float3x3 float3x3::FromEulerZXY(float z, float x, float y) { float3x3 r; Set3x3PartRotateEulerZXY(r, z, x, y); assert(r.Equals(float3x3::RotateZ(z) * float3x3::RotateX(x) * float3x3::RotateY(y))); return r; }
float3x4 float3x4::FromEulerZXY(float z, float x, float y) { float3x4 r; r.SetTranslatePart(0,0,0); Set3x3PartRotateEulerZXY(r, z, x, y); assume(r.Equals(float3x4::RotateZ(z) * float3x4::RotateX(x) * float3x4::RotateY(y))); return r; }