/************************************************************************** * * Moves focus to specified window * *************************************************************************/ void FocusOn(FvwmWindow *t, Bool FocusByMouse, char *action) { int dx,dy; int cx,cy; Bool do_not_warp; if (t == NULL || HAS_NEVER_FOCUS(t)) { UngrabEm(GRAB_NORMAL); if (t) { /* give the window a chance to take the focus itself */ MoveFocus(t->w, t, FocusByMouse, 1, 0); } return; } if (!(do_not_warp = StrEquals(PeekToken(action, NULL), "NoWarp"))) { if (t->Desk != Scr.CurrentDesk) { goto_desk(t->Desk); } if (IS_ICONIFIED(t)) { cx = t->icon_xl_loc + t->icon_g.width/2; cy = t->icon_g.y + t->icon_p_height + ICON_HEIGHT(t) / 2; } else { cx = t->frame_g.x + t->frame_g.width/2; cy = t->frame_g.y + t->frame_g.height/2; } dx = (cx + Scr.Vx)/Scr.MyDisplayWidth*Scr.MyDisplayWidth; dy = (cy +Scr.Vy)/Scr.MyDisplayHeight*Scr.MyDisplayHeight; MoveViewport(dx,dy,True); /* If the window is still not visible, make it visible! */ if (((t->frame_g.x + t->frame_g.height)< 0)|| (t->frame_g.y + t->frame_g.width < 0)|| (t->frame_g.x >Scr.MyDisplayWidth)||(t->frame_g.y>Scr.MyDisplayHeight)) { SetupFrame(t, 0, 0, t->frame_g.width, t->frame_g.height, False); if (HAS_MOUSE_FOCUS(t) || HAS_SLOPPY_FOCUS(t)) { XWarpPointer(dpy, None, Scr.Root, 0, 0, 0, 0, 2,2); } } } UngrabEm(GRAB_NORMAL); if (t->Desk == Scr.CurrentDesk) { MoveFocus(t->w, t, FocusByMouse, do_not_warp, 0); } return; }
/***************************************************************************** * * Builtin which determines if the button press was a click or double click... * ****************************************************************************/ void ComplexFunction(XEvent * eventp, Window w, FvwmWindow * tmp_win, unsigned long context, char *action, int *Module) { char type = MOTION; char c; MenuItem *mi; Bool Persist = False; Bool HaveDoubleClick = False; Bool NeedsTarget = False; char *arguments[10], *junk, *taction; int x, y, i; XEvent d, *ev; MenuRoot *mr; extern Bool desperate; mr = FindPopup(action); if (mr == NULL) { if (!desperate) fvwm_msg(ERR, "ComplexFunction", "No such function %s", action); return; } desperate = 0; /* Get the argument list */ /* First entry in action is the function-name, ignore it */ action = GetNextToken(action, &junk); if (junk != NULL) free(junk); for (i = 0; i < 10; i++) action = GetNextToken(action, &arguments[i]); /* These built-ins require a selected window * The function code is >= 100 and < 1000 * F_RESIZE * F_MOVE * F_ICONIFY * F_RAISE * F_LOWER * F_DESTROY * F_DELETE * F_STICK * F_RAISELOWER * F_MAXIMIZE * F_FOCUS * * These do not: * The function code is < 100 * F_NOP * F_TITLE * F_BEEP * F_SCROLL * F_MOVECURSOR * F_RESTART * F_EXEC * F_REFRESH * F_GOTO_PAGE * F_TOGGLE_PAGE * F_CIRCULATE_UP * F_CIRCULATE_DOWN * F_WARP * F_DESK * F_MODULE * F_POPUP * F_QUIT * F_WINDOWLIST * F_FUNCTION * F_SEND_WINDOW_LIST */ ev = eventp; /* In case we want to perform an action on a button press, we * need to fool other routines */ if (eventp->type == ButtonPress) eventp->type = ButtonRelease; mi = mr->first; while (mi != NULL) { /* make lower case */ c = *(mi->item); if ((mi->func_type >= 100) && (mi->func_type < 1000)) NeedsTarget = True; if (isupper(c)) c = tolower(c); if (c == DOUBLE_CLICK) { HaveDoubleClick = True; Persist = True; } else if (c == IMMEDIATE) { if (tmp_win) w = tmp_win->frame; else w = None; taction = expand(mi->action, arguments, tmp_win); ExecuteFunction(taction, tmp_win, eventp, context, -2); free(taction); } else Persist = True; mi = mi->next; } if (!Persist) { for (i = 0; i < 10; i++) if (arguments[i] != NULL) free(arguments[i]); return; } /* Only defer execution if there is a possibility of needing * a window to operate on */ if (NeedsTarget) { if (DeferExecution (eventp, &w, &tmp_win, &context, SELECT, ButtonPress)) { WaitForButtonsUp(); for (i = 0; i < 10; i++) if (arguments[i] != NULL) free(arguments[i]); return; } } if (!GrabEm(SELECT)) { XBell(dpy, Scr.screen); for (i = 0; i < 10; i++) if (arguments[i] != NULL) free(arguments[i]); return; } XQueryPointer(dpy, Scr.Root, &JunkRoot, &JunkChild, &x, &y, &JunkX, &JunkY, &JunkMask); /* Wait and see if we have a click, or a move */ /* wait 100 msec, see if the user releases the button */ if (IsClick(x, y, ButtonReleaseMask, &d)) { ev = &d; type = CLICK; } /* If it was a click, wait to see if its a double click */ if ((HaveDoubleClick) && (type == CLICK) && (IsClick(x, y, ButtonPressMask, &d))) { type = ONE_AND_A_HALF_CLICKS; ev = &d; } if ((HaveDoubleClick) && (type == ONE_AND_A_HALF_CLICKS) && (IsClick(x, y, ButtonReleaseMask, &d))) { type = DOUBLE_CLICK; ev = &d; } /* some functions operate on button release instead of * presses. These gets really weird for complex functions ... */ if (ev->type == ButtonPress) ev->type = ButtonRelease; mi = mr->first; while (mi != NULL) { /* make lower case */ c = *(mi->item); if (isupper(c)) c = tolower(c); if (c == type) { if (tmp_win) w = tmp_win->frame; else w = None; taction = expand(mi->action, arguments, tmp_win); ExecuteFunction(taction, tmp_win, ev, context, -2); free(taction); } mi = mi->next; } WaitForButtonsUp(); UngrabEm(); for (i = 0; i < 10; i++) if (arguments[i] != NULL) free(arguments[i]); }
/**************************************************************************** * * Initiates a menu pop-up * * Style = 1 = sticky menu, stays up on initial button release. * Style = 0 = transient menu, drops on initial release. ***************************************************************************/ int do_menu(MenuRoot * menu, int style) { int prevStashedX = 0, prevStashedY = 0; MenuRoot *PrevActiveMenu = 0; MenuItem *PrevActiveItem = 0; int retval = MENU_NOP; int x, y; Time t0; extern Time lastTimestamp; int PrevMenuX = PrevActiveMenuX; /* this condition could get ugly */ if (menu->in_use) return MENU_ERROR; /* In case we wind up with a move from a menu which is * from a window border, we'll return to here to start * the move */ XQueryPointer(dpy, Scr.Root, &JunkRoot, &JunkChild, &x, &y, &JunkX, &JunkY, &JunkMask); if (menu_on) { prevStashedX = Stashed_X; prevStashedY = Stashed_Y; PrevActiveMenu = ActiveMenu; PrevActiveItem = ActiveItem; if (ActiveMenu) x = Stashed_X + ActiveMenu->width - 3; if (ActiveItem) y = ActiveItem->y_offset + MenuY; } else { mouse_moved = 0; t0 = lastTimestamp; if (!GrabEm(MENU)) { XBell(dpy, Scr.screen); return MENU_DONE; } x += 2; } if (PopUpMenu(menu, x, y)) { retval = UpdateMenu(style); } else XBell(dpy, Scr.screen); ActiveMenu = PrevActiveMenu; ActiveItem = PrevActiveItem; if ((ActiveItem) && (menu_on)) ActiveItem->state = 1; Stashed_X = prevStashedX; Stashed_Y = prevStashedY; if (!menu_on) { UngrabEm(); WaitForButtonsUp(); } if (((lastTimestamp - t0) < 3 * Scr.ClickTime) && (mouse_moved == 0)) menu_aborted = 1; else menu_aborted = 0; PrevActiveMenuX = PrevMenuX; return retval; }
