예제 #1
0
파일: Sequence.cpp 프로젝트: jcochran/fpp
void Sequence::SendBlankingData(void) {
	LogDebug(VB_SEQUENCE, "SendBlankingData()\n");
	usleep(100000);

	if (getFPPmode() == MASTER_MODE)
		SendBlankingDataPacket();

	BlankSequenceData();
	ProcessSequenceData(0);
	SendSequenceData();
}
예제 #2
0
파일: Player.cpp 프로젝트: dkulp/fpp
void Player::SendBlankingData(void)
{
	usleep(100000); // FIXME, figure out a way to not need this delay
	                // possibly by just starting thread up once more

	bzero(m_seqData, FPPD_MAX_CHANNELS);

	if (getFPPmode() == MASTER_MODE)
		SendBlankingDataPacket();

	ProcessChannelData();
	SendChannelData(m_seqData);
}