Exemple #1
0
/*
* TV_Downstream_UserinfoChanged
* 
* Pull specific info from a newly changed userinfo string
* into a more C friendly form.
*/
void TV_Downstream_UserinfoChanged( client_t *client )
{
	char *val;

	assert( client );
	assert( Info_Validate( client->userinfo ) );

	// force the IP key/value pair so the game can filter based on ip
	if( !Info_SetValueForKey( client->userinfo, "socket", NET_SocketTypeToString( client->netchan.socket->type ) ) )
	{
		TV_Downstream_DropClient( client, DROP_TYPE_GENERAL, "Error: Couldn't set userinfo (socket)\n" );
		return;
	}
	if( !Info_SetValueForKey( client->userinfo, "ip", NET_AddressToString( &client->netchan.remoteAddress ) ) )
	{
		TV_Downstream_DropClient( client, DROP_TYPE_GENERAL, "Error: Couldn't set userinfo (ip)\n" );
		return;
	}

	// we handle name ourselves here, since tv module doesn't know about all the players
	val = TV_Downstream_FixName( Info_ValueForKey( client->userinfo, "name" ), client );
	Q_strncpyz( client->name, val, sizeof( client->name ) );
	if( !Info_SetValueForKey( client->userinfo, "name", client->name ) )
	{
		TV_Downstream_DropClient( client, DROP_TYPE_GENERAL, "Error: Couldn't set userinfo (name)" );
		return;
	}

	if( client->relay )
		TV_Relay_ClientUserinfoChanged( client->relay, client );

	if( !Info_Validate( client->userinfo ) )
	{
		TV_Downstream_DropClient( client, DROP_TYPE_GENERAL, "Error: Invalid userinfo (after game)" );
		return;
	}
}
Exemple #2
0
/*
* SVC_DirectConnect
* A connection request that did not come from the master
*/
static void SVC_DirectConnect( const socket_t *socket, const netadr_t *address )
{
#ifdef TCP_ALLOW_CONNECT
	int incoming = 0;
#endif
	char userinfo[MAX_INFO_STRING];
	client_t *cl, *newcl;
	int i, version, game_port, challenge;
	int previousclients;
	int session_id;
	char *session_id_str;
	unsigned int ticket_id;
	qboolean tv_client;

	Com_DPrintf( "SVC_DirectConnect (%s)\n", Cmd_Args() );

	version = atoi( Cmd_Argv( 1 ) );
	if( version != APP_PROTOCOL_VERSION )
	{
		if( version <= 6 )
		{            // before reject packet was added
			Netchan_OutOfBandPrint( socket, address, "print\nServer is version %4.2f. Protocol %3i\n",
				APP_VERSION, APP_PROTOCOL_VERSION );
		}
		else
		{
			Netchan_OutOfBandPrint( socket, address,
				"reject\n%i\n%i\nServer and client don't have the same version\n", DROP_TYPE_GENERAL, 0 );
		}
		Com_DPrintf( "    rejected connect from protocol %i\n", version );
		return;
	}

	game_port = atoi( Cmd_Argv( 2 ) );
	challenge = atoi( Cmd_Argv( 3 ) );
	tv_client = ( atoi( Cmd_Argv( 5 ) ) & 1 ? qtrue : qfalse );

	if( !Info_Validate( Cmd_Argv( 4 ) ) )
	{
		Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nInvalid userinfo string\n", DROP_TYPE_GENERAL, 0 );
		Com_DPrintf( "Connection from %s refused: invalid userinfo string\n", NET_AddressToString( address ) );
		return;
	}

	Q_strncpyz( userinfo, Cmd_Argv( 4 ), sizeof( userinfo ) );

