//*****************************************************************************
//
void ZANDRONUM_Destruct( void )
{
	// Free our local buffer.
	NETWORK_FreeBuffer( &g_MessageBuffer );
}
Exemple #2
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	~BanlistPacketSender ( )
	{
		NETWORK_FreeBuffer( &_netBuffer );
	}
Exemple #3
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//*****************************************************************************
//
void NETWORK_Destruct( void )
{
	// Free the network message buffer.
	NETWORK_FreeBuffer( &g_NetworkMessage );
}
Exemple #4
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//*****************************************************************************
//
void SERVER_RCON_Destruct( )
{
	// Free our local buffer.
	NETWORK_FreeBuffer( &g_MessageBuffer );
}
Exemple #5
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//*****************************************************************************
//
void NETWORK_AUTH_Destruct( void )
{
	NETWORK_FreeBuffer( &g_AuthServerBuffer );
}