-1,LLColor4::white); gl_line_2d(X1-25,238,X1+25,238,LLColor4::black); font->renderUTF8( "Start Hue", 0, X1, 212, LLColor4::white, LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(X2,238,9.0f,(S32)30,false); gGL.color4fv(LLColor4::black.mV); gl_circle_2d(X2,238,8.0f,(S32)30,false); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(X2,238,7.0f,(S32)30,false); gl_line_2d(X2+1,210,X2+1,266,LLColor4::white); gl_line_2d(X2-1,210,X2-1,266,LLColor4::white); gl_line_2d(X2,210,X2,266,LLColor4::black); gl_line_2d(X2-25,238+1,X2+25,238+1,LLColor4::white); gl_line_2d(X2-25,238-1,X2+25,238-1,LLColor4::white); gl_line_2d(X2-25,238,X2+25,238,LLColor4::black); font->renderUTF8( "End Hue", 0, X2, 212, LLColor4::white, LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); gGL.popMatrix(); }