	// force the IP key/value pair so the game can filter based on ip
	if( !Info_SetValueForKey( userinfo, "socket", NET_SocketTypeToString( socket->type ) ) )
	{
		Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nError: Couldn't set userinfo (socket)\n",
			DROP_TYPE_GENERAL, 0 );
		Com_DPrintf( "Connection from %s refused: couldn't set userinfo (socket)\n", NET_AddressToString( address ) );
		return;
	}
	if( !Info_SetValueForKey( userinfo, "ip", NET_AddressToString( address ) ) )
	{
		Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nError: Couldn't set userinfo (ip)\n",
			DROP_TYPE_GENERAL, 0 );
		Com_DPrintf( "Connection from %s refused: couldn't set userinfo (ip)\n", NET_AddressToString( address ) );
		return;
	}

	if( Cmd_Argc() >= 7 )
	{
		// we have extended information, ticket-id and session-id
		Com_Printf("Extended information %s\n", Cmd_Argv(6) );
		ticket_id = (unsigned int)atoi( Cmd_Argv(6) );
		session_id_str = Info_ValueForKey( userinfo, "cl_mm_session" );
		if( session_id_str != NULL )
			session_id = atoi( session_id_str );
		else
			session_id = 0;
	}
	else
	{
		ticket_id = 0;
		session_id = 0;
	}

#ifdef TCP_ALLOW_CONNECT
	if( socket->type == SOCKET_TCP )
	{
		// find the connection
		for( i = 0; i < MAX_INCOMING_CONNECTIONS; i++ )
		{
			if( !svs.incoming[i].active )
				continue;

			if( NET_CompareAddress( &svs.incoming[i].address, address ) && socket == &svs.incoming[i].socket )
				break;
		}
		if( i == MAX_INCOMING_CONNECTIONS )
		{
			Com_Error( ERR_FATAL, "Incoming connection not found.\n" );
			return;
		}
		incoming = i;
	}
#endif

	// see if the challenge is valid
	for( i = 0; i < MAX_CHALLENGES; i++ )
	{
		if( NET_CompareBaseAddress( address, &svs.challenges[i].adr ) )
		{
			if( challenge == svs.challenges[i].challenge )
			{
				svs.challenges[i].challenge = 0; // wsw : r1q2 : reset challenge
				svs.challenges[i].time = 0;
				NET_InitAddress( &svs.challenges[i].adr, NA_NOTRANSMIT );
				break; // good
			}
			Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nBad challenge\n",
				DROP_TYPE_GENERAL, DROP_FLAG_AUTORECONNECT );
			return;
		}
	}
	if( i == MAX_CHALLENGES )
	{
		Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nNo challenge for address\n",
			DROP_TYPE_GENERAL, DROP_FLAG_AUTORECONNECT );
		return;
	}

	//r1: limit connections from a single IP
	if( sv_iplimit->integer )
	{
		previousclients = 0;
		for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
		{
			if( cl->state == CS_FREE )
				continue;
			if( NET_CompareBaseAddress( address, &cl->netchan.remoteAddress ) )
			{
				//r1: zombies are less dangerous
				if( cl->state == CS_ZOMBIE )
					previousclients++;
				else
					previousclients += 2;
			}
		}

		if( previousclients >= sv_iplimit->integer * 2 )
		{
			Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nToo many connections from your host\n", DROP_TYPE_GENERAL,
				DROP_FLAG_AUTORECONNECT );
			Com_DPrintf( "%s:connect rejected : too many connections\n", NET_AddressToString( address ) );
			return;
		}
	}

	newcl = NULL;

	// if there is already a slot for this ip, reuse it
	for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
	{
		if( cl->state == CS_FREE )
			continue;
		if( NET_CompareAddress( address, &cl->netchan.remoteAddress ) ||
			( NET_CompareBaseAddress( address, &cl->netchan.remoteAddress ) && cl->netchan.game_port == game_port ) )
		{
			if( !NET_IsLocalAddress( address ) &&
				( svs.realtime - cl->lastconnect ) < (unsigned)( sv_reconnectlimit->integer * 1000 ) )
			{
				Com_DPrintf( "%s:reconnect rejected : too soon\n", NET_AddressToString( address ) );
				return;
			}
			Com_Printf( "%s:reconnect\n", NET_AddressToString( address ) );
			newcl = cl;
			break;
		}
	}

