//***************************************************************************** // void ZANDRONUM_Destruct( void ) { // Free our local buffer. NETWORK_FreeBuffer( &g_MessageBuffer ); }
~BanlistPacketSender ( ) { NETWORK_FreeBuffer( &_netBuffer ); }
//***************************************************************************** // void NETWORK_Destruct( void ) { // Free the network message buffer. NETWORK_FreeBuffer( &g_NetworkMessage ); }
//***************************************************************************** // void SERVER_RCON_Destruct( ) { // Free our local buffer. NETWORK_FreeBuffer( &g_MessageBuffer ); }
//***************************************************************************** // void NETWORK_AUTH_Destruct( void ) { NETWORK_FreeBuffer( &g_AuthServerBuffer ); }