static void execute_complex_function( cond_rc_t *cond_rc, const exec_context_t *exc, char *action, Bool *desperate, Bool has_ref_window_moved) { cond_rc_t tmp_rc; cfunc_action_t type = CF_MOTION; char c; FunctionItem *fi; Bool Persist = False; Bool HaveDoubleClick = False; Bool HaveHold = False; Bool NeedsTarget = False; Bool ImmediateNeedsTarget = False; int do_allow_unmanaged = FUNC_ALLOW_UNMANAGED; int do_allow_unmanaged_immediate = FUNC_ALLOW_UNMANAGED; char *arguments[11], *taction; char *func_name; int x, y ,i; XEvent d; FvwmFunction *func; static int depth = 0; const exec_context_t *exc2; exec_context_changes_t ecc; exec_context_change_mask_t mask; int trigger_evtype; int button; XEvent *te; if (cond_rc == NULL) { condrc_init(&tmp_rc); cond_rc = &tmp_rc; } cond_rc->rc = COND_RC_OK; mask = 0; d.type = 0; ecc.w.fw = exc->w.fw; ecc.w.w = exc->w.w; ecc.w.wcontext = exc->w.wcontext; /* find_complex_function expects a token, not just a quoted string */ func_name = PeekToken(action, &taction); if (!func_name) { return; } func = find_complex_function(func_name); if (func == NULL) { if (*desperate == 0) { fvwm_msg( ERR, "ComplexFunction", "No such function %s", action); } return; } if (!depth) { Scr.flags.is_executing_complex_function = 1; } depth++; *desperate = 0; /* duplicate the whole argument list for use as '$*' */ if (taction) { arguments[0] = safestrdup(taction); /* strip trailing newline */ if (arguments[0][0]) { int l= strlen(arguments[0]); if (arguments[0][l - 1] == '\n') { arguments[0][l - 1] = 0; } } /* Get the argument list */ for (i = 1; i < 11; i++) { taction = GetNextToken(taction, &arguments[i]); } } else { for (i = 0; i < 11; i++) { arguments[i] = NULL; } } /* In case we want to perform an action on a button press, we * need to fool other routines */ te = exc->x.elast; if (te->type == ButtonPress) { trigger_evtype = ButtonRelease; } else { trigger_evtype = te->type; } func->use_depth++; for (fi = func->first_item; fi != NULL; fi = fi->next_item) { if (fi->flags & FUNC_NEEDS_WINDOW) { NeedsTarget = True; do_allow_unmanaged &= fi->flags; if (fi->condition == CF_IMMEDIATE) { do_allow_unmanaged_immediate &= fi->flags; ImmediateNeedsTarget = True; break; } } } if (ImmediateNeedsTarget) { if (DeferExecution( &ecc, &mask, CRS_SELECT, trigger_evtype, do_allow_unmanaged_immediate)) { func->use_depth--; __cf_cleanup(&depth, arguments, cond_rc); return; } NeedsTarget = False; } else { ecc.w.w = (ecc.w.fw) ? FW_W_FRAME(ecc.w.fw) : None; mask |= ECC_W; } /* we have to grab buttons before executing immediate actions because * these actions can move the window away from the pointer so that a * button release would go to the application below. */ if (!GrabEm(CRS_NONE, GRAB_NORMAL)) { func->use_depth--; fvwm_msg( ERR, "ComplexFunction", "Grab failed in function %s," " unable to execute immediate action", action); __cf_cleanup(&depth, arguments, cond_rc); return; } exc2 = exc_clone_context(exc, &ecc, mask); __run_complex_function_items( cond_rc, CF_IMMEDIATE, func, exc2, arguments, has_ref_window_moved); exc_destroy_context(exc2); for (fi = func->first_item; fi != NULL && cond_rc->break_levels == 0; fi = fi->next_item) { /* c is already lowercase here */ c = fi->condition; switch (c) { case CF_IMMEDIATE: break; case CF_DOUBLE_CLICK: HaveDoubleClick = True; Persist = True; break; case CF_HOLD: HaveHold = True; Persist = True; break; default: Persist = True; break; } } if (!Persist || cond_rc->break_levels != 0) { func->use_depth--; __cf_cleanup(&depth, arguments, cond_rc); UngrabEm(GRAB_NORMAL); return; } /* Only defer execution if there is a possibility of needing * a window to operate on */ if (NeedsTarget) { if (DeferExecution( &ecc, &mask, CRS_SELECT, trigger_evtype, do_allow_unmanaged)) { func->use_depth--; __cf_cleanup(&depth, arguments, cond_rc); UngrabEm(GRAB_NORMAL); return; } } te = (mask & ECC_ETRIGGER) ? ecc.x.etrigger : exc->x.elast; switch (te->xany.type) { case ButtonPress: case ButtonRelease: x = te->xbutton.x_root; y = te->xbutton.y_root; button = te->xbutton.button; /* Take the click which started this fuction off the * Event queue. -DDN- Dan D Niles [email protected] */ FCheckMaskEvent(dpy, ButtonPressMask, &d); break; default: if (FQueryPointer( dpy, Scr.Root, &JunkRoot, &JunkChild, &x, &y, &JunkX, &JunkY, &JunkMask) == False) { /* pointer is on a different screen */ x = 0; y = 0; } button = 0; break; } /* Wait and see if we have a click, or a move */ /* wait forever, see if the user releases the button */ type = CheckActionType(x, y, &d, HaveHold, True, &button); if (type == CF_CLICK) { int button2; /* If it was a click, wait to see if its a double click */ if (HaveDoubleClick) { type = CheckActionType( x, y, &d, True, False, &button2); switch (type) { case CF_HOLD: case CF_MOTION: case CF_CLICK: if (button == button2) { type = CF_DOUBLE_CLICK; } else { type = CF_CLICK; } break; case CF_TIMEOUT: type = CF_CLICK; break; default: /* can't happen */ break; } } } else if (type == CF_TIMEOUT) { type = CF_HOLD; } /* some functions operate on button release instead of presses. These * gets really weird for complex functions ... */ if (d.type == ButtonPress) { d.type = ButtonRelease; if (d.xbutton.button > 0 && d.xbutton.button <= NUMBER_OF_MOUSE_BUTTONS) { d.xbutton.state &= (~(Button1Mask >> (d.xbutton.button - 1))); }
/* * Defer the execution of a function to the next button press if the context is * C_ROOT * * Inputs: * cursor - the cursor to display while waiting */ static Bool DeferExecution( exec_context_changes_t *ret_ecc, exec_context_change_mask_t *ret_mask, cursor_t cursor, int trigger_evtype, int do_allow_unmanaged) { int done; int finished = 0; int just_waiting_for_finish = 0; Window dummy; Window original_w; static XEvent e; Window w; int wcontext; FvwmWindow *fw; int FinishEvent; fw = ret_ecc->w.fw; w = ret_ecc->w.w; original_w = w; wcontext = ret_ecc->w.wcontext; FinishEvent = ((fw != NULL) ? ButtonRelease : ButtonPress); if (wcontext == C_UNMANAGED && do_allow_unmanaged) { return False; } if (wcontext != C_ROOT && wcontext != C_NO_CONTEXT && fw != NULL && wcontext != C_EWMH_DESKTOP) { if (FinishEvent == ButtonPress || (FinishEvent == ButtonRelease && trigger_evtype != ButtonPress)) { return False; } else if (FinishEvent == ButtonRelease) { /* We are only waiting until the user releases the * button. Do not change the cursor. */ cursor = CRS_NONE; just_waiting_for_finish = 1; } } if (Scr.flags.are_functions_silent) { return True; } if (!GrabEm(cursor, GRAB_NORMAL)) { XBell(dpy, 0); return True; } MyXGrabKeyboard(dpy); while (!finished) { done = 0; /* block until there is an event */ FMaskEvent( dpy, ButtonPressMask | ButtonReleaseMask | ExposureMask | KeyPressMask | VisibilityChangeMask | ButtonMotionMask | PointerMotionMask /* | EnterWindowMask | LeaveWindowMask*/, &e); if (e.type == KeyPress) { KeySym keysym = XLookupKeysym(&e.xkey, 0); if (keysym == XK_Escape) { ret_ecc->x.etrigger = &e; *ret_mask |= ECC_ETRIGGER; UngrabEm(GRAB_NORMAL); MyXUngrabKeyboard(dpy); return True; } Keyboard_shortcuts(&e, NULL, NULL, NULL, FinishEvent); } if (e.type == FinishEvent) { finished = 1; } switch (e.type) { case KeyPress: case ButtonPress: if (e.type != FinishEvent) { original_w = e.xany.window; } done = 1; break; case ButtonRelease: done = 1; break; default: break; } if (!done) { dispatch_event(&e); } } MyXUngrabKeyboard(dpy); UngrabEm(GRAB_NORMAL); if (just_waiting_for_finish) { return False; } w = e.xany.window; ret_ecc->x.etrigger = &e; *ret_mask |= ECC_ETRIGGER | ECC_W | ECC_WCONTEXT; if ((w == Scr.Root || w == Scr.NoFocusWin) && e.xbutton.subwindow != None) { w = e.xbutton.subwindow; e.xany.window = w; } if (w == Scr.Root || IS_EWMH_DESKTOP(w)) { ret_ecc->w.w = w; ret_ecc->w.wcontext = C_ROOT; XBell(dpy, 0); return True; } *ret_mask |= ECC_FW; if (XFindContext(dpy, w, FvwmContext, (caddr_t *)&fw) == XCNOENT) { ret_ecc->w.fw = NULL; ret_ecc->w.w = w; ret_ecc->w.wcontext = C_ROOT; XBell(dpy, 0); return (True); } if (w == FW_W_PARENT(fw)) { w = FW_W(fw); } if (original_w == FW_W_PARENT(fw)) { original_w = FW_W(fw); } /* this ugly mess attempts to ensure that the release and press * are in the same window. */ if (w != original_w && original_w != Scr.Root && original_w != None && original_w != Scr.NoFocusWin && !IS_EWMH_DESKTOP(original_w)) { if (w != FW_W_FRAME(fw) || original_w != FW_W(fw)) { ret_ecc->w.fw = fw; ret_ecc->w.w = w; ret_ecc->w.wcontext = C_ROOT; XBell(dpy, 0); return True; } } if (IS_EWMH_DESKTOP(FW_W(fw))) { ret_ecc->w.fw = fw; ret_ecc->w.w = w; ret_ecc->w.wcontext = C_ROOT; XBell(dpy, 0); return True; } wcontext = GetContext(NULL, fw, &e, &dummy); ret_ecc->w.fw = fw; ret_ecc->w.w = w; ret_ecc->w.wcontext = C_ROOT; return False; }
void executeModule(XEvent * eventp, Window w, FvwmWindow * tmp_win, unsigned long context, char *action, int *Module) { int fvwm_to_app[2], app_to_fvwm[2]; int i, val, nargs = 0; char *cptr; char *args[20]; char *arg1 = NULL; char arg2[20]; char arg3[20]; char arg5[20]; char arg6[20]; extern char *ModulePath; extern char *fvwm_file; Window win; if (eventp->type != KeyPress) UngrabEm(); if (action == NULL) return; if (tmp_win) win = tmp_win->w; else win = None; /* If we execute a module, don't wait for buttons to come up, * that way, a pop-up menu could be implemented */ *Module = 0; action = GetNextToken(action, &cptr); arg1 = findIconFile(cptr, ModulePath, X_OK); if (arg1 == NULL) { if (cptr != NULL) { fvwm_msg(ERR, "executeModule", "No such module %s%s", ModulePath, cptr); free(cptr); } return; } /* Look for an available pipe slot */ for (i = 0; (i < npipes) && (writePipes[i] >= 0); ++i); if (i >= npipes) { fvwm_msg(ERR, "executeModule", "Too many Accessories!"); if (cptr != NULL) free(cptr); return; } /* I want one-ended pipes, so I open two two-ended pipes, * and close one end of each. I need one ended pipes so that * I can detect when the module crashes/malfunctions */ if (pipe(fvwm_to_app) != 0) { fvwm_msg(ERR, "executeModule", "Failed to open pipe"); return; } if (pipe(app_to_fvwm) != 0) { fvwm_msg(ERR, "executeModule", "Failed to open pipe2"); if (cptr != NULL) free(cptr); close(fvwm_to_app[0]); close(fvwm_to_app[1]); return; } pipeName[i] = stripcpy(cptr); sprintf(arg2, "%d", app_to_fvwm[1]); sprintf(arg3, "%d", fvwm_to_app[0]); sprintf(arg5, "%lx", (unsigned long) win); sprintf(arg6, "%lx", (unsigned long) context); args[0] = arg1; args[1] = arg2; args[2] = arg3; if (fvwm_file != NULL) args[3] = fvwm_file; else args[3] = "none"; args[4] = arg5; args[5] = arg6; nargs = 6; while ((action != NULL) && (nargs < 20) && (strlen(args[nargs - 1]) > 0)) { args[nargs] = 0; action = GetNextToken(action, &args[nargs]); nargs++; } if (strlen(args[nargs - 1]) <= 0) { nargs--; if (args[nargs] != NULL) free(args[nargs]); } args[nargs] = 0; /* Try vfork instead of fork. The man page says that vfork is better! */ /* Also, had to change exit to _exit() */ /* Not everyone has vfork! */ val = fork(); if (val > 0) { /* This fork remains running fvwm */ /* close appropriate descriptors from each pipe so * that fvwm will be able to tell when the app dies */ close(app_to_fvwm[1]); close(fvwm_to_app[0]); /* add these pipes to fvwm's active pipe list */ writePipes[i] = fvwm_to_app[1]; readPipes[i] = app_to_fvwm[0]; pipeOn[i] = -1; PipeMask[i] = MAX_MASK; free(arg1); pipeQueue[i] = NULL; /* make the PositiveWrite pipe non-blocking. Don't want to jam up fvwm because of an uncooperative module */ fcntl(writePipes[i], F_SETFL, O_NDELAY); /* Mark the pipes close-on exec so other programs * won`t inherit them */ if (fcntl(readPipes[i], F_SETFD, 1) == -1) fvwm_msg(ERR, "executeModule", "module close-on-exec failed"); if (fcntl(writePipes[i], F_SETFD, 1) == -1) fvwm_msg(ERR, "executeModule", "module close-on-exec failed"); for (i = 6; i < nargs; i++) { if (args[i] != 0) free(args[i]); } if (cptr != NULL) free(cptr); } else if (val == 0) { /* this is the child */ /* this fork execs the module */ close(fvwm_to_app[1]); close(app_to_fvwm[0]); execvp(arg1, args); fvwm_msg(ERR, "executeModule", "Execution of module failed: %s", arg1); perror(""); close(app_to_fvwm[1]); close(fvwm_to_app[0]); exit(1); } else { fvwm_msg(ERR, "executeModule", "Fork failed"); free(arg1); } return; }
void InteractiveMove(Window *win, FvwmWindow *tmp_win, int *FinalX, int *FinalY, XEvent *eventp) { extern int Stashed_X, Stashed_Y; int origDragX,origDragY,DragX, DragY, DragWidth, DragHeight; int XOffset, YOffset; Window w; Bool opaque_move = False; #ifndef NO_PAGER extern Bool pagerOn; #endif InstallRootColormap(); if (menuFromFrameOrWindowOrTitlebar) { /* warp the pointer to the cursor position from before menu appeared*/ XWarpPointer(dpy, None, Scr.Root, 0, 0, 0, 0, Stashed_X,Stashed_Y); XFlush(dpy); } DragX = eventp->xbutton.x_root; DragY = eventp->xbutton.y_root; /* If this is left commented out, then the move starts from the button press * location instead of the current location, which seems to be an * improvement */ /* XQueryPointer(dpy, Scr.Root, &JunkRoot, &JunkChild, &DragX, &DragY, &JunkX, &JunkY, &JunkMask);*/ if(!GrabEm(MOVE)) { XBell(dpy,Scr.screen); return; } #ifndef NO_PAGER pagerOn = False; #endif w = tmp_win->frame; if(tmp_win->flags & ICONIFIED) if(tmp_win->icon_pixmap_w != None) { XUnmapWindow(dpy,tmp_win->icon_w); w = tmp_win->icon_pixmap_w; } else w = tmp_win->icon_w; *win = w; XGetGeometry(dpy, w, &JunkRoot, &origDragX, &origDragY, (unsigned int *)&DragWidth, (unsigned int *)&DragHeight, &JunkBW, &JunkDepth); if(DragWidth*DragHeight < (Scr.OpaqueSize*Scr.MyDisplayWidth*Scr.MyDisplayHeight)/100) opaque_move = True; else XGrabServer(dpy); if((!opaque_move)&&(tmp_win->flags & ICONIFIED)) XUnmapWindow(dpy,w); DragWidth += JunkBW; DragHeight+= JunkBW; XOffset = origDragX - DragX; YOffset = origDragY - DragY; XMapRaised(dpy,Scr.SizeWindow); moveLoop(tmp_win, XOffset,YOffset,DragWidth,DragHeight, FinalX,FinalY, opaque_move,False); XUnmapWindow(dpy,Scr.SizeWindow); UninstallRootColormap(); if(!opaque_move) XUngrabServer(dpy); UngrabEm(); #ifndef NO_PAGER pagerOn = True; #endif }
/* * * Moves focus to specified window; only to be called bay Focus and FlipFocus * */ static void __activate_window_by_command( F_CMD_ARGS, int is_focus_by_flip_focus_cmd) { int cx; int cy; Bool do_not_warp; sftfwin_args_t sf_args; FvwmWindow * const fw = exc->w.fw; memset(&sf_args, 0, sizeof(sf_args)); sf_args.do_allow_force_broadcast = 1; sf_args.is_focus_by_flip_focus_cmd = is_focus_by_flip_focus_cmd; sf_args.set_by = FOCUS_SET_BY_FUNCTION; sf_args.client_entered = 0; if (fw == NULL || !FP_DO_FOCUS_BY_FUNCTION(FW_FOCUS_POLICY(fw))) { UngrabEm(GRAB_NORMAL); if (fw) { /* give the window a chance to take the focus itself */ sf_args.do_forbid_warp = 1; sf_args.do_force = 0; set_focus_to_fwin(FW_W(fw), fw, &sf_args); } return; } do_not_warp = StrEquals(PeekToken(action, NULL), "NoWarp"); if (!do_not_warp) { if (fw->Desk != Scr.CurrentDesk) { goto_desk(fw->Desk); } if (IS_ICONIFIED(fw)) { rectangle g; Bool rc; rc = get_visible_icon_title_geometry(fw, &g); if (rc == False) { get_visible_icon_picture_geometry(fw, &g); } cx = g.x + g.width / 2; cy = g.y + g.height / 2; } else { cx = fw->g.frame.x + fw->g.frame.width/2; cy = fw->g.frame.y + fw->g.frame.height/2; } if ( cx < 0 || cx >= Scr.MyDisplayWidth || cy < 0 || cy >= Scr.MyDisplayHeight) { int dx; int dy; dx = ((cx + Scr.Vx) / Scr.MyDisplayWidth) * Scr.MyDisplayWidth; dy = ((cy + Scr.Vy) / Scr.MyDisplayHeight) * Scr.MyDisplayHeight; MoveViewport(dx, dy, True); } #if 0 /* can not happen */ /* If the window is still not visible, make it visible! */ if (fw->g.frame.x + fw->g.frame.width < 0 || fw->g.frame.y + fw->g.frame.height < 0 || fw->g.frame.x >= Scr.MyDisplayWidth || fw->g.frame.y >= Scr.MyDisplayHeight) { frame_setup_window( fw, 0, 0, fw->g.frame.width, fw->g.frame.height, False); if ( FP_DO_WARP_POINTER_ON_FOCUS_FUNC( FW_FOCUS_POLICY(fw))) { FWarpPointerUpdateEvpos( exc->x.elast, dpy, None, Scr.Root, 0, 0, 0, 0, 2, 2); } } #endif } UngrabEm(GRAB_NORMAL); if (fw->Desk == Scr.CurrentDesk) { FvwmWindow *sf; sf = get_focus_window(); sf_args.do_forbid_warp = !!do_not_warp; sf_args.do_force = 0; sf_args.client_entered = 0; set_focus_to_fwin(FW_W(fw), fw, &sf_args); if (sf != get_focus_window()) { /* Ignore EnterNotify event while we are waiting for * this window to be focused. */ Scr.focus_in_pending_window = sf; } } return; }