Exemple #1
0
static void ConnectLeftDegenerate( TESStesselator *tess,
								  ActiveRegion *regUp, TESSvertex *vEvent )
/*
* The event vertex lies exacty on an already-processed edge or vertex.
* Adding the new vertex involves splicing it into the already-processed
* part of the mesh.
*/
{
	TESShalfEdge *e, *eTopLeft, *eTopRight, *eLast;
	ActiveRegion *reg;

	e = regUp->eUp;
	if( VertEq( e->Org, vEvent )) {
		/* e->Org is an unprocessed vertex - just combine them, and wait
		* for e->Org to be pulled from the queue
		*/
		assert( TOLERANCE_NONZERO );
		SpliceMergeVertices( tess, e, vEvent->anEdge );
		return;
	}

	if( ! VertEq( e->Dst, vEvent )) {
		/* General case -- splice vEvent into edge e which passes through it */
		if (tessMeshSplitEdge( tess->mesh, e->Sym ) == NULL) longjmp(tess->env,1);
		if( regUp->fixUpperEdge ) {
			/* This edge was fixable -- delete unused portion of original edge */
			if ( !tessMeshDelete( tess->mesh, e->Onext ) ) longjmp(tess->env,1);
			regUp->fixUpperEdge = FALSE;
		}
		if ( !tessMeshSplice( tess->mesh, vEvent->anEdge, e ) ) longjmp(tess->env,1);
		SweepEvent( tess, vEvent );	/* recurse */
		return;
	}

	/* vEvent coincides with e->Dst, which has already been processed.
	* Splice in the additional right-going edges.
	*/
	assert( TOLERANCE_NONZERO );
	regUp = TopRightRegion( regUp );
	reg = RegionBelow( regUp );
	eTopRight = reg->eUp->Sym;
	eTopLeft = eLast = eTopRight->Onext;
	if( reg->fixUpperEdge ) {
		/* Here e->Dst has only a single fixable edge going right.
		* We can delete it since now we have some real right-going edges.
		*/
		assert( eTopLeft != eTopRight );   /* there are some left edges too */
		DeleteRegion( tess, reg );
		if ( !tessMeshDelete( tess->mesh, eTopRight ) ) longjmp(tess->env,1);
		eTopRight = eTopLeft->Oprev;
	}
	if ( !tessMeshSplice( tess->mesh, vEvent->anEdge, eTopRight ) ) longjmp(tess->env,1);
	if( ! EdgeGoesLeft( eTopLeft )) {
		/* e->Dst had no left-going edges -- indicate this to AddRightEdges() */
		eTopLeft = NULL;
	}
	AddRightEdges( tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE );
}
Exemple #2
0
static void RemoveDegenerateEdges( TESStesselator *tess )
/*
* Remove zero-length edges, and contours with fewer than 3 vertices.
*/
{
	TESShalfEdge *e, *eNext, *eLnext;
	TESShalfEdge *eHead = &tess->mesh->eHead;

	/*LINTED*/
	for( e = eHead->next; e != eHead; e = eNext ) {
		eNext = e->next;
		eLnext = e->Lnext;

		if( VertEq( e->Org, e->Dst ) && e->Lnext->Lnext != e ) {
			/* Zero-length edge, contour has at least 3 edges */

			SpliceMergeVertices( tess, eLnext, e );	/* deletes e->Org */
			if ( !tessMeshDelete( tess->mesh, e ) ) longjmp(tess->env,1); /* e is a self-loop */
			e = eLnext;
			eLnext = e->Lnext;
		}
		if( eLnext->Lnext == e ) {
			/* Degenerate contour (one or two edges) */

