void LLFloaterExperiencePicker::drawFrustum()
{
	if(mFrustumOrigin.get())
	{
		LLView * frustumOrigin = mFrustumOrigin.get();
		LLRect origin_rect;
		frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this);
		// draw context cone connecting color picker with color swatch in parent floater
		LLRect local_rect = getLocalRect();
		if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f)
		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
			LLGLEnable(GL_CULL_FACE);
			gGL.begin(LLRender::QUADS);
			{
				gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
				gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
				gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
				gGL.vertex2i(local_rect.mRight, local_rect.mTop);
				gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

				gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
				gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
				gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
				gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);

				gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
				gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
				gGL.vertex2i(local_rect.mRight, local_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
				gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
				gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);

				gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
				gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
				gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
				gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
			}
			gGL.end();
		}

		if (gFocusMgr.childHasMouseCapture(getDragHandle()))
		{
			mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(mContextConeFadeTime));
		}
		else
		{
			mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(mContextConeFadeTime));
		}
	}
}
示例#2
0
void mfdKeywordFloater::draw()
{
	
	//Try draw rectangle attach beam
	LLRect swatch_rect;
	LLButton* createButton = empanel->getChild<LLButton>("keyword_allert");	
	createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this);
	LLRect local_rect = getLocalRect();
	if (gFocusMgr.childHasKeyboardFocus(this) && empanel->isInVisibleChain() && mContextConeOpacity > 0.001f)
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		LLGLEnable(GL_CULL_FACE);
		gGL.begin(LLRender::QUADS);
		{
			gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

			gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);

			gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);

			gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.color4f(0.0f, 0.0f, 0.0f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
		}
		gGL.end();
	}

	mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));


	//Draw Base Stuff
	LLFloater::draw();
}
void LLFloaterColorPicker::draw()
{
	LLRect swatch_rect;
	mSwatch->localRectToOtherView(mSwatch->getLocalRect(), &swatch_rect, this);
	// draw context cone connecting color picker with color swatch in parent floater
	LLRect local_rect = getLocalRect();
	if (gFocusMgr.childHasKeyboardFocus(this) && mSwatch->isInVisibleChain() && mContextConeOpacity > 0.001f)
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		LLGLEnable(GL_CULL_FACE);
		gGL.begin(LLRender::QUADS);
		{
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
		}
		gGL.end();
	}

	if (gFocusMgr.childHasMouseCapture(getDragHandle()))
	{
		mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
	}
	else
	{
		mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
	}

	mPipetteBtn->setToggleState(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
	mApplyImmediateCheck->setEnabled(mActive && mCanApplyImmediately);
	mSelectBtn->setEnabled(mActive);

	// base floater stuff
	LLFloater::draw ();

	// draw image for RGB area (not really RGB but you'll see what I mean...
	gl_draw_image ( mRGBViewerImageLeft, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBImage, LLColor4::white );

	// update 'cursor' into RGB Section
	S32 xPos = ( S32 ) ( ( F32 )mRGBViewerImageWidth * getCurH () ) - 8;
	S32 yPos = ( S32 ) ( ( F32 )mRGBViewerImageHeight * getCurS () ) - 8;
	gl_line_2d ( mRGBViewerImageLeft + xPos,
				 mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8,
				 mRGBViewerImageLeft + xPos + 16,
				 mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8,
				 LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) );

	gl_line_2d ( mRGBViewerImageLeft + xPos + 8,
				 mRGBViewerImageTop - mRGBViewerImageHeight + yPos,
				 mRGBViewerImageLeft + xPos + 8,
				 mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 16,
				 LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) );

	// create rgb area outline
	gl_rect_2d ( mRGBViewerImageLeft,
				 mRGBViewerImageTop - mRGBViewerImageHeight,
				 mRGBViewerImageLeft + mRGBViewerImageWidth + 1,
				 mRGBViewerImageTop,
				 LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ),
				 FALSE );

	// draw luminance slider
	for ( S32 y = 0; y < mLumRegionHeight; ++y )
	{
		F32 rValSlider, gValSlider, bValSlider;
		hslToRgb ( getCurH (), getCurS (), ( F32 )y / ( F32 )mLumRegionHeight, rValSlider, gValSlider, bValSlider );

		gl_rect_2d( mLumRegionLeft, 
			mLumRegionTop - mLumRegionHeight + y, 
				mLumRegionLeft + mLumRegionWidth, 
					mLumRegionTop - mLumRegionHeight + y - 1, 
						LLColor4 ( rValSlider, gValSlider, bValSlider, 1.0f ) );
	}


