void AActor::SetActorLabel( const FString& NewActorLabelDirty, bool bMarkDirty )
{
	const bool bMakeGloballyUniqueFName = false;
	SetActorLabelInternal(NewActorLabelDirty, bMakeGloballyUniqueFName, bMarkDirty );
}
Exemple #2
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void AActor::SetActorLabel( const FString& NewActorLabelDirty )
{
	SetActorLabelInternal(NewActorLabelDirty, false);
}