Exemple #1
0
// Function: main()
int main(int argc, char ** argv)
{
	PA_Init();    // Initializes PA_Lib
	PA_InitVBL(); // Initializes a standard VBL
	

	
	PA_Init16cBg(0, 3); 	PA_Init16cBg(1, 3);  // 16 color background init with default colors for text
	


	
	// Infinite loop to keep the program running
	while (1)
	{
		sprintf(text,  // string to use
					"%02d/%02d/%02d", PA_RTC.Day, PA_RTC.Month, PA_RTC.Year);  // String to transform
		PA_16cText(0, 10, 20, 255, 40, text, 1, 3, 100);  // Display the text transformed :)

	// And the time...
		sprintf(text,  "%02d:%02d  %02d seconds", PA_RTC.Hour, PA_RTC.Minutes, PA_RTC.Seconds);
		PA_16cText(0, 10, 40, 255, 60, text, 1, 3, 100);	// Display the text transformed :)

		PA_WaitForVBL();
		PA_16cErase(0);
	}
	
	return 0;
} // End of main()
void PlayerBrowser::draw(){
	
	s8 i = 0;
	
	PA_SetBrightness(0, -31); // all black
	PA_SetBrightness(1, -31); // all black	
  	
	PA_ResetSpriteSys();
	PA_Init16cBg(1, 0);
	PA_Init16cBg(0, 0);
	PA_LoadTiledBg(1, 1, bgplayer1);  
	PA_LoadTiledBg(0, 1, bgplayer0);  
	PA_LoadSpritePal(0, 1, (void*)pbutton_Pal); 
	PA_KeyboardOut();

	PA_CreateSprite(0, TERM_SCREEN, (void*)term_Sprite, OBJ_SIZE_64X32, 1, 1, 0, 0);  
	PA_CreateSprite(0, PLAYERS_SCREEN, (void*)players_Sprite, OBJ_SIZE_64X32, 1, 1, 64, 0);  
	PA_CreateSprite(0, GAMES_SCREEN, (void*)games_Sprite, OBJ_SIZE_64X32, 1, 1, 128, 0);  
	PA_CreateSprite(0, OPTIONS_SCREEN, (void*)options_Sprite, OBJ_SIZE_64X32, 1, 1, 192, 0);  

	PA_SetSpriteAnim(0, 11, 1);
	
	for(i = -31; i < 0 ; i++){
		PA_SetBrightness(0, i); 
		PA_SetBrightness(1, i); 
		PA_WaitForVBL();		   
	}  	
	PA_16cText(0, 6, 85, 80, 95, "NAMEXXXXXX", 1, 1, 100);
	PA_16cText(0, 88, 85, 127, 95, "[12k*]", 1, 1, 100);
	PA_16cText(0, 128, 85, 136, 95, "X", 1, 1, 100);
	
	PA_16cText(0, 6, 95, 80, 115, "NAMEXXXXXX", 1, 1, 100);
	PA_16cText(0, 88, 95, 127, 115, "[12k*]", 1, 1, 100);
	PA_16cText(0, 128, 95, 136, 115, "X", 1, 1, 100);	 
}
void Board::add_move(int x, int y, int make_graph)
{
  if (x < 0 && y <= -2 && y >= -9) {
    int h = -y-2;
    for (int i=0; i<9 && handicap_stones[h][i][0]; i++)
      b[handicap_stones[h][i][0]][handicap_stones[h][i][1]] = cur_player;
  } else if (!cur_player || (x >= 0 && b[x][y])) return;
  if (x >= 0) {
    b[x][y] = cur_player;
    if (capture(cur_player, x, y,0)) /*UI->cells->refresh()*/; // compute possible capture
    else {                     // no capture --> check for suicide
      char sb[19][19];
      float oscore[2]; 
      memcpy(oscore, score, sizeof(oscore));     
      memcpy(sb, b, 19*19);
      if (capture(cur_player == WHITE? BLACK:WHITE, x, y,1)) {  //third parameter testsuicide to not modify sprites
			memcpy(b, sb, 19*19);  // this if forbiden, cancel the move !
        	memcpy(score, oscore, sizeof(oscore));
			b[x][y] = EMPTY;
			PA_16cText(1, 10, 10, 255, 192, "capture", 1, 2, 100);	
			return;
      }
    }
  }
  Story* ns = new Story(x, y, cur_player);
  memcpy(ns->b, b, 19*19);
  memcpy(ns->score, score, sizeof(score));
//  ns->score = score;
  if (s)
    s->add_move(ns);
    stn->draw(ptn->xpointer,ptn->ypointer,cur_player);
  s = ns;
  cur_player = cur_player == WHITE? BLACK:WHITE;
  pos ++;
 // if (make_graph)
 //   UI->moves_browser->make_graph();
}
Board::Board(int m):root_story(-1, -1, 0)
{
#ifdef CKM_STORED
//  pIgs = NULL;
#endif