	// draw luninance marker
	S32 startX = mLumRegionLeft + mLumRegionWidth;
	S32 startY = mLumRegionTop - mLumRegionHeight + ( S32 ) ( mLumRegionHeight * getCurL () );
	gl_triangle_2d ( startX, startY,
			startX + mLumMarkerSize, startY - mLumMarkerSize,
				startX + mLumMarkerSize, startY + mLumMarkerSize,
					LLColor4 ( 0.75f, 0.75f, 0.75f, 1.0f ), TRUE );

	// draw luminance slider outline
	gl_rect_2d ( mLumRegionLeft,
				 mLumRegionTop - mLumRegionHeight,
				 mLumRegionLeft + mLumRegionWidth + 1,
				 mLumRegionTop,
				 LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ),
				 FALSE );

	// draw selected color swatch
	gl_rect_2d ( mSwatchRegionLeft,
				 mSwatchRegionTop - mSwatchRegionHeight,
				 mSwatchRegionLeft + mSwatchRegionWidth,
				 mSwatchRegionTop,
				 LLColor4 ( getCurR (), getCurG (), getCurB (), 1.0f ),
				 TRUE );

	// draw selected color swatch outline
	gl_rect_2d ( mSwatchRegionLeft,
				 mSwatchRegionTop - mSwatchRegionHeight,
				 mSwatchRegionLeft + mSwatchRegionWidth + 1,
				 mSwatchRegionTop,
				 LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ),
				 FALSE );

	// color palette code is a little more involved so break it out into its' own method
	drawPalette ();
}
示例#4
0
// virtual
void LLFloaterTexturePicker::draw()
{
	S32 floater_header_size = getHeaderHeight();
	if (mOwner)
	{
		// draw cone of context pointing back to texture swatch	
		LLRect owner_rect;
		mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
		LLRect local_rect = getLocalRect();
		if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
			LLGLEnable(GL_CULL_FACE);
			gGL.begin(LLRender::QUADS);
			{
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mRight, local_rect.mTop);
				gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
				gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);

				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
				gGL.vertex2i(local_rect.mRight, local_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);


				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
				gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
			}
			gGL.end();
		}
	}

	if (gFocusMgr.childHasMouseCapture(getDragHandle()))
	{
		mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
	}
	else
	{
		mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
	}

	updateImageStats();

	// if we're inactive, gray out "apply immediate" checkbox
	getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
	getChildView("Select")->setEnabled(mActive);
	getChildView("Pipette")->setEnabled(mActive);
	getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());

	//BOOL allow_copy = FALSE;
	if( mOwner ) 
	{
		mTexturep = NULL;
		if(mImageAssetID.notNull())
		{
			mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES);
			mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
		}

		if (mTentativeLabel)
		{
			mTentativeLabel->setVisible( FALSE  );
		}

		getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID());
		getChildView("Blank")->setEnabled(mImageAssetID != mWhiteImageAssetID );
		getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() );

		LLFloater::draw();

		if( isMinimized() )
		{
			return;
		}

		// Border
		LLRect border( BORDER_PAD, 
					   getRect().getHeight() - floater_header_size - BORDER_PAD, 
					   ((getMinWidth() / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD,
					   BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - getMinHeight()));
		gl_rect_2d( border, LLColor4::black, FALSE );


		// Interior
		LLRect interior = border;
		interior.stretch( -1 ); 

		// If the floater is focused, don't apply its alpha to the texture (STORM-677).
		const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
		if( mTexturep )
		{
			if( mTexturep->getComponents() == 4 )
			{
				gl_rect_2d_checkerboard( interior, alpha );
			}

			gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha );

			// Pump the priority
			mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
		}
		else if (!mFallbackImage.isNull())
		{
			mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
		}
		else
		{
			gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );

			// Draw X
			gl_draw_x(interior, LLColor4::black );
		}

		// Draw Tentative Label over the image
		if( mOwner->getTentative() && !mViewModel->isDirty() )
		{
			mTentativeLabel->setVisible( TRUE );
			drawChild(mTentativeLabel);
		}

		if (mSelectedItemPinned) return;

		LLFolderView* folder_view = mInventoryPanel->getRootFolder();
		if (!folder_view) return;

