void WI_End(void) { void WI_unloadData(void); NetSv_Intermission(IMF_END, 0, 0); WI_unloadData(); }
void WI_End (void) { WI_unloadData(); if(background) { I_FreeScreen(background); background = NULL; } }
void WI_End () { state = LeavingIntermission; WI_unloadData (); //Added by mc if (deathmatch) { bglobal.RemoveAllBots (consoleplayer != Net_Arbitrator); } }
void WI_initShowNextLoc () { state = ShowNextLoc; acceleratestage = 0; cnt = SHOWNEXTLOCDELAY * TICRATE; if (epsd != wbs->next_ep && gameinfo.gametype == GAME_Doom) { WI_unloadData (); epsd = wbs->next_ep; WI_loadData (); } WI_initAnimatedBack(); }
void WI_End(void) { void WI_unloadData(void); WI_unloadData(); }
void WI_End(void) { WI_unloadData(); }
void WI_End() { WI_unloadData(); I_FreeSurface(background_surface); }