bool isPALSystem() { if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { g_CurrentParams.interlaced=true; /* Get supported video flags. */ DWORD VideoFlags = XGetVideoFlags(); /* Set pal60 if available. */ if( VideoFlags & XC_VIDEO_FLAGS_PAL_60Hz ) g_CurrentParams.rate = 60; else g_CurrentParams.rate = 50; g_CurrentParams.PAL = true; return true; } g_CurrentParams.rate = 60; g_CurrentParams.PAL = false; return false; }
static void gfx_ctx_d3d_get_video_size(void *data, unsigned *width, unsigned *height) { #ifdef _XBOX d3d_video_t *d3d = (d3d_video_t*)data; (void)width; (void)height; #if defined(_XBOX360) XVIDEO_MODE video_mode; XGetVideoMode(&video_mode); *width = video_mode.dwDisplayWidth; *height = video_mode.dwDisplayHeight; d3d->resolution_hd_enable = false; if(video_mode.fIsHiDef) { *width = 1280; *height = 720; d3d->resolution_hd_enable = true; } else { *width = 640; *height = 480; } widescreen_mode = video_mode.fIsWideScreen; #elif defined(_XBOX1) DWORD video_mode = XGetVideoFlags(); *width = 640; *height = 480; widescreen_mode = false; /* Only valid in PAL mode, not valid for HDTV modes! */ if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { /* Check for 16:9 mode (PAL REGION) */ if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { *width = 720; //60 Hz, 720x480i if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz) *height = 480; else //50 Hz, 720x576i *height = 576; widescreen_mode = true; } } else { /* Check for 16:9 mode (NTSC REGIONS) */ if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { *width = 720; *height = 480; widescreen_mode = true; } } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(video_mode & XC_VIDEO_FLAGS_HDTV_480p) { *width = 640; *height = 480; widescreen_mode = false; d3d->resolution_hd_enable = true; } else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p) { *width = 1280; *height = 720; widescreen_mode = true; d3d->resolution_hd_enable = true; } else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { *width = 1920; *height = 1080; widescreen_mode = true; d3d->resolution_hd_enable = true; } } #endif #endif }
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data) { if (driver.video_data) return driver.video_data; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t)); if (!d3d) return NULL; d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION); if (!d3d->d3d_device) { free(d3d); RARCH_ERR("Failed to create a D3D8 object.\n"); return NULL; } memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp)); // Get the "video mode" d3d->video_mode = XGetVideoFlags(); // Check if we are able to use progressive mode if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; else d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; // Safe mode d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferHeight = 480; g_console.menus_hd_enable = false; // Only valid in PAL mode, not valid for HDTV modes! if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) d3d->d3dpp.FullScreen_RefreshRateInHz = 60; else d3d->d3dpp.FullScreen_RefreshRateInHz = 50; // Check for 16:9 mode (PAL REGION) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) { //60 Hz, 720x480i d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 480; } else { //50 Hz, 720x576i d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 576; } } } else { // Check for 16:9 mode (NTSC REGIONS) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 480; } } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) { g_console.menus_hd_enable = false; d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferHeight = 480; d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; } else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p) { g_console.menus_hd_enable = true; d3d->d3dpp.BackBufferWidth = 1280; d3d->d3dpp.BackBufferHeight = 720; d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; } else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { g_console.menus_hd_enable = true; d3d->d3dpp.BackBufferWidth = 1920; d3d->d3dpp.BackBufferHeight = 1080; d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; } } if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) || ((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9 d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN; // no letterboxing in 4:3 mode (if widescreen is unsupported