		LLInventoryFilter* filter = folder_view->getFilter();
		if (!filter) return;

		bool is_filter_active = folder_view->getCompletedFilterGeneration() < filter->getCurrentGeneration() &&
				filter->isNotDefault();

		// After inventory panel filter is applied we have to update
		// constraint rect for the selected item because of folder view
		// AutoSelectOverride set to TRUE. We force PinningSelectedItem
		// flag to FALSE state and setting filter "dirty" to update
		// scroll container to show selected item (see LLFolderView::doIdle()).
		if (!is_filter_active && !mSelectedItemPinned)
		{
			folder_view->setPinningSelectedItem(mSelectedItemPinned);
			folder_view->dirtyFilter();
			folder_view->arrangeFromRoot();

			mSelectedItemPinned = TRUE;
		}
	}
}
// virtual
void LLFloaterTexturePicker::draw()
{
	if (mOwner)
	{
		// draw cone of context pointing back to texture swatch	
		LLRect owner_rect;
		mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
		LLRect local_rect = getLocalRect();
		if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
			LLGLEnable(GL_CULL_FACE);
			gGL.begin(LLRender::QUADS);
			{
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mRight, local_rect.mTop);
				gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
				gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);

				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
				gGL.vertex2i(local_rect.mRight, local_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);


				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
				gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
			}
			gGL.end();
		}
	}

	if (gFocusMgr.childHasMouseCapture(getDragHandle()))
	{
		mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
	}
	else
	{
		mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
	}

	updateImageStats();

	// if we're inactive, gray out "apply immediate" checkbox
	childSetEnabled("show_folders_check", mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
	childSetEnabled("Select", mActive);
	childSetEnabled("Pipette", mActive);
	childSetValue("Pipette", LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());

	//RN: reset search bar to reflect actual search query (all caps, for example)
	mSearchEdit->setText(mInventoryPanel->getFilterSubString());

	//BOOL allow_copy = FALSE;
	if( mOwner ) 
	{
		mTexturep = NULL;
		if(mImageAssetID.notNull())
		{
			mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES, LLViewerTexture::BOOST_PREVIEW);
		}
		else if (!mFallbackImageName.empty())
		{
			mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName, MIPMAP_YES, LLViewerTexture::BOOST_PREVIEW);
		}

		if (mTentativeLabel)
		{
			mTentativeLabel->setVisible( FALSE  );
		}

		childSetEnabled("Default",  mImageAssetID != mOwner->getDefaultImageAssetID());
		childSetEnabled("Blank",   mImageAssetID != mWhiteImageAssetID );
		childSetEnabled("Invisible", mOwner->getAllowInvisibleTexture() && mImageAssetID != mInvisibleImageAssetID );
		childSetEnabled("Alpha", mImageAssetID != mAlphaImageAssetID );

		LLFloater::draw();

		if( isMinimized() )
		{
			return;
		}

		// Border
		LLRect border( BORDER_PAD, 
				getRect().getHeight() - LLFLOATER_HEADER_SIZE - BORDER_PAD, 
				((TEX_PICKER_MIN_WIDTH / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD,
				BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - TEX_PICKER_MIN_HEIGHT));
		gl_rect_2d( border, LLColor4::black, FALSE );


		// Interior
		LLRect interior = border;
		interior.stretch( -1 ); 

		if( mTexturep )
		{
			if( mTexturep->getComponents() == 4 )
			{
				gl_rect_2d_checkerboard( interior );
			}

			gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep );

			// Pump the priority
			mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );

			// Draw Tentative Label over the image
			if( mOwner->getTentative() && !mIsDirty )
			{
				mTentativeLabel->setVisible( TRUE );
				drawChild(mTentativeLabel);
			}
		}
		else
		{
			gl_rect_2d( interior, LLColor4::grey, TRUE );

			// Draw X
			gl_draw_x(interior, LLColor4::black );
		}
	}
}
示例#6
0
void lggBeamMapFloater::draw()
{

	LLRect swatch_rect;
	LLButton* createButton = empanel->getChild<LLButton>("custom_beam_btn");

	createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this);
	LLRect local_rect = getLocalRect();
	if (gFocusMgr.childHasKeyboardFocus(this) && createButton->isInVisibleChain() && mContextConeOpacity > 0.001f)
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		LLGLEnable(GL_CULL_FACE);
		gGL.begin(LLRender::QUADS);
		{
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
		}
		gGL.end();
	}

	static F32* opacity = rebind_llcontrol<F32>("PickerContextOpacity", &gSavedSettings, true);


	mContextConeOpacity = lerp(mContextConeOpacity, *opacity, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));