			if( eLnext != e ) {
				if( eLnext == eNext || eLnext == eNext->Sym ) { eNext = eNext->next; }
				if ( !tessMeshDelete( tess->mesh, eLnext ) ) longjmp(tess->env,1);
			}
			if( e == eNext || e == eNext->Sym ) { eNext = eNext->next; }
			if ( !tessMeshDelete( tess->mesh, e ) ) longjmp(tess->env,1);
		}
	}
}
Exemple #3
0
static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp )
/*
 * Check the upper and lower edge of "regUp", to make sure that the
 * eUp->Org is above eLo, or eLo->Org is below eUp (depending on which
 * origin is leftmost).
 *
 * The main purpose is to splice right-going edges with the same
 * dest vertex and nearly identical slopes (ie. we can't distinguish
 * the slopes numerically).  However the splicing can also help us
 * to recover from numerical errors.  For example, suppose at one
 * point we checked eUp and eLo, and decided that eUp->Org is barely
 * above eLo.  Then later, we split eLo into two edges (eg. from
 * a splice operation like this one).  This can change the result of
 * our test so that now eUp->Org is incident to eLo, or barely below it.
 * We must correct this condition to maintain the dictionary invariants.
 *
 * One possibility is to check these edges for intersection again
 * (ie. CheckForIntersect).  This is what we do if possible.  However
 * CheckForIntersect requires that tess->event lies between eUp and eLo,
 * so that it has something to fall back on when the intersection
 * calculation gives us an unusable answer.  So, for those cases where
 * we can't check for intersection, this routine fixes the problem
 * by just splicing the offending vertex into the other edge.
 * This is a guaranteed solution, no matter how degenerate things get.
 * Basically this is a combinatorial solution to a numerical problem.
 */
{
  ActiveRegion *regLo = RegionBelow(regUp);
  GLUhalfEdge *eUp = regUp->eUp;
  GLUhalfEdge *eLo = regLo->eUp;

  if( VertLeq( eUp->Org, eLo->Org )) {
    if( EdgeSign( eLo->Dst, eUp->Org, eLo->Org ) > 0 ) return FALSE;

    /* eUp->Org appears to be below eLo */
    if( ! VertEq( eUp->Org, eLo->Org )) {
      /* Splice eUp->Org into eLo */
      if ( __gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
      if ( !__gl_meshSplice( eUp, eLo->Oprev ) ) longjmp(tess->env,1);
      regUp->dirty = regLo->dirty = TRUE;

    } else if( eUp->Org != eLo->Org ) {
      /* merge the two vertices, discarding eUp->Org */
      pqDelete( tess->pq, eUp->Org->pqHandle ); /* __gl_pqSortDelete */
      SpliceMergeVertices( tess, eLo->Oprev, eUp );
    }
  } else {
    if( EdgeSign( eUp->Dst, eLo->Org, eUp->Org ) < 0 ) return FALSE;

    /* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */
	regUp->dirty = TRUE;
	void* valid_ptr_check = RegionAbove(regUp);//->dirty  
	if ( valid_ptr_check ) {
		RegionAbove(regUp)->dirty = TRUE;  
	}  
    if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
    if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1);
  }
  return TRUE;
}
Exemple #4
0
int tessComputeInterior( TESStesselator *tess )
/*
* tessComputeInterior( tess ) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement
* into regions.  Each region is marked "inside" if it belongs
* to the polygon, according to the rule given by tess->windingRule.
* Each interior region is guaranteed be monotone.
*/
{
	TESSvertex *v, *vNext;

	/* Each vertex defines an event for our sweep line.  Start by inserting
	* all the vertices in a priority queue.  Events are processed in
	* lexicographic order, ie.
	*
	*	e1 < e2  iff  e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y)
	*/
	RemoveDegenerateEdges( tess );
	if ( !InitPriorityQ( tess ) ) return 0; /* if error */
	InitEdgeDict( tess );

	while( (v = (TESSvertex *)pqExtractMin( tess->pq )) != NULL ) {
		for( ;; ) {
			vNext = (TESSvertex *)pqMinimum( tess->pq );
			if( vNext == NULL || ! VertEq( vNext, v )) break;

