Exemple #1
0
/**************************************************************************
 *
 * Moves focus to specified window
 *
 *************************************************************************/
void FocusOn(FvwmWindow *t, Bool FocusByMouse, char *action)
{
  int dx,dy;
  int cx,cy;
  Bool do_not_warp;

  if (t == NULL || HAS_NEVER_FOCUS(t))
  {
    UngrabEm(GRAB_NORMAL);
    if (t)
    {
      /* give the window a chance to take the focus itself */
      MoveFocus(t->w, t, FocusByMouse, 1, 0);
    }
    return;
  }

  if (!(do_not_warp = StrEquals(PeekToken(action, NULL), "NoWarp")))
  {
    if (t->Desk != Scr.CurrentDesk)
    {
      goto_desk(t->Desk);
    }

    if (IS_ICONIFIED(t))
    {
      cx = t->icon_xl_loc + t->icon_g.width/2;
      cy = t->icon_g.y + t->icon_p_height + ICON_HEIGHT(t) / 2;
    }
    else
    {
      cx = t->frame_g.x + t->frame_g.width/2;
      cy = t->frame_g.y + t->frame_g.height/2;
    }
    dx = (cx + Scr.Vx)/Scr.MyDisplayWidth*Scr.MyDisplayWidth;
    dy = (cy +Scr.Vy)/Scr.MyDisplayHeight*Scr.MyDisplayHeight;
    MoveViewport(dx,dy,True);

    /* If the window is still not visible, make it visible! */
    if (((t->frame_g.x + t->frame_g.height)< 0)||
	(t->frame_g.y + t->frame_g.width < 0)||
	(t->frame_g.x >Scr.MyDisplayWidth)||(t->frame_g.y>Scr.MyDisplayHeight))
    {
      SetupFrame(t, 0, 0, t->frame_g.width, t->frame_g.height, False);
      if (HAS_MOUSE_FOCUS(t) || HAS_SLOPPY_FOCUS(t))
      {
	XWarpPointer(dpy, None, Scr.Root, 0, 0, 0, 0, 2,2);
      }
    }
  }

  UngrabEm(GRAB_NORMAL);
  if (t->Desk == Scr.CurrentDesk)
  {
    MoveFocus(t->w, t, FocusByMouse, do_not_warp, 0);
  }

  return;
}
Exemple #2
0
/*****************************************************************************
 *
 * Builtin which determines if the button press was a click or double click...
 *
 ****************************************************************************/
void ComplexFunction(XEvent * eventp, Window w, FvwmWindow * tmp_win,
                     unsigned long context, char *action, int *Module)
{
    char type = MOTION;
    char c;
    MenuItem *mi;
    Bool Persist = False;
    Bool HaveDoubleClick = False;
    Bool NeedsTarget = False;
    char *arguments[10], *junk, *taction;
    int x, y, i;
    XEvent d, *ev;
    MenuRoot *mr;
    extern Bool desperate;

    mr = FindPopup(action);
    if (mr == NULL) {
        if (!desperate)
            fvwm_msg(ERR, "ComplexFunction", "No such function %s", action);
        return;
    }
    desperate = 0;
    /* Get the argument list */
    /* First entry in action is the function-name, ignore it */
    action = GetNextToken(action, &junk);
    if (junk != NULL)
        free(junk);
    for (i = 0; i < 10; i++)
        action = GetNextToken(action, &arguments[i]);
    /* These built-ins require a selected window
     * The function code is >= 100 and < 1000
     * F_RESIZE
     * F_MOVE
     * F_ICONIFY
     * F_RAISE
     * F_LOWER
     * F_DESTROY
     * F_DELETE
     * F_STICK
     * F_RAISELOWER
     * F_MAXIMIZE
     * F_FOCUS
     *
     * These do not:
     * The function code is < 100
     * F_NOP
     * F_TITLE
     * F_BEEP
     * F_SCROLL
     * F_MOVECURSOR
     * F_RESTART
     * F_EXEC
     * F_REFRESH
     * F_GOTO_PAGE
     * F_TOGGLE_PAGE
     * F_CIRCULATE_UP
     * F_CIRCULATE_DOWN
     * F_WARP
     * F_DESK
     * F_MODULE
     * F_POPUP
     * F_QUIT
     * F_WINDOWLIST
     * F_FUNCTION
     * F_SEND_WINDOW_LIST
     */
    ev = eventp;
    /* In case we want to perform an action on a button press, we
     * need to fool other routines */
    if (eventp->type == ButtonPress)
        eventp->type = ButtonRelease;
    mi = mr->first;
    while (mi != NULL) {
        /* make lower case */
        c = *(mi->item);
        if ((mi->func_type >= 100) && (mi->func_type < 1000))
            NeedsTarget = True;
        if (isupper(c))
            c = tolower(c);
        if (c == DOUBLE_CLICK) {
            HaveDoubleClick = True;
            Persist = True;
        } else if (c == IMMEDIATE) {
            if (tmp_win)
                w = tmp_win->frame;
            else
                w = None;
            taction = expand(mi->action, arguments, tmp_win);
            ExecuteFunction(taction, tmp_win, eventp, context, -2);
            free(taction);
        } else
            Persist = True;
        mi = mi->next;
    }