d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3d->d3dpp.BackBufferCount = 2; d3d->d3dpp.EnableAutoDepthStencil = FALSE; d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY; d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device); d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); // use an orthogonal matrix for the projection matrix D3DXMATRIX mat; D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f); d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat); // use an identity matrix for the world and view matrices D3DXMatrixIdentity(&mat); d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat); d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat); d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture); D3DLOCKED_RECT d3dlr; d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0); memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); d3d->lpTexture->UnlockRect(0); d3d->last_width = 512; d3d->last_height = 512; d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf); static const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f }, }; BYTE *verts_ptr; d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); d3d->vertex_buf->Unlock(); d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1); // disable lighting d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE); // disable culling d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); // disable z-buffer d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); D3DVIEWPORT vp = {0}; vp.Width = d3d->d3dpp.BackBufferWidth; vp.Height = d3d->d3dpp.BackBufferHeight; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; d3d->d3d_render_device->SetViewport(&vp); if(g_console.viewports.custom_vp.width == 0) g_console.viewports.custom_vp.width = vp.Width; if(g_console.viewports.custom_vp.height == 0) g_console.viewports.custom_vp.height = vp.Height; xdk_d3d_set_rotation(d3d, g_console.screen_orientation); d3d->vsync = video->vsync; // load debug font (toggle option in later revisions ?) XFONT_OpenDefaultFont(&d3d->debug_font); d3d->debug_font->SetBkMode(XFONT_TRANSPARENT); d3d->debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0)); d3d->debug_font->SetTextHeight(14); d3d->debug_font->SetTextAntialiasLevel(d3d->debug_font->GetTextAntialiasLevel()); font_x = 0; font_y = 0; // TODO: place this somewhere else outside of xdk_d3d8.cpp #ifdef SHOW_DEBUG_INFO g_console.fps_info_enable = true; #endif return d3d; }
void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp) { d3d_video_t *d3d = (d3d_video_t*)data; settings_t *settings = config_get_ptr(); #ifdef _XBOX /* TODO/FIXME - get rid of global state dependencies. */ global_t *global = global_get_ptr(); #endif memset(d3dpp, 0, sizeof(*d3dpp)); d3dpp->Windowed = false; #ifndef _XBOX d3dpp->Windowed = settings->video.windowed_fullscreen || !info->fullscreen; #endif d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; if (info->vsync) { switch (settings->video.swap_interval) { default: case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break; case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break; case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break; case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break; } } d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp->BackBufferCount = 2; #ifdef _XBOX d3dpp->BackBufferFormat = #ifdef _XBOX360 global->console.screen.gamma_correction ? (D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) : #endif info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5; #else d3dpp->hDeviceWindow = win32_get_window(); d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN; #endif if (!d3dpp->Windowed) { #ifdef _XBOX unsigned width = 0; unsigned height = 0; gfx_ctx_get_video_size(&width, &height); video_driver_set_size(&width, &height); #endif video_driver_get_size(&d3dpp->BackBufferWidth, &d3dpp->BackBufferHeight); } #ifdef _XBOX d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp->EnableAutoDepthStencil = FALSE; #if defined(_XBOX1) /* Get the "video mode" */ DWORD video_mode = XGetVideoFlags(); /* Check if we are able to use progressive mode. */ if (video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else d3dpp->Flags = D3DPRESENTFLAG_INTERLACED; /* Only valid in PAL mode, not valid for HDTV modes. */ if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz) d3dpp->FullScreen_RefreshRateInHz = 60; else d3dpp->FullScreen_RefreshRateInHz = 50; } if (XGetAVPack() == XC_AV_PACK_HDTV) { if (video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i) d3dpp->Flags = D3DPRESENTFLAG_INTERLACED; } if (widescreen_mode) d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN; #elif defined(_XBOX360) if (!widescreen_mode) d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX; if (global->console.screen.gamma_correction) d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8); else d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8; d3dpp->MultiSampleQuality = 0; #endif #endif }