			/* Merge together all vertices at exactly the same location.
			* This is more efficient than processing them one at a time,
			* simplifies the code (see ConnectLeftDegenerate), and is also
			* important for correct handling of certain degenerate cases.
			* For example, suppose there are two identical edges A and B
			* that belong to different contours (so without this code they would
			* be processed by separate sweep events).  Suppose another edge C
			* crosses A and B from above.  When A is processed, we split it
			* at its intersection point with C.  However this also splits C,
			* so when we insert B we may compute a slightly different
			* intersection point.  This might leave two edges with a small
			* gap between them.  This kind of error is especially obvious
			* when using boundary extraction (TESS_BOUNDARY_ONLY).
			*/
			vNext = (TESSvertex *)pqExtractMin( tess->pq );
			SpliceMergeVertices( tess, v->anEdge, vNext->anEdge );
		}
		SweepEvent( tess, v );
	}

	/* Set tess->event for debugging purposes */
	tess->event = ((ActiveRegion *) dictKey( dictMin( tess->dict )))->eUp->Org;
	DebugEvent( tess );
	DoneEdgeDict( tess );
	DonePriorityQ( tess );

	if ( !RemoveDegenerateFaces( tess, tess->mesh ) ) return 0;
	tessMeshCheckMesh( tess->mesh );

	return 1;
}
Exemple #5
0
static int CheckForLeftSplice( GLUtesselator *tess, ActiveRegion *regUp )
/*
 * Check the upper and lower edge of "regUp", to make sure that the
 * eUp->Dst is above eLo, or eLo->Dst is below eUp (depending on which
 * destination is rightmost).
 *
 * Theoretically, this should always be true.  However, splitting an edge
 * into two pieces can change the results of previous tests.  For example,
 * suppose at one point we checked eUp and eLo, and decided that eUp->Dst
 * is barely above eLo.  Then later, we split eLo into two edges (eg. from
 * a splice operation like this one).  This can change the result of
 * the test so that now eUp->Dst is incident to eLo, or barely below it.
 * We must correct this condition to maintain the dictionary invariants
 * (otherwise new edges might get inserted in the wrong place in the
 * dictionary, and bad stuff will happen).
 *
 * We fix the problem by just splicing the offending vertex into the
 * other edge.
 */
{
  ActiveRegion *regLo = RegionBelow(regUp);
  GLUhalfEdge *eUp = regUp->eUp;
  GLUhalfEdge *eLo = regLo->eUp;
  GLUhalfEdge *e;

  assert( ! VertEq( eUp->Dst, eLo->Dst ));

  if( VertLeq( eUp->Dst, eLo->Dst )) {
    if( EdgeSign( eUp->Dst, eLo->Dst, eUp->Org ) < 0 ) return FALSE;

    /* eLo->Dst is above eUp, so splice eLo->Dst into eUp */
	if ( RegionAbove(regUp) ) {
		RegionAbove(regUp)->dirty = TRUE;
	}  
	regUp->dirty = TRUE;
    e = __gl_meshSplitEdge( eUp );
    if (e == NULL) longjmp(tess->env,1);
    if ( !__gl_meshSplice( eLo->Sym, e ) ) longjmp(tess->env,1);
    e->Lface->inside = regUp->inside;
  } else {
    if( EdgeSign( eLo->Dst, eUp->Dst, eLo->Org ) > 0 ) return FALSE;

