void LFGQueue::AddQueueData(uint64 guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap)
{
    QueueDataStore[guid] = LfgQueueData(joinTime, dungeons, rolesMap);
    AddToQueue(guid);
}
Exemple #2
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void LfgQueue::AddQueueData(uint64 guid, time_t joinTime, const LfgDungeonSet &dungeons, const LfgRolesMap &rolesMap)
{
    m_QueueDataMap[guid] = LfgQueueData(joinTime, dungeons, rolesMap);
    AddToQueue(guid);
}