void AActor::SetActorLabel( const FString& NewActorLabelDirty, bool bMarkDirty ) { const bool bMakeGloballyUniqueFName = false; SetActorLabelInternal(NewActorLabelDirty, bMakeGloballyUniqueFName, bMarkDirty ); }
void AActor::SetActorLabel( const FString& NewActorLabelDirty ) { SetActorLabelInternal(NewActorLabelDirty, false); }