// System.Void UnityEngine.YieldInstruction::.ctor() extern "C" void YieldInstruction__ctor_m539393484 (YieldInstruction_t3557331758 * __this, const MethodInfo* method) { { Object__ctor_m1772956182(__this, /*hidden argument*/NULL); return; } }
// System.Void UnityScript.Lang.UnityRuntimeServices::.ctor() extern "C" void UnityRuntimeServices__ctor_m2300922592 (UnityRuntimeServices_t1016654613 * __this, const MethodInfo* method) { { Object__ctor_m1772956182(__this, /*hidden argument*/NULL); return; } }
// System.Void BunnyObj::.ctor() extern "C" void BunnyObj__ctor_m3611298826 (BunnyObj_t3074558385 * __this, const MethodInfo* method) { { Object__ctor_m1772956182(__this, /*hidden argument*/NULL); return; } }
// System.Void UnityScript.Lang.ListUpdateableEnumerator::.ctor(System.Collections.IList) extern "C" void ListUpdateableEnumerator__ctor_m2956977389 (ListUpdateableEnumerator_t2904422009 * __this, Il2CppObject * ___list, const MethodInfo* method) { { Object__ctor_m1772956182(__this, /*hidden argument*/NULL); __this->set__current_1((-1)); Il2CppObject * L_0 = ___list; __this->set__list_0(L_0); return; } }