	// find a client slot
	if( !newcl )
	{
		for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
		{
			if( cl->state == CS_FREE )
			{
				newcl = cl;
				break;
			}
			// overwrite fakeclient if no free spots found
			if( cl->state && cl->edict && ( cl->edict->r.svflags & SVF_FAKECLIENT ) )
				newcl = cl;
		}
		if( !newcl )
		{
			Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nServer is full\n", DROP_TYPE_GENERAL,
				DROP_FLAG_AUTORECONNECT );
			Com_DPrintf( "Server is full. Rejected a connection.\n" );
			return;
		}
		if( newcl->state && newcl->edict && ( newcl->edict->r.svflags & SVF_FAKECLIENT ) )
			SV_DropClient( newcl, DROP_TYPE_GENERAL, "Need room for a real player" );
	}

	// get the game a chance to reject this connection or modify the userinfo
	if( !SV_ClientConnect( socket, address, newcl, userinfo, game_port, challenge, qfalse, 
		tv_client, ticket_id, session_id ) )
	{
		char *rejtype, *rejflag, *rejtypeflag, *rejmsg;

		rejtype = Info_ValueForKey( userinfo, "rejtype" );
		if( !rejtype )
			rejtype = "0";
		rejflag = Info_ValueForKey( userinfo, "rejflag" );
		if( !rejflag )
			rejflag = "0";
		// hax because Info_ValueForKey can only be called twice in a row
		rejtypeflag = va( "%s\n%s", rejtype, rejflag );

		rejmsg = Info_ValueForKey( userinfo, "rejmsg" );
		if( !rejmsg )
			rejmsg = "Game module rejected connection";

		Netchan_OutOfBandPrint( socket, address, "reject\n%s\n%s\n", rejtypeflag, rejmsg );

		Com_DPrintf( "Game rejected a connection.\n" );
		return;
	}

	// send the connect packet to the client
	Netchan_OutOfBandPrint( socket, address, "client_connect\n%s", newcl->session );

	// free the incoming entry
#ifdef TCP_ALLOW_CONNECT
	if( socket->type == SOCKET_TCP )
	{
		svs.incoming[incoming].active = qfalse;
		svs.incoming[incoming].socket.open = qfalse;
	}
#endif
}
Exemple #3
0
/*
* NET_SocketToString
*/
const char *NET_SocketToString( const socket_t *socket )
{
    return va( "%s %s", NET_SocketTypeToString( socket->type ), ( socket->server ? "server" : "client" ) );
}
Exemple #4
0
/*
* SV_UserinfoChanged
* 
* Pull specific info from a newly changed userinfo string
* into a more C friendly form.
*/
void SV_UserinfoChanged( client_t *client )
{
	char *val;
	int ival;

	assert( client );
	assert( Info_Validate( client->userinfo ) );

	if( !client->edict || !( client->edict->r.svflags & SVF_FAKECLIENT ) )
	{
		// force the IP key/value pair so the game can filter based on ip
		if( !Info_SetValueForKey( client->userinfo, "socket", NET_SocketTypeToString( client->netchan.socket->type ) ) )
		{
			SV_DropClient( client, DROP_TYPE_GENERAL, "Error: Couldn't set userinfo (socket)\n" );
			return;
		}
		if( !Info_SetValueForKey( client->userinfo, "ip", NET_AddressToString( &client->netchan.remoteAddress ) ) )
		{
			SV_DropClient( client, DROP_TYPE_GENERAL, "Error: Couldn't set userinfo (ip)\n" );
			return;
		}
	}

	// mm session
	ival = 0;
	val = Info_ValueForKey( client->userinfo, "cl_mm_session" );
	if( val )
		ival = atoi( val );
	if( !val || ival != client->mm_session )
		Info_SetValueForKey( client->userinfo, "cl_mm_session", va("%d", client->mm_session ) );

	// mm login
	if( client->mm_login[0] != '\0' ) {
		Info_SetValueForKey( client->userinfo, "cl_mm_login", client->mm_login );
	}
	else {
		Info_RemoveKey( client->userinfo, "cl_mm_login" );
	}