/* Set the video mode. */ CString RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut ) { if( FindBackBufferType( p.windowed, p.bpp ) == D3DFMT_UNKNOWN ) // no possible back buffer formats return ssprintf( "FindBackBufferType(%i,%i) failed", p.windowed, p.bpp ); // failed to set mode #if !defined(XBOX) if( GraphicsWindow::GetHwnd() == NULL ) GraphicsWindow::CreateGraphicsWindow( p ); #else p.windowed = false; #endif /* Set up and display the window before setting up D3D. If we don't do this, * then setting up a fullscreen window (when we're not coming from windowed) * causes all other windows on the system to be resized to the new resolution. */ GraphicsWindow::ConfigureGraphicsWindow( p ); ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) ); g_d3dpp.BackBufferWidth = p.width; g_d3dpp.BackBufferHeight = p.height; g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp ); g_d3dpp.BackBufferCount = 1; g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; #if !defined(XBOX) g_d3dpp.hDeviceWindow = GraphicsWindow::GetHwnd(); #else g_d3dpp.hDeviceWindow = NULL; #endif g_d3dpp.Windowed = p.windowed; g_d3dpp.EnableAutoDepthStencil = TRUE; g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16; if(p.windowed) g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; else g_d3dpp.PresentationInterval = p.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; #if !defined(XBOX) g_d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; if( !p.windowed && p.rate != REFRESH_DEFAULT ) g_d3dpp.FullScreen_RefreshRateInHz = p.rate; #else if( XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I ) { /* Get supported video flags. */ DWORD VideoFlags = XGetVideoFlags(); /* Set pal60 if available. */ if( VideoFlags & XC_VIDEO_FLAGS_PAL_60Hz ) g_d3dpp.FullScreen_RefreshRateInHz = 60; else g_d3dpp.FullScreen_RefreshRateInHz = 50; } else g_d3dpp.FullScreen_RefreshRateInHz = 60; #endif g_d3dpp.Flags = 0; LOG->Trace( "Present Parameters: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d", g_d3dpp.BackBufferWidth, g_d3dpp.BackBufferHeight, g_d3dpp.BackBufferFormat, g_d3dpp.BackBufferCount, g_d3dpp.MultiSampleType, g_d3dpp.SwapEffect, g_d3dpp.hDeviceWindow, g_d3dpp.Windowed, g_d3dpp.EnableAutoDepthStencil, g_d3dpp.AutoDepthStencilFormat, g_d3dpp.Flags, g_d3dpp.FullScreen_RefreshRateInHz, g_d3dpp.PresentationInterval ); #if defined(XBOX) if( D3D__pDevice ) g_pd3dDevice = D3D__pDevice; #endif /* Display the window immediately, so we don't display the desktop ... */ while( 1 ) { /* Try the video mode. */ CString sErr = SetD3DParams( bNewDeviceOut ); if( sErr.empty() ) break; /* It failed. We're probably selecting a video mode that isn't supported. * If we're fullscreen, search the mode list and find the nearest lower * mode. */ if( p.windowed || !D3DReduceParams( &g_d3dpp ) ) return sErr; /* Store the new settings we're about to try. */ p.height = g_d3dpp.BackBufferHeight; p.width = g_d3dpp.BackBufferWidth; if( g_d3dpp.FullScreen_RefreshRateInHz == D3DPRESENT_RATE_DEFAULT ) p.rate = REFRESH_DEFAULT; else p.rate = g_d3dpp.FullScreen_RefreshRateInHz; } /* Call this again after changing the display mode. If we're going to a window * from fullscreen, the first call can't set a larger window than the old fullscreen * resolution or set the window position. */ GraphicsWindow::ConfigureGraphicsWindow( p ); GraphicsWindow::SetVideoModeParams( p ); ResolutionChanged(); this->SetDefaultRenderStates(); /* Palettes were lost by Reset(), so mark them unloaded. */ g_TexResourceToPaletteIndex.clear(); return ""; // mode change successful }
