void D3D12ExecuteIndirect::OnInit()
{
	LoadPipeline();
	LoadAssets();
}
void D3D12HelloTexture::OnInit()
{
    LoadPipeline();
    LoadAssets();
}
예제 #3
0
파일: Tree.cpp 프로젝트: Redbassist/FYP
Tree::Tree(Vector2f pos) : m_pos(pos)
{
	LoadAssets();
	createBox2dBody();
}
void D3D12HelloConstBuffers::OnInit()
{
	LoadPipeline();
	LoadAssets();
}
void D3D12Fullscreen::OnInit()
{
	LoadPipeline();
	LoadAssets();
}
void D3D12HelloTriangle::OnInit()
{
	LoadPipeline();
	LoadAssets();
}