void ASCharacter::SetTargeting(bool NewTargeting) { bIsTargeting = NewTargeting; if (Role < ROLE_Authority) { ServerSetTargeting(NewTargeting); } }
void ANimModCharacter::SetTargeting(bool bNewTargeting) { bIsTargeting = bNewTargeting; if (TargetingSound) { UGameplayStatics::PlaySoundAttached(TargetingSound, GetRootComponent()); } if (Role < ROLE_Authority) { ServerSetTargeting(bNewTargeting); } }