    if (!Persist) {
        for (i = 0; i < 10; i++)
            if (arguments[i] != NULL)
                free(arguments[i]);
        return;
    }

    /* Only defer execution if there is a possibility of needing
     * a window to operate on */
    if (NeedsTarget) {
        if (DeferExecution
                (eventp, &w, &tmp_win, &context, SELECT, ButtonPress)) {
            WaitForButtonsUp();
            for (i = 0; i < 10; i++)
                if (arguments[i] != NULL)
                    free(arguments[i]);
            return;
        }
    }

    if (!GrabEm(SELECT)) {
        XBell(dpy, Scr.screen);
        for (i = 0; i < 10; i++)
            if (arguments[i] != NULL)
                free(arguments[i]);
        return;
    }
    XQueryPointer(dpy, Scr.Root, &JunkRoot, &JunkChild,
                  &x, &y, &JunkX, &JunkY, &JunkMask);


    /* Wait and see if we have a click, or a move */
    /* wait 100 msec, see if the user releases the button */
    if (IsClick(x, y, ButtonReleaseMask, &d)) {
        ev = &d;
        type = CLICK;
    }

    /* If it was a click, wait to see if its a double click */
    if ((HaveDoubleClick) && (type == CLICK) &&
            (IsClick(x, y, ButtonPressMask, &d))) {
        type = ONE_AND_A_HALF_CLICKS;
        ev = &d;
    }
    if ((HaveDoubleClick) && (type == ONE_AND_A_HALF_CLICKS) &&
            (IsClick(x, y, ButtonReleaseMask, &d))) {
        type = DOUBLE_CLICK;
        ev = &d;
    }
    /* some functions operate on button release instead of
     * presses. These gets really weird for complex functions ... */
    if (ev->type == ButtonPress)
        ev->type = ButtonRelease;

    mi = mr->first;
    while (mi != NULL) {
        /* make lower case */
        c = *(mi->item);
        if (isupper(c))
            c = tolower(c);
        if (c == type) {
            if (tmp_win)
                w = tmp_win->frame;
            else
                w = None;
            taction = expand(mi->action, arguments, tmp_win);
            ExecuteFunction(taction, tmp_win, ev, context, -2);
            free(taction);
        }
        mi = mi->next;
    }
    WaitForButtonsUp();
    UngrabEm();
    for (i = 0; i < 10; i++)
        if (arguments[i] != NULL)
            free(arguments[i]);
}
Exemple #3
0
/****************************************************************************
 *
 * Initiates a menu pop-up
 *
 * Style = 1 = sticky menu, stays up on initial button release.
 * Style = 0 = transient menu, drops on initial release.
 ***************************************************************************/
int do_menu(MenuRoot * menu, int style)
{
  int prevStashedX = 0, prevStashedY = 0;
  MenuRoot *PrevActiveMenu = 0;
  MenuItem *PrevActiveItem = 0;
  int retval = MENU_NOP;
  int x, y;
  Time t0;
  extern Time lastTimestamp;
  int PrevMenuX = PrevActiveMenuX;

  /* this condition could get ugly */
  if (menu->in_use)
    return MENU_ERROR;

  /* In case we wind up with a move from a menu which is
   * from a window border, we'll return to here to start
   * the move */
  XQueryPointer(dpy, Scr.Root, &JunkRoot, &JunkChild,
		&x, &y, &JunkX, &JunkY, &JunkMask);

  if (menu_on) {
    prevStashedX = Stashed_X;
    prevStashedY = Stashed_Y;