    /* eUp->Dst is below eLo, so splice eUp->Dst into eLo */
    regUp->dirty = regLo->dirty = TRUE;
    e = __gl_meshSplitEdge( eLo );
    if (e == NULL) longjmp(tess->env,1);
    if ( !__gl_meshSplice( eUp->Lnext, eLo->Sym ) ) longjmp(tess->env,1);
    e->Rface->inside = regUp->inside;
  }
  return TRUE;
}
Exemple #6
0
static void ConnectRightVertex( TESStesselator *tess, ActiveRegion *regUp,
							   TESShalfEdge *eBottomLeft )
/*
* Purpose: connect a "right" vertex vEvent (one where all edges go left)
* to the unprocessed portion of the mesh.  Since there are no right-going
* edges, two regions (one above vEvent and one below) are being merged
* into one.  "regUp" is the upper of these two regions.
*
* There are two reasons for doing this (adding a right-going edge):
*  - if the two regions being merged are "inside", we must add an edge
*    to keep them separated (the combined region would not be monotone).
*  - in any case, we must leave some record of vEvent in the dictionary,
*    so that we can merge vEvent with features that we have not seen yet.
*    For example, maybe there is a vertical edge which passes just to
*    the right of vEvent; we would like to splice vEvent into this edge.
*
* However, we don't want to connect vEvent to just any vertex.  We don''t
* want the new edge to cross any other edges; otherwise we will create
* intersection vertices even when the input data had no self-intersections.
* (This is a bad thing; if the user's input data has no intersections,
* we don't want to generate any false intersections ourselves.)
*
* Our eventual goal is to connect vEvent to the leftmost unprocessed
* vertex of the combined region (the union of regUp and regLo).
* But because of unseen vertices with all right-going edges, and also
* new vertices which may be created by edge intersections, we don''t
* know where that leftmost unprocessed vertex is.  In the meantime, we
* connect vEvent to the closest vertex of either chain, and mark the region
* as "fixUpperEdge".  This flag says to delete and reconnect this edge
* to the next processed vertex on the boundary of the combined region.
* Quite possibly the vertex we connected to will turn out to be the
* closest one, in which case we won''t need to make any changes.
*/
{
	TESShalfEdge *eNew;
	TESShalfEdge *eTopLeft = eBottomLeft->Onext;
	ActiveRegion *regLo = RegionBelow(regUp);
	TESShalfEdge *eUp = regUp->eUp;
	TESShalfEdge *eLo = regLo->eUp;
	int degenerate = FALSE;

	if( eUp->Dst != eLo->Dst ) {
		(void) CheckForIntersect( tess, regUp );
	}

	/* Possible new degeneracies: upper or lower edge of regUp may pass
	* through vEvent, or may coincide with new intersection vertex
	*/
	if( VertEq( eUp->Org, tess->event )) {
		if ( !tessMeshSplice( tess->mesh, eTopLeft->Oprev, eUp ) ) longjmp(tess->env,1);
		regUp = TopLeftRegion( tess, regUp );
		if (regUp == NULL) longjmp(tess->env,1);
		eTopLeft = RegionBelow( regUp )->eUp;
		FinishLeftRegions( tess, RegionBelow(regUp), regLo );
		degenerate = TRUE;
	}
	if( VertEq( eLo->Org, tess->event )) {
		if ( !tessMeshSplice( tess->mesh, eBottomLeft, eLo->Oprev ) ) longjmp(tess->env,1);
		eBottomLeft = FinishLeftRegions( tess, regLo, NULL );
		degenerate = TRUE;
	}
	if( degenerate ) {
		AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
		return;
	}

	/* Non-degenerate situation -- need to add a temporary, fixable edge.
	* Connect to the closer of eLo->Org, eUp->Org.
	*/
	if( VertLeq( eLo->Org, eUp->Org )) {
		eNew = eLo->Oprev;
	} else {
		eNew = eUp;
	}
	eNew = tessMeshConnect( tess->mesh, eBottomLeft->Lprev, eNew );
	if (eNew == NULL) longjmp(tess->env,1);

