Exemple #1
0
void Sequence::SendBlankingData(void) {
	LogDebug(VB_SEQUENCE, "SendBlankingData()\n");
	usleep(100000);

	if (getFPPmode() == MASTER_MODE)
		SendBlankingDataPacket();

	BlankSequenceData();
	ProcessSequenceData(0);
	SendSequenceData();
}
Exemple #2
0
void Player::SendBlankingData(void)
{
	usleep(100000); // FIXME, figure out a way to not need this delay
	                // possibly by just starting thread up once more

	bzero(m_seqData, FPPD_MAX_CHANNELS);

	if (getFPPmode() == MASTER_MODE)
		SendBlankingDataPacket();

	ProcessChannelData();
	SendChannelData(m_seqData);
}