void ProgressMenuAppear(Window *window) { MenuAppear(window); ShowMainWindowRow(0, "Progress", ""); ShowMainWindowRow(1, "Level", UpdateLevelText()); ShowMainWindowRow(2, "XP", UpdateXPText()); ShowMainWindowRow(3, "Next XP", UpdateNextXPText()); ShowMainWindowRow(4, "Gold", UpdateGoldText()); ShowMainWindowRow(5, "Escapes", UpdateEscapeText()); }
void EndMenuAppear(Window *window) { MenuAppear(window); if(characterData.stats.currentHealth <= 0) ShowMainWindowRow(0, "You lose", ""); else ShowMainWindowRow(0, "You win", ""); ShowMainWindowRow(1, "Floor", UpdateFloorText()); ShowMainWindowRow(2, "Level", UpdateLevelText()); ShowMainWindowRow(3, "Gold", UpdateGoldText()); ShowMainWindowRow(4, "Escapes", UpdateEscapeText()); }
void DrawMainItemShopWindow(void) { ShowAllItemCounts(); ShowMainWindowRow(0, "Gold", UpdateGoldText()); }
void ForceGold(void) { GrantGold(100); ShowMainWindowRow(4, "Gold", UpdateGoldText()); }
void DrawMainStatShopWindow(void) { ShowMainWindowRow(0, "Gold", UpdateGoldText()); ShowMainWindowRow(1, "Stat Point", UpdateStatCostText()); }