コード例 #1
0
// System.Void UnityEngine.YieldInstruction::.ctor()
extern "C"  void YieldInstruction__ctor_m539393484 (YieldInstruction_t3557331758 * __this, const MethodInfo* method)
{
	{
		Object__ctor_m1772956182(__this, /*hidden argument*/NULL);
		return;
	}
}
コード例 #2
0
// System.Void UnityScript.Lang.UnityRuntimeServices::.ctor()
extern "C"  void UnityRuntimeServices__ctor_m2300922592 (UnityRuntimeServices_t1016654613 * __this, const MethodInfo* method)
{
	{
		Object__ctor_m1772956182(__this, /*hidden argument*/NULL);
		return;
	}
}
コード例 #3
0
// System.Void BunnyObj::.ctor()
extern "C"  void BunnyObj__ctor_m3611298826 (BunnyObj_t3074558385 * __this, const MethodInfo* method)
{
	{
		Object__ctor_m1772956182(__this, /*hidden argument*/NULL);
		return;
	}
}
コード例 #4
0
// System.Void UnityScript.Lang.ListUpdateableEnumerator::.ctor(System.Collections.IList)
extern "C"  void ListUpdateableEnumerator__ctor_m2956977389 (ListUpdateableEnumerator_t2904422009 * __this, Il2CppObject * ___list, const MethodInfo* method)
{
	{
		Object__ctor_m1772956182(__this, /*hidden argument*/NULL);
		__this->set__current_1((-1));
		Il2CppObject * L_0 = ___list;
		__this->set__list_0(L_0);
		return;
	}
}