	//getChild<LLPanel>("beamshape_draw")->setBackgroundColor(getChild<LLColorSwatchCtrl>("back_color_swatch")->get());
	LLFloater::draw();
	LLRect rec  = getChild<LLPanel>("beamshape_draw")->getRect();
	
	gGL.pushMatrix();
	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),2.0f,(S32)30,false);
	gGL.color4fv(LLColor4::black.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),30.0f,(S32)30,false);	
	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),60.0f,(S32)30,false);	
	gGL.color4fv(LLColor4::black.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),90.0f,(S32)30,false);
	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),120.0f,(S32)30,false);

	for(int i = 0; i < (int)dots.size();i++)
	{	
		gGL.color4fv(LLColor4::white.mV);
		gl_circle_2d(dots[i].x,dots[i].y,9.0f,(S32)30,true);

		gGL.color4fv(LLColor4::black.mV);
		gl_circle_2d(dots[i].x,dots[i].y,8.0f,(S32)30,true);
		
		gGL.color4fv(dots[i].c.mV);
		gl_circle_2d(dots[i].x,dots[i].y,7.0f,(S32)30,true);
		
		
	}
	gGL.popMatrix();
	
}
// virtual
void LLFloaterTexturePicker::draw()
{
	if (mOwner)
	{
		// draw cone of context pointing back to texture swatch	
		LLRect owner_rect;
		mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
		LLRect local_rect = getLocalRect();
		if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
			LLGLEnable(GL_CULL_FACE);
			gGL.begin(LLRender::TRIANGLE_STRIP);
			{
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mRight, local_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
			}
			gGL.end();
		}
	}

	if (gFocusMgr.childHasMouseCapture(getDragHandle()))
	{
		mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
	}
	else
	{
		mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
	}

	updateImageStats();

	// if we're inactive, gray out "apply immediate" checkbox
	getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
	getChildView("Select")->setEnabled(mActive && mCanApply);
	getChildView("Pipette")->setEnabled(mActive);
	getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());

	//RN: reset search bar to reflect actual search query (all caps, for example)
	mFilterEdit->setText(mInventoryPanel->getFilterSubString());

	//BOOL allow_copy = FALSE;
	if( mOwner ) 
	{
		mTexturep = NULL;
		if(mImageAssetID.notNull())
		{
			mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_PREVIEW);
		}
		else if (!mFallbackImageName.empty())
		{
			mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName, FTT_LOCAL_FILE, MIPMAP_YES, LLGLTexture::BOOST_PREVIEW);
		}

		if (mTentativeLabel)
		{
			mTentativeLabel->setVisible( FALSE  );
		}

		getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID());
		getChildView("Blank")->setEnabled(mImageAssetID != mWhiteImageAssetID);
		getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() );
		getChildView("Invisible")->setEnabled(mOwner->getAllowInvisibleTexture() && mImageAssetID != mInvisibleImageAssetID);
		getChildView("Alpha")->setEnabled(mImageAssetID != mAlphaImageAssetID);

		LLFloater::draw();

		if( isMinimized() )
		{
			return;
		}

		// Border
		LLRect border( BORDER_PAD, 
				getRect().getHeight() - LLFLOATER_HEADER_SIZE - BORDER_PAD, 
				((TEX_PICKER_MIN_WIDTH / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD,
				BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - TEX_PICKER_MIN_HEIGHT));
		gl_rect_2d( border, LLColor4::black, FALSE );


		// Interior
		LLRect interior = border;
		interior.stretch( -1 ); 

		if( mTexturep )
		{
			if( mTexturep->getComponents() == 4 )
			{
				gl_rect_2d_checkerboard( calcScreenRect(), interior );
			}

			gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep );

			// Pump the priority
			mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );

			// Draw Tentative Label over the image
			if( mOwner->getTentative() && !mIsDirty )
			{
				mTentativeLabel->setVisible( TRUE );
				drawChild(mTentativeLabel);
			}
		}
		else
		{
			gl_rect_2d( interior, LLColor4::grey, TRUE );

			// Draw X
			gl_draw_x(interior, LLColor4::black );
		}

		if (mSelectedItemPinned) return;

		LLFolderView* folder_view = mInventoryPanel->getRootFolder();
		if (!folder_view) return;

