/** * @brief Adjust game for new language: reregister fonts, etc. */ static void CL_NewLanguage (void) { R_FontShutdown(); R_FontInit(); UI_InitFonts(); R_FontSetTruncationMarker(_("...")); }
/** * Reinit input and font */ void UI_Reinit (void) { UI_InitFonts(); UI_ReleaseInput(); UI_InvalidateMouse(); }