void CW::MainMenuScreen::NotifyKeyPressed(sf::Keyboard::Key key) { if (key == sf::Keyboard::Return) { Enter(); } else if (key == sf::Keyboard::Up || key == sf::Keyboard::W) { MenuUp(); } else if (key == sf::Keyboard::Down || key == sf::Keyboard::S) { MenuDown(); } }
bool ScreenNetEvaluation::MenuLeft( const InputEventPlus &input ) { return MenuUp( input ); }
void ScreenSelectCharacter::MenuLeft( PlayerNumber pn ) { MenuUp( pn ); }