void LFGQueue::AddQueueData(uint64 guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap) { QueueDataStore[guid] = LfgQueueData(joinTime, dungeons, rolesMap); AddToQueue(guid); }
void LfgQueue::AddQueueData(uint64 guid, time_t joinTime, const LfgDungeonSet &dungeons, const LfgRolesMap &rolesMap) { m_QueueDataMap[guid] = LfgQueueData(joinTime, dungeons, rolesMap); AddToQueue(guid); }