    PrevActiveMenu = ActiveMenu;
    PrevActiveItem = ActiveItem;

    if (ActiveMenu)
      x = Stashed_X + ActiveMenu->width - 3;

    if (ActiveItem)
      y = ActiveItem->y_offset + MenuY;
  } else {
    mouse_moved = 0;
    t0 = lastTimestamp;
    if (!GrabEm(MENU)) {
      XBell(dpy, Scr.screen);
      return MENU_DONE;
    }
    x += 2;
  }
  if (PopUpMenu(menu, x, y)) {
    retval = UpdateMenu(style);
  } else
    XBell(dpy, Scr.screen);

  ActiveMenu = PrevActiveMenu;
  ActiveItem = PrevActiveItem;
  if ((ActiveItem) && (menu_on))
    ActiveItem->state = 1;
  Stashed_X = prevStashedX;
  Stashed_Y = prevStashedY;


  if (!menu_on) {
    UngrabEm();
    WaitForButtonsUp();
  }
  if (((lastTimestamp - t0) < 3 * Scr.ClickTime) && (mouse_moved == 0))
    menu_aborted = 1;
  else
    menu_aborted = 0;

  PrevActiveMenuX = PrevMenuX;
  return retval;
}
Exemple #4
0
static void execute_complex_function(
	cond_rc_t *cond_rc, const exec_context_t *exc, char *action,
	Bool *desperate, Bool has_ref_window_moved)
{
	cond_rc_t tmp_rc;
	cfunc_action_t type = CF_MOTION;
	char c;
	FunctionItem *fi;
	Bool Persist = False;
	Bool HaveDoubleClick = False;
	Bool HaveHold = False;
	Bool NeedsTarget = False;
	Bool ImmediateNeedsTarget = False;
	int do_allow_unmanaged = FUNC_ALLOW_UNMANAGED;
	int do_allow_unmanaged_immediate = FUNC_ALLOW_UNMANAGED;
	char *arguments[11], *taction;
	char *func_name;
	int x, y ,i;
	XEvent d;
	FvwmFunction *func;
	static int depth = 0;
	const exec_context_t *exc2;
	exec_context_changes_t ecc;
	exec_context_change_mask_t mask;
	int trigger_evtype;
	int button;
	XEvent *te;

	if (cond_rc == NULL)
	{
		condrc_init(&tmp_rc);
		cond_rc = &tmp_rc;
	}
	cond_rc->rc = COND_RC_OK;
	mask = 0;
	d.type = 0;
	ecc.w.fw = exc->w.fw;
	ecc.w.w = exc->w.w;
	ecc.w.wcontext = exc->w.wcontext;
	/* find_complex_function expects a token, not just a quoted string */
	func_name = PeekToken(action, &taction);
	if (!func_name)
	{
		return;
	}
	func = find_complex_function(func_name);
	if (func == NULL)
	{
		if (*desperate == 0)
		{
			fvwm_msg(
				ERR, "ComplexFunction", "No such function %s",
				action);
		}
		return;
	}
	if (!depth)
	{
		Scr.flags.is_executing_complex_function = 1;
	}
	depth++;
	*desperate = 0;
	/* duplicate the whole argument list for use as '$*' */
	if (taction)
	{
		arguments[0] = safestrdup(taction);
		/* strip trailing newline */
		if (arguments[0][0])
		{
			int l= strlen(arguments[0]);

			if (arguments[0][l - 1] == '\n')
			{
				arguments[0][l - 1] = 0;
			}
		}
		/* Get the argument list */
		for (i = 1; i < 11; i++)
		{
			taction = GetNextToken(taction, &arguments[i]);
		}
	}
	else
	{
		for (i = 0; i < 11; i++)
		{
			arguments[i] = NULL;
		}
	}
	/* In case we want to perform an action on a button press, we
	 * need to fool other routines */
	te = exc->x.elast;
	if (te->type == ButtonPress)
	{
		trigger_evtype = ButtonRelease;
	}
	else
	{
		trigger_evtype = te->type;
	}
	func->use_depth++;

	for (fi = func->first_item; fi != NULL; fi = fi->next_item)
	{
		if (fi->flags & FUNC_NEEDS_WINDOW)
		{
			NeedsTarget = True;
			do_allow_unmanaged &= fi->flags;
			if (fi->condition == CF_IMMEDIATE)
			{
				do_allow_unmanaged_immediate &= fi->flags;
				ImmediateNeedsTarget = True;
				break;
			}
		}
	}

