void ASCharacter::SetTargeting(bool NewTargeting)
{
	bIsTargeting = NewTargeting;

	if (Role < ROLE_Authority)
	{
		ServerSetTargeting(NewTargeting);
	}
}
Exemple #2
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void ANimModCharacter::SetTargeting(bool bNewTargeting)
{
	bIsTargeting = bNewTargeting;

	if (TargetingSound)
	{
		UGameplayStatics::PlaySoundAttached(TargetingSound, GetRootComponent());
	}

	if (Role < ROLE_Authority)
	{
		ServerSetTargeting(bNewTargeting);
	}
}