	/* Prevent cleanup, otherwise eNew might disappear before we've even
	* had a chance to mark it as a temporary edge.
	*/
	AddRightEdges( tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE );
	eNew->Sym->activeRegion->fixUpperEdge = TRUE;
	WalkDirtyRegions( tess, regUp );
}
Exemple #7
0
static int CheckForIntersect( TESStesselator *tess, ActiveRegion *regUp )
/*
* Check the upper and lower edges of the given region to see if
* they intersect.  If so, create the intersection and add it
* to the data structures.
*
* Returns TRUE if adding the new intersection resulted in a recursive
* call to AddRightEdges(); in this case all "dirty" regions have been
* checked for intersections, and possibly regUp has been deleted.
*/
{
	ActiveRegion *regLo = RegionBelow(regUp);
	TESShalfEdge *eUp = regUp->eUp;
	TESShalfEdge *eLo = regLo->eUp;
	TESSvertex *orgUp = eUp->Org;
	TESSvertex *orgLo = eLo->Org;
	TESSvertex *dstUp = eUp->Dst;
	TESSvertex *dstLo = eLo->Dst;
	TESSreal tMinUp, tMaxLo;
	TESSvertex isect, *orgMin;
	TESShalfEdge *e;

	assert( ! VertEq( dstLo, dstUp ));
	assert( EdgeSign( dstUp, tess->event, orgUp ) <= 0 );
	assert( EdgeSign( dstLo, tess->event, orgLo ) >= 0 );
	assert( orgUp != tess->event && orgLo != tess->event );
	assert( ! regUp->fixUpperEdge && ! regLo->fixUpperEdge );

	if( orgUp == orgLo ) return FALSE;	/* right endpoints are the same */

	tMinUp = MIN( orgUp->t, dstUp->t );
	tMaxLo = MAX( orgLo->t, dstLo->t );
	if( tMinUp > tMaxLo ) return FALSE;	/* t ranges do not overlap */

	if( VertLeq( orgUp, orgLo )) {
		if( EdgeSign( dstLo, orgUp, orgLo ) > 0 ) return FALSE;
	} else {
		if( EdgeSign( dstUp, orgLo, orgUp ) < 0 ) return FALSE;
	}

	/* At this point the edges intersect, at least marginally */
	DebugEvent( tess );

	tesedgeIntersect( dstUp, orgUp, dstLo, orgLo, &isect );
	/* The following properties are guaranteed: */
	assert( MIN( orgUp->t, dstUp->t ) <= isect.t );
	assert( isect.t <= MAX( orgLo->t, dstLo->t ));
	assert( MIN( dstLo->s, dstUp->s ) <= isect.s );
	assert( isect.s <= MAX( orgLo->s, orgUp->s ));

	if( VertLeq( &isect, tess->event )) {
		/* The intersection point lies slightly to the left of the sweep line,
		* so move it until it''s slightly to the right of the sweep line.
		* (If we had perfect numerical precision, this would never happen
		* in the first place).  The easiest and safest thing to do is
		* replace the intersection by tess->event.
		*/
		isect.s = tess->event->s;
		isect.t = tess->event->t;
	}
	/* Similarly, if the computed intersection lies to the right of the
	* rightmost origin (which should rarely happen), it can cause
	* unbelievable inefficiency on sufficiently degenerate inputs.
	* (If you have the test program, try running test54.d with the
	* "X zoom" option turned on).
	*/
	orgMin = VertLeq( orgUp, orgLo ) ? orgUp : orgLo;
	if( VertLeq( orgMin, &isect )) {
		isect.s = orgMin->s;
		isect.t = orgMin->t;
	}

	if( VertEq( &isect, orgUp ) || VertEq( &isect, orgLo )) {
		/* Easy case -- intersection at one of the right endpoints */
		(void) CheckForRightSplice( tess, regUp );
		return FALSE;
	}