	if (ImmediateNeedsTarget)
	{
		if (DeferExecution(
			    &ecc, &mask, CRS_SELECT, trigger_evtype,
			    do_allow_unmanaged_immediate))
		{
			func->use_depth--;
			__cf_cleanup(&depth, arguments, cond_rc);
			return;
		}
		NeedsTarget = False;
	}
	else
	{
		ecc.w.w = (ecc.w.fw) ? FW_W_FRAME(ecc.w.fw) : None;
		mask |= ECC_W;
	}

	/* we have to grab buttons before executing immediate actions because
	 * these actions can move the window away from the pointer so that a
	 * button release would go to the application below. */
	if (!GrabEm(CRS_NONE, GRAB_NORMAL))
	{
		func->use_depth--;
		fvwm_msg(
			ERR,
			"ComplexFunction", "Grab failed in function %s,"
			" unable to execute immediate action", action);
		__cf_cleanup(&depth, arguments, cond_rc);
		return;
	}
	exc2 = exc_clone_context(exc, &ecc, mask);
	__run_complex_function_items(
		cond_rc, CF_IMMEDIATE, func, exc2, arguments,
		has_ref_window_moved);
	exc_destroy_context(exc2);
	for (fi = func->first_item;
	     fi != NULL && cond_rc->break_levels == 0;
	     fi = fi->next_item)
	{
		/* c is already lowercase here */
		c = fi->condition;
		switch (c)
		{
		case CF_IMMEDIATE:
			break;
		case CF_DOUBLE_CLICK:
			HaveDoubleClick = True;
			Persist = True;
			break;
		case CF_HOLD:
			HaveHold = True;
			Persist = True;
			break;
		default:
			Persist = True;
			break;
		}
	}

	if (!Persist || cond_rc->break_levels != 0)
	{
		func->use_depth--;
		__cf_cleanup(&depth, arguments, cond_rc);
		UngrabEm(GRAB_NORMAL);
		return;
	}

	/* Only defer execution if there is a possibility of needing
	 * a window to operate on */
	if (NeedsTarget)
	{
		if (DeferExecution(
			    &ecc, &mask, CRS_SELECT, trigger_evtype,
			    do_allow_unmanaged))
		{
			func->use_depth--;
			__cf_cleanup(&depth, arguments, cond_rc);
			UngrabEm(GRAB_NORMAL);
			return;
		}
	}

	te = (mask & ECC_ETRIGGER) ? ecc.x.etrigger : exc->x.elast;
	switch (te->xany.type)
	{
	case ButtonPress:
	case ButtonRelease:
		x = te->xbutton.x_root;
		y = te->xbutton.y_root;
		button = te->xbutton.button;
		/* Take the click which started this fuction off the
		 * Event queue.  -DDN- Dan D Niles [email protected] */
		FCheckMaskEvent(dpy, ButtonPressMask, &d);
		break;
	default:
		if (FQueryPointer(
			    dpy, Scr.Root, &JunkRoot, &JunkChild, &x, &y,
			    &JunkX, &JunkY, &JunkMask) == False)
		{
			/* pointer is on a different screen */
			x = 0;
			y = 0;
		}
		button = 0;
		break;
	}

	/* Wait and see if we have a click, or a move */
	/* wait forever, see if the user releases the button */
	type = CheckActionType(x, y, &d, HaveHold, True, &button);
	if (type == CF_CLICK)
	{
		int button2;

		/* If it was a click, wait to see if its a double click */
		if (HaveDoubleClick)
		{
			type = CheckActionType(
				x, y, &d, True, False, &button2);
			switch (type)
			{
			case CF_HOLD:
			case CF_MOTION:
			case CF_CLICK:
				if (button == button2)
				{
					type = CF_DOUBLE_CLICK;
				}
				else
				{
					type = CF_CLICK;
				}
				break;
			case CF_TIMEOUT:
				type = CF_CLICK;
				break;
			default:
				/* can't happen */
				break;
			}
		}
	}
	else if (type == CF_TIMEOUT)
	{
		type = CF_HOLD;
	}

