// Function: main() int main(int argc, char ** argv) { PA_Init(); // Initializes PA_Lib PA_InitVBL(); // Initializes a standard VBL PA_Init16cBg(0, 3); PA_Init16cBg(1, 3); // 16 color background init with default colors for text // Infinite loop to keep the program running while (1) { sprintf(text, // string to use "%02d/%02d/%02d", PA_RTC.Day, PA_RTC.Month, PA_RTC.Year); // String to transform PA_16cText(0, 10, 20, 255, 40, text, 1, 3, 100); // Display the text transformed :) // And the time... sprintf(text, "%02d:%02d %02d seconds", PA_RTC.Hour, PA_RTC.Minutes, PA_RTC.Seconds); PA_16cText(0, 10, 40, 255, 60, text, 1, 3, 100); // Display the text transformed :) PA_WaitForVBL(); PA_16cErase(0); } return 0; } // End of main()
void PlayerBrowser::draw(){ s8 i = 0; PA_SetBrightness(0, -31); // all black PA_SetBrightness(1, -31); // all black PA_ResetSpriteSys(); PA_Init16cBg(1, 0); PA_Init16cBg(0, 0); PA_LoadTiledBg(1, 1, bgplayer1); PA_LoadTiledBg(0, 1, bgplayer0); PA_LoadSpritePal(0, 1, (void*)pbutton_Pal); PA_KeyboardOut(); PA_CreateSprite(0, TERM_SCREEN, (void*)term_Sprite, OBJ_SIZE_64X32, 1, 1, 0, 0); PA_CreateSprite(0, PLAYERS_SCREEN, (void*)players_Sprite, OBJ_SIZE_64X32, 1, 1, 64, 0); PA_CreateSprite(0, GAMES_SCREEN, (void*)games_Sprite, OBJ_SIZE_64X32, 1, 1, 128, 0); PA_CreateSprite(0, OPTIONS_SCREEN, (void*)options_Sprite, OBJ_SIZE_64X32, 1, 1, 192, 0); PA_SetSpriteAnim(0, 11, 1); for(i = -31; i < 0 ; i++){ PA_SetBrightness(0, i); PA_SetBrightness(1, i); PA_WaitForVBL(); } PA_16cText(0, 6, 85, 80, 95, "NAMEXXXXXX", 1, 1, 100); PA_16cText(0, 88, 85, 127, 95, "[12k*]", 1, 1, 100); PA_16cText(0, 128, 85, 136, 95, "X", 1, 1, 100); PA_16cText(0, 6, 95, 80, 115, "NAMEXXXXXX", 1, 1, 100); PA_16cText(0, 88, 95, 127, 115, "[12k*]", 1, 1, 100); PA_16cText(0, 128, 95, 136, 115, "X", 1, 1, 100); }
void Board::add_move(int x, int y, int make_graph) { if (x < 0 && y <= -2 && y >= -9) { int h = -y-2; for (int i=0; i<9 && handicap_stones[h][i][0]; i++) b[handicap_stones[h][i][0]][handicap_stones[h][i][1]] = cur_player; } else if (!cur_player || (x >= 0 && b[x][y])) return; if (x >= 0) { b[x][y] = cur_player; if (capture(cur_player, x, y,0)) /*UI->cells->refresh()*/; // compute possible capture else { // no capture --> check for suicide char sb[19][19]; float oscore[2]; memcpy(oscore, score, sizeof(oscore)); memcpy(sb, b, 19*19); if (capture(cur_player == WHITE? BLACK:WHITE, x, y,1)) { //third parameter testsuicide to not modify sprites memcpy(b, sb, 19*19); // this if forbiden, cancel the move ! memcpy(score, oscore, sizeof(oscore)); b[x][y] = EMPTY; PA_16cText(1, 10, 10, 255, 192, "capture", 1, 2, 100); return; } } } Story* ns = new Story(x, y, cur_player); memcpy(ns->b, b, 19*19); memcpy(ns->score, score, sizeof(score)); // ns->score = score; if (s) s->add_move(ns); stn->draw(ptn->xpointer,ptn->ypointer,cur_player); s = ns; cur_player = cur_player == WHITE? BLACK:WHITE; pos ++; // if (make_graph) // UI->moves_browser->make_graph(); }
