Exemple #1
0
float4x4 Frustum::ViewProjMatrix() const
{
	return ProjectionMatrix() * ViewMatrix();
}
Exemple #2
0
void GlobalMatrices::UpdateShader()
{
	ModelMatrix()->UpdateShader("modelMat");
	ViewMatrix()->UpdateShader("viewMat");
	ProjectionMatrix()->UpdateShader("projMat");
}