	/* some functions operate on button release instead of presses. These
	 * gets really weird for complex functions ... */
	if (d.type == ButtonPress)
	{
		d.type = ButtonRelease;
		if (d.xbutton.button > 0 &&
		    d.xbutton.button <= NUMBER_OF_MOUSE_BUTTONS)
		{
			d.xbutton.state &=
				(~(Button1Mask >> (d.xbutton.button - 1)));
		}
Exemple #5
0
/*
 * Defer the execution of a function to the next button press if the context is
 * C_ROOT
 *
 *  Inputs:
 *      cursor  - the cursor to display while waiting
 */
static Bool DeferExecution(
	exec_context_changes_t *ret_ecc, exec_context_change_mask_t *ret_mask,
	cursor_t cursor, int trigger_evtype, int do_allow_unmanaged)
{
	int done;
	int finished = 0;
	int just_waiting_for_finish = 0;
	Window dummy;
	Window original_w;
	static XEvent e;
	Window w;
	int wcontext;
	FvwmWindow *fw;
	int FinishEvent;

	fw = ret_ecc->w.fw;
	w = ret_ecc->w.w;
	original_w = w;
	wcontext = ret_ecc->w.wcontext;
	FinishEvent = ((fw != NULL) ? ButtonRelease : ButtonPress);
	if (wcontext == C_UNMANAGED && do_allow_unmanaged)
	{
		return False;
	}
	if (wcontext != C_ROOT && wcontext != C_NO_CONTEXT && fw != NULL &&
	    wcontext != C_EWMH_DESKTOP)
	{
		if (FinishEvent == ButtonPress ||
		    (FinishEvent == ButtonRelease &&
		     trigger_evtype != ButtonPress))
		{
			return False;
		}
		else if (FinishEvent == ButtonRelease)
		{
			/* We are only waiting until the user releases the
			 * button. Do not change the cursor. */
			cursor = CRS_NONE;
			just_waiting_for_finish = 1;
		}
	}
	if (Scr.flags.are_functions_silent)
	{
		return True;
	}
	if (!GrabEm(cursor, GRAB_NORMAL))
	{
		XBell(dpy, 0);
		return True;
	}
	MyXGrabKeyboard(dpy);
	while (!finished)
	{
		done = 0;
		/* block until there is an event */
		FMaskEvent(
			dpy, ButtonPressMask | ButtonReleaseMask |
			ExposureMask | KeyPressMask | VisibilityChangeMask |
			ButtonMotionMask | PointerMotionMask
			/* | EnterWindowMask | LeaveWindowMask*/, &e);

		if (e.type == KeyPress)
		{
			KeySym keysym = XLookupKeysym(&e.xkey, 0);
			if (keysym == XK_Escape)
			{
				ret_ecc->x.etrigger = &e;
				*ret_mask |= ECC_ETRIGGER;
				UngrabEm(GRAB_NORMAL);
				MyXUngrabKeyboard(dpy);
				return True;
			}
			Keyboard_shortcuts(&e, NULL, NULL, NULL, FinishEvent);
		}
		if (e.type == FinishEvent)
		{
			finished = 1;
		}
		switch (e.type)
		{
		case KeyPress:
		case ButtonPress:
			if (e.type != FinishEvent)
			{
				original_w = e.xany.window;
			}
			done = 1;
			break;
		case ButtonRelease:
			done = 1;
			break;
		default:
			break;
		}
		if (!done)
		{
			dispatch_event(&e);
		}
	}
	MyXUngrabKeyboard(dpy);
	UngrabEm(GRAB_NORMAL);
	if (just_waiting_for_finish)
	{
		return False;
	}
	w = e.xany.window;
	ret_ecc->x.etrigger = &e;
	*ret_mask |= ECC_ETRIGGER | ECC_W | ECC_WCONTEXT;
	if ((w == Scr.Root || w == Scr.NoFocusWin) &&
	    e.xbutton.subwindow != None)
	{
		w = e.xbutton.subwindow;
		e.xany.window = w;
	}
	if (w == Scr.Root || IS_EWMH_DESKTOP(w))
	{
		ret_ecc->w.w = w;
		ret_ecc->w.wcontext = C_ROOT;
		XBell(dpy, 0);
		return True;
	}
	*ret_mask |= ECC_FW;
	if (XFindContext(dpy, w, FvwmContext, (caddr_t *)&fw) == XCNOENT)
	{
		ret_ecc->w.fw = NULL;
		ret_ecc->w.w = w;
		ret_ecc->w.wcontext = C_ROOT;
		XBell(dpy, 0);
		return (True);
	}
	if (w == FW_W_PARENT(fw))
	{
		w = FW_W(fw);
	}
	if (original_w == FW_W_PARENT(fw))
	{
		original_w = FW_W(fw);
	}
	/* this ugly mess attempts to ensure that the release and press
	 * are in the same window. */
	if (w != original_w && original_w != Scr.Root &&
	    original_w != None && original_w != Scr.NoFocusWin &&
	    !IS_EWMH_DESKTOP(original_w))
	{
		if (w != FW_W_FRAME(fw) || original_w != FW_W(fw))
		{
			ret_ecc->w.fw = fw;
			ret_ecc->w.w = w;
			ret_ecc->w.wcontext = C_ROOT;
			XBell(dpy, 0);
			return True;
		}
	}