		LLInventoryFilter* filter = folder_view->getFilter();
		if (!filter) return;

		bool is_filter_active = folder_view->getCompletedFilterGeneration() < filter->getCurrentGeneration() &&
				filter->isNotDefault();

		// After inventory panel filter is applied we have to update
		// constraint rect for the selected item because of folder view
		// AutoSelectOverride set to TRUE. We force PinningSelectedItem
		// flag to FALSE state and setting filter "dirty" to update
		// scroll container to show selected item (see LLFolderView::doIdle()).
		if (!is_filter_active && !mSelectedItemPinned)
		{
			folder_view->setPinningSelectedItem(mSelectedItemPinned);
			folder_view->dirtyFilter();
			folder_view->arrangeFromRoot();

			mSelectedItemPinned = TRUE;
		}
	}
}
void lggBeamColorMapFloater::draw()
{
	//set the color of the preview thing
	LLColorSwatchCtrl* colorctrl = getChild<LLColorSwatchCtrl>("BeamColor_Preview");
	LLColor4 bColor = LLColor4(lggBeamMaps::beamColorFromData(myData));
	colorctrl->set(bColor,TRUE);
	
	//Try draw rectangle attach beam
	LLRect swatch_rect;
	LLButton* createButton = empanel->getChild<LLButton>("BeamColor_new");
	
	createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this);
	LLRect local_rect = getLocalRect();
	if (gFocusMgr.childHasKeyboardFocus(this) && empanel->isInVisibleChain() && mContextConeOpacity > 0.001f)
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		LLGLEnable(GL_CULL_FACE);
		gGL.begin(LLRender::QUADS);
		{
			F32 r = bColor.mV[0];
			F32 g = bColor.mV[1];
			F32 b = bColor.mV[2];

			gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

			gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);

			gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);

			gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
		}
		gGL.end();
	}

	static LLCachedControl<F32> opacity(gSavedSettings, "PickerContextOpacity");

	mContextConeOpacity = lerp(mContextConeOpacity, opacity, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));


	//Draw Base Stuff
	LLFloater::draw();
	
	//Draw hues and pointers at color
	gGL.pushMatrix();
	F32 r, g, b;
	LLColor4 output;
	for (int i  = 0;i <= 720;i++)
	{
		int hi =i%360;
		hslToRgb1((hi/360.0f), 1.0f, 0.5f, r, g, b);
		output.set(r, g, b);

		gl_line_2d(
			convertHueToX(i),201,
			convertHueToX(i),277,output);

	}
	S32 X1 = convertHueToX(myData.startHue);
	S32 X2 = convertHueToX(myData.endHue);
	LLFontGL* font = LLFontGL::getFontSansSerifSmall();

	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(X1,238,9.0f,(S32)30,false);

	gGL.color4fv(LLColor4::black.mV);
	gl_circle_2d(X1,238,8.0f,(S32)30,false);

	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(X1,238,7.0f,(S32)30,false);

	gl_line_2d(X1+1,210,X1+1,266,LLColor4::white);
	gl_line_2d(X1-1,210,X1-1,266,LLColor4::white);
	gl_line_2d(X1,210,X1,266,LLColor4::black);

	gl_line_2d(X1-25,238+1,X1+25,238+1,LLColor4::white);
	gl_line_2d(X1-25,238-1,X1+25,238-1,LLColor4::white);
	gl_line_2d(X1-25,238,X1+25,238,LLColor4::black);

	font->renderUTF8(
		"Start Hue", 0,
		X1, 
		212,
		LLColor4::white, LLFontGL::HCENTER,
		LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);


	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(X2,238,9.0f,(S32)30,false);

	gGL.color4fv(LLColor4::black.mV);
	gl_circle_2d(X2,238,8.0f,(S32)30,false);

	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(X2,238,7.0f,(S32)30,false);

	gl_line_2d(X2+1,210,X2+1,266,LLColor4::white);
	gl_line_2d(X2-1,210,X2-1,266,LLColor4::white);
	gl_line_2d(X2,210,X2,266,LLColor4::black);

	gl_line_2d(X2-25,238+1,X2+25,238+1,LLColor4::white);
	gl_line_2d(X2-25,238-1,X2+25,238-1,LLColor4::white);
	gl_line_2d(X2-25,238,X2+25,238,LLColor4::black);

	font->renderUTF8(
		"End Hue", 0,
		X2, 
		212,
		LLColor4::white, LLFontGL::HCENTER,
		LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
	
	gGL.popMatrix();
	
}