void D3D12ExecuteIndirect::OnInit()
{
	LoadPipeline();
	LoadAssets();
}
void D3D12HelloTexture::OnInit()
{
    LoadPipeline();
    LoadAssets();
}
Exemple #3
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Tree::Tree(Vector2f pos) : m_pos(pos)
{
	LoadAssets();
	createBox2dBody();
}
void D3D12HelloConstBuffers::OnInit()
{
	LoadPipeline();
	LoadAssets();
}
void D3D12Fullscreen::OnInit()
{
	LoadPipeline();
	LoadAssets();
}
void D3D12HelloTriangle::OnInit()
{
	LoadPipeline();
	LoadAssets();
}