Exemple #1
0
/**
 * @brief Adjust game for new language: reregister fonts, etc.
 */
static void CL_NewLanguage (void)
{
	R_FontShutdown();
	R_FontInit();
	UI_InitFonts();
	R_FontSetTruncationMarker(_("..."));
}
Exemple #2
0
/**
 * Reinit input and font
 */
void UI_Reinit (void)
{
	UI_InitFonts();
	UI_ReleaseInput();
	UI_InvalidateMouse();
}