Exemple #1
0
void CW::MainMenuScreen::NotifyKeyPressed(sf::Keyboard::Key key)
{
	if (key == sf::Keyboard::Return)
	{
		Enter();
	}
	else if (key == sf::Keyboard::Up || key == sf::Keyboard::W)
	{
		MenuUp();
	}
	else if (key == sf::Keyboard::Down || key == sf::Keyboard::S)
	{
		MenuDown();
	}
}
bool ScreenNetEvaluation::MenuLeft( const InputEventPlus &input )
{
	return MenuUp( input );
}
void ScreenSelectCharacter::MenuLeft( PlayerNumber pn )
{
	MenuUp( pn );
}