Exemplo n.º 1
0
void ProgressMenuAppear(Window *window)
{
	MenuAppear(window);
	ShowMainWindowRow(0, "Progress", "");	
	ShowMainWindowRow(1, "Level", UpdateLevelText());
	ShowMainWindowRow(2, "XP", UpdateXPText());
	ShowMainWindowRow(3, "Next XP", UpdateNextXPText());
	ShowMainWindowRow(4, "Gold", UpdateGoldText());
	ShowMainWindowRow(5, "Escapes", UpdateEscapeText());
}
Exemplo n.º 2
0
void EndMenuAppear(Window *window)
{
	MenuAppear(window);
	if(characterData.stats.currentHealth <= 0)
		ShowMainWindowRow(0, "You lose", "");
	else
		ShowMainWindowRow(0, "You win", "");
	ShowMainWindowRow(1, "Floor", UpdateFloorText());
	ShowMainWindowRow(2, "Level", UpdateLevelText());
	ShowMainWindowRow(3, "Gold", UpdateGoldText());
	ShowMainWindowRow(4, "Escapes", UpdateEscapeText());
}
Exemplo n.º 3
0
void DrawMainItemShopWindow(void)
{
	ShowAllItemCounts();
	ShowMainWindowRow(0, "Gold", UpdateGoldText());
}
Exemplo n.º 4
0
void ForceGold(void)
{
	GrantGold(100);
	ShowMainWindowRow(4, "Gold", UpdateGoldText());
}
Exemplo n.º 5
0
void DrawMainStatShopWindow(void)
{
	ShowMainWindowRow(0, "Gold", UpdateGoldText());
	ShowMainWindowRow(1, "Stat Point", UpdateStatCostText());
}