	// call prog code to allow overrides
	ge->ClientUserinfoChanged( client->edict, client->userinfo );

	if( !Info_Validate( client->userinfo ) )
	{
		SV_DropClient( client, DROP_TYPE_GENERAL, "Error: Invalid userinfo (after game)" );
		return;
	}

	// we assume that game module deals with setting a correct name
	val = Info_ValueForKey( client->userinfo, "name" );
	if( !val || !val[0] )
	{
		SV_DropClient( client, DROP_TYPE_GENERAL, "Error: No name set" );
		return;
	}
	Q_strncpyz( client->name, val, sizeof( client->name ) );

#ifndef RATEKILLED
	// rate command
	if( NET_IsLANAddress( &client->netchan.remoteAddress ) )
	{
		client->rate = 99999; // lans should not rate limit
	}
	else
	{
		val = Info_ValueForKey( client->userinfo, "rate" );
		if( val && val[0] )
		{
			int newrate;

			newrate = atoi( val );
			if( sv_maxrate->integer && newrate > sv_maxrate->integer )
				newrate = sv_maxrate->integer;
			else if( newrate > 90000 )
				newrate = 90000;
			if( newrate < 1000 )
				newrate = 1000;
			if( client->rate != newrate )
			{
				client->rate = newrate;
				Com_Printf( "%s%s has rate %i\n", client->name, S_COLOR_WHITE, client->rate );
			}
		}
		else
			client->rate = 5000;
	}
#endif
}
/*
* TV_Downstream_DirectConnect
* A upstream request that did not come from the master
*/
static void TV_Downstream_DirectConnect( const socket_t *socket, const netadr_t *address )
{
#ifdef TCP_ALLOW_TVCONNECT
	int incoming = 0;
#endif
	char userinfo[MAX_INFO_STRING], *name;
	client_t *cl, *newcl;
	int i, version, game_port, challenge;
	bool tv_client;

	version = atoi( Cmd_Argv( 1 ) );
	if( version != APP_PROTOCOL_VERSION )
	{
		if( version <= 6 )
		{            // before reject packet was added
			Netchan_OutOfBandPrint( socket, address, "print\nServer is version %4.2f. Protocol %3i\n",
				APP_VERSION, APP_PROTOCOL_VERSION );
		}
		else
		{
			Netchan_OutOfBandPrint( socket, address,
				"reject\n%i\n%i\nServer and client don't have the same version\n", DROP_TYPE_GENERAL, 0 );
		}
		return;
	}

	game_port = atoi( Cmd_Argv( 2 ) );
	challenge = atoi( Cmd_Argv( 3 ) );
	tv_client = ( atoi( Cmd_Argv( 5 ) ) & 1 ? true : false );

	if( !Info_Validate( Cmd_Argv( 4 ) ) )
	{
		Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nInvalid userinfo string\n", DROP_TYPE_GENERAL, 0 );
		Com_DPrintf( "Upstream from %s refused: invalid userinfo string\n", NET_AddressToString( address ) );
		return;
	}

	Q_strncpyz( userinfo, Cmd_Argv( 4 ), sizeof( userinfo ) );

	// force the IP key/value pair so the game can filter based on ip
	if( !Info_SetValueForKey( userinfo, "socket", NET_SocketTypeToString( socket->type ) ) )
	{
		Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nError: Couldn't set userinfo (socket)\n",
			DROP_TYPE_GENERAL, 0 );
		Com_DPrintf( "Upstream from %s refused: couldn't set userinfo (socket)\n", NET_AddressToString( address ) );
		return;
	}
	if( !Info_SetValueForKey( userinfo, "ip", NET_AddressToString( address ) ) )
	{
		Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nError: Couldn't set userinfo (ip)\n",
			DROP_TYPE_GENERAL, 0 );
		Com_DPrintf( "Upstream from %s refused: couldn't set userinfo (ip)\n", NET_AddressToString( address ) );
		return;
	}