	if(    (! VertEq( dstUp, tess->event )
		&& EdgeSign( dstUp, tess->event, &isect ) >= 0)
		|| (! VertEq( dstLo, tess->event )
		&& EdgeSign( dstLo, tess->event, &isect ) <= 0 ))
	{
		/* Very unusual -- the new upper or lower edge would pass on the
		* wrong side of the sweep event, or through it.  This can happen
		* due to very small numerical errors in the intersection calculation.
		*/
		if( dstLo == tess->event ) {
			/* Splice dstLo into eUp, and process the new region(s) */
			if (tessMeshSplitEdge( tess->mesh, eUp->Sym ) == NULL) longjmp(tess->env,1);
			if ( !tessMeshSplice( tess->mesh, eLo->Sym, eUp ) ) longjmp(tess->env,1);
			regUp = TopLeftRegion( tess, regUp );
			if (regUp == NULL) longjmp(tess->env,1);
			eUp = RegionBelow(regUp)->eUp;
			FinishLeftRegions( tess, RegionBelow(regUp), regLo );
			AddRightEdges( tess, regUp, eUp->Oprev, eUp, eUp, TRUE );
			return TRUE;
		}
		if( dstUp == tess->event ) {
			/* Splice dstUp into eLo, and process the new region(s) */
			if (tessMeshSplitEdge( tess->mesh, eLo->Sym ) == NULL) longjmp(tess->env,1);
			if ( !tessMeshSplice( tess->mesh, eUp->Lnext, eLo->Oprev ) ) longjmp(tess->env,1); 
			regLo = regUp;
			regUp = TopRightRegion( regUp );
			e = RegionBelow(regUp)->eUp->Rprev;
			regLo->eUp = eLo->Oprev;
			eLo = FinishLeftRegions( tess, regLo, NULL );
			AddRightEdges( tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE );
			return TRUE;
		}
		/* Special case: called from ConnectRightVertex.  If either
		* edge passes on the wrong side of tess->event, split it
		* (and wait for ConnectRightVertex to splice it appropriately).
		*/
		if( EdgeSign( dstUp, tess->event, &isect ) >= 0 ) {
			RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
			if (tessMeshSplitEdge( tess->mesh, eUp->Sym ) == NULL) longjmp(tess->env,1);
			eUp->Org->s = tess->event->s;
			eUp->Org->t = tess->event->t;
		}
		if( EdgeSign( dstLo, tess->event, &isect ) <= 0 ) {
			regUp->dirty = regLo->dirty = TRUE;
			if (tessMeshSplitEdge( tess->mesh, eLo->Sym ) == NULL) longjmp(tess->env,1);
			eLo->Org->s = tess->event->s;
			eLo->Org->t = tess->event->t;
		}
		/* leave the rest for ConnectRightVertex */
		return FALSE;
	}

	/* General case -- split both edges, splice into new vertex.
	* When we do the splice operation, the order of the arguments is
	* arbitrary as far as correctness goes.  However, when the operation
	* creates a new face, the work done is proportional to the size of
	* the new face.  We expect the faces in the processed part of
	* the mesh (ie. eUp->Lface) to be smaller than the faces in the
	* unprocessed original contours (which will be eLo->Oprev->Lface).
	*/
	if (tessMeshSplitEdge( tess->mesh, eUp->Sym ) == NULL) longjmp(tess->env,1);
	if (tessMeshSplitEdge( tess->mesh, eLo->Sym ) == NULL) longjmp(tess->env,1);
	if ( !tessMeshSplice( tess->mesh, eLo->Oprev, eUp ) ) longjmp(tess->env,1);
	eUp->Org->s = isect.s;
	eUp->Org->t = isect.t;
	eUp->Org->pqHandle = pqInsert( &tess->alloc, tess->pq, eUp->Org );
	if (eUp->Org->pqHandle == INV_HANDLE) {
		pqDeletePriorityQ( &tess->alloc, tess->pq );
		tess->pq = NULL;
		longjmp(tess->env,1);
	}
	GetIntersectData( tess, eUp->Org, orgUp, dstUp, orgLo, dstLo );
	RegionAbove(regUp)->dirty = regUp->dirty = regLo->dirty = TRUE;
	return FALSE;
}