	if (IS_EWMH_DESKTOP(FW_W(fw)))
	{
		ret_ecc->w.fw = fw;
		ret_ecc->w.w = w;
		ret_ecc->w.wcontext = C_ROOT;
		XBell(dpy, 0);
		return True;
	}
	wcontext = GetContext(NULL, fw, &e, &dummy);
	ret_ecc->w.fw = fw;
	ret_ecc->w.w = w;
	ret_ecc->w.wcontext = C_ROOT;

	return False;
}
Exemple #6
0
void executeModule(XEvent * eventp, Window w, FvwmWindow * tmp_win,
		   unsigned long context, char *action, int *Module)
{
  int fvwm_to_app[2], app_to_fvwm[2];
  int i, val, nargs = 0;
  char *cptr;
  char *args[20];
  char *arg1 = NULL;
  char arg2[20];
  char arg3[20];
  char arg5[20];
  char arg6[20];
  extern char *ModulePath;
  extern char *fvwm_file;
  Window win;

  if (eventp->type != KeyPress)
    UngrabEm();

  if (action == NULL)
    return;

  if (tmp_win)
    win = tmp_win->w;
  else
    win = None;

  /* If we execute a module, don't wait for buttons to come up,
   * that way, a pop-up menu could be implemented */
  *Module = 0;

  action = GetNextToken(action, &cptr);

  arg1 = findIconFile(cptr, ModulePath, X_OK);
  if (arg1 == NULL) {
    if (cptr != NULL) {
      fvwm_msg(ERR, "executeModule",
	       "No such module %s%s", ModulePath, cptr);

      free(cptr);
    }
    return;
  }

  /* Look for an available pipe slot */
  for (i = 0; (i < npipes) && (writePipes[i] >= 0); ++i);

  if (i >= npipes) {
    fvwm_msg(ERR, "executeModule", "Too many Accessories!");
    if (cptr != NULL)
      free(cptr);
    return;
  }

  /* I want one-ended pipes, so I open two two-ended pipes,
   * and close one end of each. I need one ended pipes so that
   * I can detect when the module crashes/malfunctions */
  if (pipe(fvwm_to_app) != 0) {
    fvwm_msg(ERR, "executeModule", "Failed to open pipe");
    return;
  }
  if (pipe(app_to_fvwm) != 0) {
    fvwm_msg(ERR, "executeModule", "Failed to open pipe2");
    if (cptr != NULL)
      free(cptr);
    close(fvwm_to_app[0]);
    close(fvwm_to_app[1]);
    return;
  }

  pipeName[i] = stripcpy(cptr);
  sprintf(arg2, "%d", app_to_fvwm[1]);
  sprintf(arg3, "%d", fvwm_to_app[0]);
  sprintf(arg5, "%lx", (unsigned long) win);
  sprintf(arg6, "%lx", (unsigned long) context);
  args[0] = arg1;
  args[1] = arg2;
  args[2] = arg3;
  if (fvwm_file != NULL)
    args[3] = fvwm_file;
  else
    args[3] = "none";
  args[4] = arg5;
  args[5] = arg6;
  nargs = 6;
  while ((action != NULL) && (nargs < 20) && (strlen(args[nargs - 1]) > 0)) {
    args[nargs] = 0;
    action = GetNextToken(action, &args[nargs]);
    nargs++;
  }
  if (strlen(args[nargs - 1]) <= 0) {
    nargs--;
    if (args[nargs] != NULL)
      free(args[nargs]);
  }
  args[nargs] = 0;