Board::Board(int m):root_story(-1, -1, 0) { #ifdef CKM_STORED // pIgs = NULL; #endif size = 19; // UI = new FlBoard(); // time_color = UI->black_time->text_background(); //time_color2 = UI->black_time->text_color(); //UI->b = this; set_size(size); cur_player = BLACK; for (int i=0; i<19; i++) for (int j=0; j<19; j++) { b[i][j] = EMPTY; root_story.b[i][j] = EMPTY; } s = &root_story; pos = 0; root_story.score[0] = score[0] = 0; root_story.score[1] = score[1] = 0.5; mode = 0; set_mode(m); // owner = 0; //< pointer on the possibly associated IGS game memset(inib, EMPTY, 19*19); memset(dead, EMPTY, 19*19); memset(territory, EMPTY, 19*19); memset(b, EMPTY, 19*19); // memset(old_c, 0, sizeof(old_c)); //time color next = first; first = this; if (!stn) { stn = new Stone(); stn->set_size(20); // stn->init_image(); } // UI->black_box->image(stn->img[0]); // UI->white_box->image(stn->img[1]); // UI->black_name->hide(); // UI->white_name->hide(); // UI->black_time->hide(); //UI->white_time->hide(); // UI->moves_browser->board = this; // UI->observer_browser->callback(observer_cb, this); // UI->moves_browser->type(Fl_Browser::VERTICAL | Fl_Browser::MULTI_BROWSER); strcpy(blackname, ""); strcpy(blackrank, ""); strcpy(whitename, ""); strcpy(whiterank, ""); filename = 0; title = 0; PA_ResetBgSys(); PA_ResetSpriteSys(); PA_Init3D(); PA_Reset3DSprites(); PA_LoadTiledBg(0, 3, board19); PA_LoadTiledBg(1, 1, bgscoreigs); PA_Init16cBg(1, 0); PA_16cText(1, 120, 10, 255, 192, "chris28ttttt [17k]", 1, 2, 100); // PA_LoadSpritePal(0, 1, (void*)pass_Pal); PA_3DProcess(); // Update sprites PA_WaitForVBL(); if (!ptn) { ptn = new Pointer(); } u16 gfx[6]; gfx[PASSBUTTON] = PA_3DCreateTex((void*)pass_Texture, 64, 32, TEX_256COL); PA_3DCreateSpriteFromTex(PASSBUTTON, gfx[PASSBUTTON], 64, 32, 2, 33, 164); PA_3DProcess(); // Update sprites PA_WaitForVBL(); // while (COND_PLAY_MOVE) { while(!(mode&BOARD_OBSERVE)) { ptn->move(); //add_move(ptn->xpointer, ptn->ypointer); if (mode&BOARD_SCORING) { // if (s->nbvariants) return 1; if (mode&BOARD_PLAYING) { if (!dead[ptn->xpointer][ptn->ypointer]) { char c = 'a'+ptn->xpointer; if (c>='i') c++; char s[10]; // sprintf(s, "%c%d", c, this->size-my); // owner->igs->send(s); } } else { if (0)//(mk == 1) event button remove(ptn->xpointer,ptn->ypointer, cur_board->b[ptn->xpointer][ptn->ypointer], !dead[ptn->xpointer][ptn->ypointer]); else { if (b[ptn->xpointer][ptn->ypointer] == EMPTY) dead[ptn->xpointer][ptn->ypointer] = dead[ptn->xpointer][ptn->ypointer] == 2? 0:2; } // cur_board->dead[mx][my] = !cur_board->dead[mx][my]; // refresh(); // redraw(); update_territory(); } } else if (b[ptn->xpointer][ptn->ypointer] == EMPTY) { if (mode&BOARD_PLAYING) { //IGS char s[10]; char c = 'a'+ptn->xpointer; if (c>='i') c++; //sprintf(s, "%c%d", c, this->size-my); //owner->igs->send(s); } else { // edit mode add_move(ptn->xpointer, ptn->ypointer); // refresh(); update_pos(); } } // sprintf(debug,"player : %d",cur_player); // PA_16cText(1, 10, 30, 255, 192, debug, 1, 2, 100); // refresh(); // update_pos(); } // PA_CreateSprite(0, 1, (void*)pass_Sprite, OBJ_SIZE_64X32, 1, 1, 1, 60); }