void ShowProgressMenu(void) { PushNewMenu(&progressMenuDef); }
void ShowEndWindow(void) { PushNewMenu(&endMenuDef); }
void ShowStatMenu(void) { PushNewMenu(&statMenuDef); }
void ShowMainBattleMenu(void) { PushNewMenu(&battleMainMenuDef); }
void ShowItemBattleMenu(void) { PushNewMenu(&itemBattleMenuDef); }
void ShowAdventureWindow(void) { INFO_LOG("Adventure Window"); PushNewMenu(&adventureMenuDef); }
void ShowNewFloorWindow(void) { PushNewMenu(&newFloorMenuDef); }
void ShowMainItemMenu(void) { PushNewMenu(&itemMainMenuDef); }
void ShowOptionsMenu(void) { PushNewMenu(&optionsMenuDef); }
void ShowTestMenu2(void) { PushNewMenu(&testMenu2Def); }
void ShowItemGainWindow(void) { INFO_LOG("Item gained."); PushNewMenu(&itemGainMenuDef); }
void ShowMainMenu(void) { INFO_LOG("Entering main menu. Game paused."); PushNewMenu(&mainMenuDef); }
void ShowInfoMenu(void) { PushNewMenu(&infoMenuDef); }
void ShowShopItemMenu(void) { PushNewMenu(&shopItemMenuDef); }
void ShowShopWindow(void) { INFO_LOG("Entering shop."); PushNewMenu(&shopMenuDef); }
void ShowShopStatMenu(void) { PushNewMenu(&shopStatMenuDef); }