	// we handle name ourselves here, since tv module doesn't know about all the players
	name = TV_Downstream_FixName( Info_ValueForKey( userinfo, "name" ), NULL );
	if( !Info_SetValueForKey( userinfo, "name", name ) )
	{
		Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nError: Couldn't set userinfo (name)\n",
			DROP_TYPE_GENERAL, 0 );
		Com_DPrintf( "Upstream from %s refused: couldn't set userinfo (name)\n", NET_AddressToString( address ) );
		return;
	}

#ifdef TCP_ALLOW_TVCONNECT
	if( socket->type == SOCKET_TCP )
	{
		// find the upstream
		for( i = 0; i < MAX_INCOMING_CONNECTIONS; i++ )
		{
			if( !tvs.incoming[i].active )
				continue;

			if( NET_CompareAddress( &tvs.incoming[i].address, address ) && socket == &tvs.incoming[i].socket )
				break;
		}
		if( i == MAX_INCOMING_CONNECTIONS )
		{
			Com_Error( ERR_FATAL, "Incoming upstream not found.\n" );
			return;
		}
		incoming = i;
	}
#endif

	// see if the challenge is valid
	for( i = 0; i < MAX_CHALLENGES; i++ )
	{
		if( NET_CompareBaseAddress( address, &tvs.challenges[i].adr ) )
		{
			if( challenge == tvs.challenges[i].challenge )
			{
				tvs.challenges[i].challenge = 0; // wsw : r1q2 : reset challenge
				tvs.challenges[i].time = 0;
				NET_InitAddress( &tvs.challenges[i].adr, NA_NOTRANSMIT );
				break; // good
			}
			Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nBad challenge\n",
				DROP_TYPE_GENERAL, DROP_FLAG_AUTORECONNECT );
			return;
		}
	}
	if( i == MAX_CHALLENGES )
	{
		Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nNo challenge for address\n",
			DROP_TYPE_GENERAL, DROP_FLAG_AUTORECONNECT );
		return;
	}

	newcl = NULL;

	// if there is already a slot for this ip, reuse it
	for( i = 0, cl = tvs.clients; i < tv_maxclients->integer; i++, cl++ )
	{
		if( cl->state == CS_FREE )
			continue;

		if( NET_CompareAddress( address, &cl->netchan.remoteAddress ) ||
			( NET_CompareBaseAddress( address, &cl->netchan.remoteAddress ) && cl->netchan.game_port == game_port ) )
		{
			if( !NET_IsLocalAddress( address ) &&
				( tvs.realtime - cl->lastconnect ) < (unsigned)( tv_reconnectlimit->integer * 1000 ) )
			{
				return;
			}
			newcl = cl;
			break;
		}
	}

	// find a client slot
	if( !newcl )
	{
		for( i = 0, cl = tvs.clients; i < tv_maxclients->integer; i++, cl++ )
		{
			if( cl->state == CS_FREE )
			{
				newcl = cl;
				break;
			}
		}
		if( !newcl )
		{
			Netchan_OutOfBandPrint( socket, address, "reject\n%i\n%i\nServer is full\n", DROP_TYPE_GENERAL,
				DROP_FLAG_AUTORECONNECT );
			return;
		}
	}

	// get the game a chance to reject this upstream or modify the userinfo
	if( !TV_Downstream_ClientConnect( socket, address, newcl, userinfo, game_port, challenge, tv_client ) )
	{
		char *rejtypeflag, *rejmsg;

		// hax because Info_ValueForKey can only be called twice in a row
		rejtypeflag = va( "%s\n%s", Info_ValueForKey( userinfo, "rejtype" ), Info_ValueForKey( userinfo, "rejflag" ) );
		rejmsg = Info_ValueForKey( userinfo, "rejmsg" );

		Netchan_OutOfBandPrint( socket, address, "reject\n%s\n%s\n", rejtypeflag, rejmsg );
		return;
	}

	// send the connect packet to the client
	Netchan_OutOfBandPrint( socket, address, "client_connect" );

	// free the incoming entry
#ifdef TCP_ALLOW_TVCONNECT
	if( socket->type == SOCKET_TCP )
	{
		tvs.incoming[incoming].active = false;
		tvs.incoming[incoming].socket.open = false;
	}
#endif
}