Exemple #1
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void ShowProgressMenu(void)
{
	PushNewMenu(&progressMenuDef);
}
Exemple #2
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void ShowEndWindow(void)
{
	PushNewMenu(&endMenuDef);
}
Exemple #3
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void ShowStatMenu(void)
{
	PushNewMenu(&statMenuDef);
}
Exemple #4
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void ShowMainBattleMenu(void)
{
	PushNewMenu(&battleMainMenuDef);
}
Exemple #5
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void ShowItemBattleMenu(void)
{
	PushNewMenu(&itemBattleMenuDef);
}
Exemple #6
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void ShowAdventureWindow(void)
{
	INFO_LOG("Adventure Window");
	PushNewMenu(&adventureMenuDef);
}
Exemple #7
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void ShowNewFloorWindow(void)
{
	PushNewMenu(&newFloorMenuDef);
}
Exemple #8
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void ShowMainItemMenu(void)
{
	PushNewMenu(&itemMainMenuDef);
}
Exemple #9
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void ShowOptionsMenu(void)
{
	PushNewMenu(&optionsMenuDef);
}
Exemple #10
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void ShowTestMenu2(void)
{
	PushNewMenu(&testMenu2Def);
}
Exemple #11
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void ShowItemGainWindow(void)
{
	INFO_LOG("Item gained.");
	PushNewMenu(&itemGainMenuDef);
}
Exemple #12
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void ShowMainMenu(void)
{
	INFO_LOG("Entering main menu. Game paused.");
	PushNewMenu(&mainMenuDef);
}
Exemple #13
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void ShowInfoMenu(void)
{
	PushNewMenu(&infoMenuDef);
}
Exemple #14
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void ShowShopItemMenu(void)
{
	PushNewMenu(&shopItemMenuDef);
}
Exemple #15
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void ShowShopWindow(void)
{
	INFO_LOG("Entering shop.");
	PushNewMenu(&shopMenuDef);
}
Exemple #16
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void ShowShopStatMenu(void)
{
	PushNewMenu(&shopStatMenuDef);
}