void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; uint64_t lifecycle_mode_state = g_extern.lifecycle_mode_state; memset(d3dpp, 0, sizeof(*d3dpp)); d3d->texture_fmt = video->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5; d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); unsigned width, height; if (d3d->ctx_driver) d3d->ctx_driver->get_video_size(&width, &height); d3dpp->BackBufferWidth = d3d->win_width = width; d3dpp->BackBufferHeight = d3d->win_height = height; #if defined(_XBOX1) // Get the "video mode" DWORD video_mode = XGetVideoFlags(); // Check if we are able to use progressive mode if (video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else d3dpp->Flags = D3DPRESENTFLAG_INTERLACED; // Only valid in PAL mode, not valid for HDTV modes! if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz) d3dpp->FullScreen_RefreshRateInHz = 60; else d3dpp->FullScreen_RefreshRateInHz = 50; } if (XGetAVPack() == XC_AV_PACK_HDTV) { if (video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i) d3dpp->Flags = D3DPRESENTFLAG_INTERLACED; } if (lifecycle_mode_state & MODE_MENU_WIDESCREEN) d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN; d3dpp->BackBufferFormat = D3DFMT_X8R8G8B8; d3dpp->FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp->SwapEffect = D3DSWAPEFFECT_COPY; #elif defined(_XBOX360) if (!(lifecycle_mode_state & (1ULL << MODE_MENU_WIDESCREEN))) d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX; if (g_extern.console.screen.gamma_correction) { d3dpp->BackBufferFormat = (D3DFORMAT)MAKESRGBFMT(d3d->texture_fmt); d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8); } else { d3dpp->BackBufferFormat = d3d->texture_fmt; d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8; } d3dpp->MultiSampleQuality = 0; d3dpp->PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; #endif d3dpp->BackBufferCount = 2; d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp->EnableAutoDepthStencil = FALSE; }
static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height) { #if defined(_XBOX360) XVIDEO_MODE video_mode; XGetVideoMode(&video_mode); *width = video_mode.dwDisplayWidth; *height = video_mode.dwDisplayHeight; if(video_mode.fIsHiDef) { *width = 1280; *height = 720; g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else { *width = 640; *height = 480; g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_HD); } if(video_mode.fIsWideScreen) g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); #elif defined(_XBOX1) DWORD video_mode = XGetVideoFlags(); *width = 640; *height = 480; // Only valid in PAL mode, not valid for HDTV modes! if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { // Check for 16:9 mode (PAL REGION) if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz) { //60 Hz, 720x480i *width = 720; *height = 480; } else { //50 Hz, 720x576i *width = 720; *height = 576; } g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); } else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); } else { // Check for 16:9 mode (NTSC REGIONS) if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { *width = 720; *height = 480; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); } else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(video_mode & XC_VIDEO_FLAGS_HDTV_480p) { *width = 640; *height = 480; g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p) { *width = 1280; *height = 720; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { *width = 1920; *height = 1080; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } } #else /* TODO: implement */ (void)width; (void)height; #endif }
void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp) { d3d_video_t *d3d = (d3d_video_t*)data; memset(d3dpp, 0, sizeof(*d3dpp)); #ifdef _XBOX d3dpp->Windowed = false; #else d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen; #endif if (info->vsync) { switch (g_settings.video.swap_interval) { default: case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break; case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break; case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break; case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break; } } else d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp->BackBufferCount = 2; #ifdef _XBOX d3dpp->BackBufferFormat = #ifdef _XBOX360 g_extern.console.screen.gamma_correction ? (D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) : #endif info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5; #else d3dpp->hDeviceWindow = d3d->hWnd; d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN; #endif if (!d3dpp->Windowed) { #ifdef _XBOX unsigned width, height; width = 0; height = 0; if (d3d->ctx_driver && d3d->ctx_driver->get_video_size) d3d->ctx_driver->get_video_size(d3d, &width, &height); d3dpp->BackBufferWidth = d3d->screen_width = width; d3dpp->BackBufferHeight = d3d->screen_height = height; #else d3dpp->BackBufferWidth = d3d->screen_width; d3dpp->BackBufferHeight = d3d->screen_height; #endif } #ifdef _XBOX d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp->EnableAutoDepthStencil = FALSE; #if defined(_XBOX1) // Get the "video mode" DWORD video_mode = XGetVideoFlags(); // Check if we are able to use progressive mode if (video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else d3dpp->Flags = D3DPRESENTFLAG_INTERLACED; // Only valid in PAL mode, not valid for HDTV modes! if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz) d3dpp->FullScreen_RefreshRateInHz = 60; else d3dpp->FullScreen_RefreshRateInHz = 50; } if (XGetAVPack() == XC_AV_PACK_HDTV) { if (video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i) d3dpp->Flags = D3DPRESENTFLAG_INTERLACED; } if (g_extern.lifecycle_state & MODE_MENU_WIDESCREEN) d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN; #elif defined(_XBOX360) if (!(g_extern.lifecycle_state & (1ULL << MODE_MENU_WIDESCREEN))) d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX; if (g_extern.console.screen.gamma_correction) d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8); else d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8; d3dpp->MultiSampleQuality = 0; #endif #endif }
int MFDisplay_CreateDisplay(int width, int height, int bpp, int rate, bool vsync, bool triplebuffer, bool wide, bool progressive) { MFCALLSTACK; DWORD avPack = XGetAVPack(); DWORD vidMode = XGetVideoStandard(); DWORD vidFlags = XGetVideoFlags(); // log the AV pack (just an FYI) switch(avPack) { case XC_AV_PACK_SCART: MFDebug_Log(2, "MFDisplay: Video output using Scart AV Pack"); break; case XC_AV_PACK_HDTV: MFDebug_Log(2, "MFDisplay: Video output using High Def Pack"); break; case XC_AV_PACK_RFU: MFDebug_Log(2, "MFDisplay: Video output using RF Unit"); break; case XC_AV_PACK_SVIDEO: MFDebug_Log(2, "MFDisplay: Video output using Advanced AV Pack"); break; case XC_AV_PACK_STANDARD: MFDebug_Log(2, "MFDisplay: Video output using Standard AV Pack"); break; default: MFDebug_Log(2, "MFDisplay: Video output using Unknown AV Pack"); break; } // calculate the frame buffer size and display mode from the dashboard info gbWidescreen = !!(vidFlags & (XC_VIDEO_FLAGS_WIDESCREEN)); gbLetterBox = !!(vidFlags & (XC_VIDEO_FLAGS_LETTERBOX)); wide = gbWidescreen; if(vidMode == XC_VIDEO_STANDARD_PAL_I) { // PAL modes (poor PAL users dont get high def) :( if(vidFlags & XC_VIDEO_FLAGS_PAL_60Hz) { width = 720; height = 480; rate = 60; progressive = false; MFDebug_Log(2, MFStr("MFDisplay: Video Mode set to PAL60%s", wide ? " (Widescreen)" : (gbLetterBox ? " (Letterbox)" : ""))); } else { width = 720; height = 576; rate = 50; progressive = false; MFDebug_Log(2, MFStr("MFDisplay: Video Mode set to PAL (576i)%s", wide ? " (Widescreen)" : (gbLetterBox ? " (Letterbox)" : ""))); } } else { // NTSC modes if(vidFlags & XC_VIDEO_FLAGS_HDTV_1080i) { width = 1920; height = 1080; rate = 60; progressive = false; MFDebug_Log(2, "MFDisplay: Video Mode set to 1080i"); } else if(vidFlags & XC_VIDEO_FLAGS_HDTV_720p) { width = 1280; height = 720; rate = 60; progressive = true; MFDebug_Log(2, "MFDisplay: Video Mode set to 720p"); } else if(vidFlags & XC_VIDEO_FLAGS_HDTV_480p) { width = 720; height = 480; rate = 60; progressive = true; MFDebug_Log(2, MFStr("MFDisplay: Video Mode set to 480p%s", wide ? " (Widescreen)" : (gbLetterBox ? " (Letterbox)" : ""))); } else { width = 720; height = 480; rate = 60; progressive = false; MFDebug_Log(2, MFStr("MFDisplay: Video Mode set to NTSC (480i)%s", wide ? " (Widescreen)" : (gbLetterBox ? " (Letterbox)" : ""))); } } // update display parameters gDisplay.fullscreenWidth = gDisplay.width = width; gDisplay.fullscreenHeight = gDisplay.height = height; gDisplay.progressive = progressive; gDisplay.refreshRate = rate; gDisplay.wide = wide; gDisplay.colourDepth = bpp; gDisplay.windowed = false; MFRenderer_CreateDisplay(); // setup the initial viewport (letterbox) MFRenderer_ResetViewport(); return 0; }