  /* Try vfork instead of fork. The man page says that vfork is better! */
  /* Also, had to change exit to _exit() */
  /* Not everyone has vfork! */
  val = fork();
  if (val > 0) {
    /* This fork remains running fvwm */
    /* close appropriate descriptors from each pipe so
     * that fvwm will be able to tell when the app dies */
    close(app_to_fvwm[1]);
    close(fvwm_to_app[0]);

    /* add these pipes to fvwm's active pipe list */
    writePipes[i] = fvwm_to_app[1];
    readPipes[i] = app_to_fvwm[0];
    pipeOn[i] = -1;
    PipeMask[i] = MAX_MASK;
    free(arg1);
    pipeQueue[i] = NULL;

    /* make the PositiveWrite pipe non-blocking. Don't want to jam up
       fvwm because of an uncooperative module */
    fcntl(writePipes[i], F_SETFL, O_NDELAY);
    /* Mark the pipes close-on exec so other programs
     * won`t inherit them */
    if (fcntl(readPipes[i], F_SETFD, 1) == -1)
      fvwm_msg(ERR, "executeModule", "module close-on-exec failed");
    if (fcntl(writePipes[i], F_SETFD, 1) == -1)
      fvwm_msg(ERR, "executeModule", "module close-on-exec failed");
    for (i = 6; i < nargs; i++) {
      if (args[i] != 0)
	free(args[i]);
    }

    if (cptr != NULL)
      free(cptr);
  } else if (val == 0) {
    /* this is  the child */
    /* this fork execs the module */
    close(fvwm_to_app[1]);
    close(app_to_fvwm[0]);

    execvp(arg1, args);
    fvwm_msg(ERR, "executeModule", "Execution of module failed: %s", arg1);
    perror("");
    close(app_to_fvwm[1]);
    close(fvwm_to_app[0]);
    exit(1);
  } else {
    fvwm_msg(ERR, "executeModule", "Fork failed");
    free(arg1);
  }
  return;
}
Exemple #7
0
void InteractiveMove(Window *win, FvwmWindow *tmp_win, int *FinalX, int *FinalY, XEvent *eventp)
{
  extern int Stashed_X, Stashed_Y;
  int origDragX,origDragY,DragX, DragY, DragWidth, DragHeight;
  int XOffset, YOffset;
  Window w;

  Bool opaque_move = False;
#ifndef NO_PAGER
  extern Bool pagerOn;
#endif

 
  InstallRootColormap();
  if (menuFromFrameOrWindowOrTitlebar) 
    {
      /* warp the pointer to the cursor position from before menu appeared*/
      XWarpPointer(dpy, None, Scr.Root, 0, 0, 0, 0, Stashed_X,Stashed_Y);
      XFlush(dpy);
    }


  DragX = eventp->xbutton.x_root;
  DragY = eventp->xbutton.y_root;
  /* If this is left commented out, then the move starts from the button press 
   * location instead of the current location, which seems to be an
   * improvement */
  /*  XQueryPointer(dpy, Scr.Root, &JunkRoot, &JunkChild,
      &DragX, &DragY,	&JunkX, &JunkY, &JunkMask);*/

  if(!GrabEm(MOVE))
    {
      XBell(dpy,Scr.screen);
      return;
    }

#ifndef NO_PAGER
  pagerOn = False;
#endif

  w = tmp_win->frame;

  if(tmp_win->flags & ICONIFIED)
    if(tmp_win->icon_pixmap_w != None)
      {
	XUnmapWindow(dpy,tmp_win->icon_w);
	w = tmp_win->icon_pixmap_w;
      }
    else
      w = tmp_win->icon_w;

  *win = w;

  XGetGeometry(dpy, w, &JunkRoot, &origDragX, &origDragY,
	       (unsigned int *)&DragWidth, (unsigned int *)&DragHeight, 
	       &JunkBW,  &JunkDepth);

  if(DragWidth*DragHeight <
     (Scr.OpaqueSize*Scr.MyDisplayWidth*Scr.MyDisplayHeight)/100)
    opaque_move = True;
  else
    XGrabServer(dpy);
  
  if((!opaque_move)&&(tmp_win->flags & ICONIFIED))
    XUnmapWindow(dpy,w);