	
	
  size = 19;
 // UI = new FlBoard();
 // time_color = UI->black_time->text_background();
 //time_color2 = UI->black_time->text_color();
  //UI->b = this;
  set_size(size);
  cur_player = BLACK;
  for (int i=0; i<19; i++)
    for (int j=0; j<19; j++) {
      b[i][j] = EMPTY;
      root_story.b[i][j] = EMPTY;
    }
  s = &root_story;

  pos = 0;
  root_story.score[0] = score[0] = 0; 
  root_story.score[1] = score[1] = 0.5;
  mode = 0;
  set_mode(m);
//  owner = 0; //< pointer on the possibly associated IGS game
  memset(inib, EMPTY, 19*19);
  memset(dead, EMPTY, 19*19);
  memset(territory, EMPTY, 19*19);
    memset(b, EMPTY, 19*19);
 // memset(old_c, 0, sizeof(old_c)); //time color
  next = first;
  first = this;
  if (!stn) {
    stn = new Stone();
    stn->set_size(20);
  //  stn->init_image();
  }
 // UI->black_box->image(stn->img[0]);
 // UI->white_box->image(stn->img[1]);
 // UI->black_name->hide();
//  UI->white_name->hide();
//  UI->black_time->hide();
  //UI->white_time->hide();
 // UI->moves_browser->board = this;
 // UI->observer_browser->callback(observer_cb, this);
  //  UI->moves_browser->type(Fl_Browser::VERTICAL | Fl_Browser::MULTI_BROWSER);
  strcpy(blackname, "");
  strcpy(blackrank, "");
  strcpy(whitename, "");
  strcpy(whiterank, "");
  filename = 0;
  title = 0;
 
  
  PA_ResetBgSys();
  PA_ResetSpriteSys();
	PA_Init3D(); 
	PA_Reset3DSprites();
	
	PA_LoadTiledBg(0, 3, board19); 
	PA_LoadTiledBg(1, 1, bgscoreigs); 
	PA_Init16cBg(1, 0);
	PA_16cText(1, 120, 10, 255, 192, "chris28ttttt [17k]", 1, 2, 100);	
	//	PA_LoadSpritePal(0, 1, (void*)pass_Pal); 
		
	
 
 	
 	
		PA_3DProcess();  // Update sprites

		PA_WaitForVBL();
		
		if (!ptn) {
    ptn = new Pointer();
    
  }
  u16 gfx[6];
 gfx[PASSBUTTON] = PA_3DCreateTex((void*)pass_Texture, 64, 32, TEX_256COL);
    PA_3DCreateSpriteFromTex(PASSBUTTON, gfx[PASSBUTTON], 64, 32,  2, 33, 164);
    	PA_3DProcess();  // Update sprites
	PA_WaitForVBL();

      
//	while (COND_PLAY_MOVE) {
	while(!(mode&BOARD_OBSERVE)) {
		ptn->move();
		
		//add_move(ptn->xpointer, ptn->ypointer);
		
		 if (mode&BOARD_SCORING) {
  		  //  if (s->nbvariants) return 1;
    	  if (mode&BOARD_PLAYING) {
				if (!dead[ptn->xpointer][ptn->ypointer]) {
	 				char c = 'a'+ptn->xpointer;
	  				if (c>='i') c++;
	  				char s[10];
	 				// sprintf(s, "%c%d", c, this->size-my);
	 				//	 owner->igs->send(s);
				}
     	 }
     	 else {
			if (0)//(mk == 1) event button 
	 		 remove(ptn->xpointer,ptn->ypointer, cur_board->b[ptn->xpointer][ptn->ypointer], !dead[ptn->xpointer][ptn->ypointer]);
			else {
	 		 	if (b[ptn->xpointer][ptn->ypointer] == EMPTY)
	   		 	dead[ptn->xpointer][ptn->ypointer] = dead[ptn->xpointer][ptn->ypointer] == 2? 0:2;
			}
			//	cur_board->dead[mx][my] = !cur_board->dead[mx][my];
			//	refresh();
			//	redraw();
			update_territory();
     	 }
    	}
    
    else if (b[ptn->xpointer][ptn->ypointer] == EMPTY) {
      if (mode&BOARD_PLAYING) { //IGS
		char s[10];
		char c = 'a'+ptn->xpointer;
		if (c>='i') c++;
		//sprintf(s, "%c%d", c, this->size-my);
		//owner->igs->send(s);
      }
      else { // edit mode
      
		add_move(ptn->xpointer, ptn->ypointer);
	//	refresh();
		update_pos();
      }
    }
		// sprintf(debug,"player : %d",cur_player);
		// PA_16cText(1, 10, 30, 255, 192, debug, 1, 2, 100);	
	//	refresh();
	//	update_pos();
	}
		
 //	PA_CreateSprite(0, 1, (void*)pass_Sprite, OBJ_SIZE_64X32, 1, 1, 1, 60);  
}