void D3D12ExecuteIndirect::OnInit() { LoadPipeline(); LoadAssets(); }
void D3D12HelloTexture::OnInit() { LoadPipeline(); LoadAssets(); }
Tree::Tree(Vector2f pos) : m_pos(pos) { LoadAssets(); createBox2dBody(); }
void D3D12HelloConstBuffers::OnInit() { LoadPipeline(); LoadAssets(); }
void D3D12Fullscreen::OnInit() { LoadPipeline(); LoadAssets(); }
void D3D12HelloTriangle::OnInit() { LoadPipeline(); LoadAssets(); }