  DragWidth += JunkBW;
  DragHeight+= JunkBW;
  XOffset = origDragX - DragX;
  YOffset = origDragY - DragY;
  XMapRaised(dpy,Scr.SizeWindow);
  moveLoop(tmp_win, XOffset,YOffset,DragWidth,DragHeight, FinalX,FinalY,
	   opaque_move,False);

  XUnmapWindow(dpy,Scr.SizeWindow);
  UninstallRootColormap();

  if(!opaque_move)
    XUngrabServer(dpy);
  UngrabEm();


#ifndef NO_PAGER
  pagerOn = True;
#endif

}
Exemple #8
0
/*
 *
 * Moves focus to specified window; only to be called bay Focus and FlipFocus
 *
 */
static void __activate_window_by_command(
	F_CMD_ARGS, int is_focus_by_flip_focus_cmd)
{
	int cx;
	int cy;
	Bool do_not_warp;
	sftfwin_args_t sf_args;
	FvwmWindow * const fw = exc->w.fw;

	memset(&sf_args, 0, sizeof(sf_args));
	sf_args.do_allow_force_broadcast = 1;
	sf_args.is_focus_by_flip_focus_cmd = is_focus_by_flip_focus_cmd;
	sf_args.set_by = FOCUS_SET_BY_FUNCTION;
        sf_args.client_entered = 0;
	if (fw == NULL || !FP_DO_FOCUS_BY_FUNCTION(FW_FOCUS_POLICY(fw)))
	{
		UngrabEm(GRAB_NORMAL);
		if (fw)
		{
			/* give the window a chance to take the focus itself */
			sf_args.do_forbid_warp = 1;
			sf_args.do_force = 0;
			set_focus_to_fwin(FW_W(fw), fw, &sf_args);
		}
		return;
	}

	do_not_warp = StrEquals(PeekToken(action, NULL), "NoWarp");
	if (!do_not_warp)
	{
		if (fw->Desk != Scr.CurrentDesk)
		{
			goto_desk(fw->Desk);
		}
		if (IS_ICONIFIED(fw))
		{
			rectangle g;
			Bool rc;

			rc = get_visible_icon_title_geometry(fw, &g);
			if (rc == False)
			{
				get_visible_icon_picture_geometry(fw, &g);
			}
			cx = g.x + g.width / 2;
			cy = g.y + g.height / 2;
		}
		else
		{
			cx = fw->g.frame.x + fw->g.frame.width/2;
			cy = fw->g.frame.y + fw->g.frame.height/2;
		}
		if (
			cx < 0 || cx >= Scr.MyDisplayWidth ||
			cy < 0 || cy >= Scr.MyDisplayHeight)
		{
			int dx;
			int dy;

			dx = ((cx + Scr.Vx) / Scr.MyDisplayWidth) *
				Scr.MyDisplayWidth;
			dy = ((cy + Scr.Vy) / Scr.MyDisplayHeight) *
				Scr.MyDisplayHeight;
			MoveViewport(dx, dy, True);
		}
#if 0 /* can not happen */
		/* If the window is still not visible, make it visible! */
		if (fw->g.frame.x + fw->g.frame.width < 0 ||
		    fw->g.frame.y + fw->g.frame.height < 0 ||
		    fw->g.frame.x >= Scr.MyDisplayWidth ||
		    fw->g.frame.y >= Scr.MyDisplayHeight)
		{
			frame_setup_window(
				fw, 0, 0, fw->g.frame.width,
				fw->g.frame.height, False);
			if (
				FP_DO_WARP_POINTER_ON_FOCUS_FUNC(
					FW_FOCUS_POLICY(fw)))
			{
				FWarpPointerUpdateEvpos(
					exc->x.elast, dpy, None, Scr.Root, 0,
					0, 0, 0, 2, 2);
			}
		}
#endif
	}
	UngrabEm(GRAB_NORMAL);

	if (fw->Desk == Scr.CurrentDesk)
	{
		FvwmWindow *sf;

		sf = get_focus_window();
		sf_args.do_forbid_warp = !!do_not_warp;
		sf_args.do_force = 0;
                sf_args.client_entered = 0;
		set_focus_to_fwin(FW_W(fw), fw, &sf_args);
		if (sf != get_focus_window())
		{
			/* Ignore EnterNotify event while we are waiting for
			 * this window to be focused. */
			Scr.focus_in_pending_window = sf;
		}
	}

	return;
}