示例#1
0
bool isPALSystem()
{
	if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
	{
		g_CurrentParams.interlaced=true;

		/* Get supported video flags. */
		DWORD VideoFlags = XGetVideoFlags();

		/* Set pal60 if available. */
		if( VideoFlags & XC_VIDEO_FLAGS_PAL_60Hz )
			g_CurrentParams.rate = 60;
		else
			g_CurrentParams.rate = 50;

		g_CurrentParams.PAL = true;
		return true;
	}
	g_CurrentParams.rate = 60;
	g_CurrentParams.PAL = false;
	return false;
}
示例#2
0
static void gfx_ctx_d3d_get_video_size(void *data,
      unsigned *width, unsigned *height)
{
#ifdef _XBOX
   d3d_video_t *d3d = (d3d_video_t*)data;

   (void)width;
   (void)height;
#if defined(_XBOX360)
   XVIDEO_MODE video_mode;

   XGetVideoMode(&video_mode);

   *width  = video_mode.dwDisplayWidth;
   *height = video_mode.dwDisplayHeight;

   d3d->resolution_hd_enable = false;

   if(video_mode.fIsHiDef)
   {
      *width = 1280;
      *height = 720;
      d3d->resolution_hd_enable = true;
   }
   else
   {
      *width = 640;
      *height = 480;
   }

   widescreen_mode = video_mode.fIsWideScreen;
#elif defined(_XBOX1)
   DWORD video_mode = XGetVideoFlags();

   *width  = 640;
   *height = 480;

   widescreen_mode = false;

   /* Only valid in PAL mode, not valid for HDTV modes! */

   if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
   {
      /* Check for 16:9 mode (PAL REGION) */
      if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         *width = 720;
         //60 Hz, 720x480i
         if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
            *height = 480;
         else //50 Hz, 720x576i
            *height = 576;
         widescreen_mode = true;
      }
   }
   else
   {
      /* Check for 16:9 mode (NTSC REGIONS) */
      if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         *width = 720;
         *height = 480;
         widescreen_mode = true;
      }
   }

   if(XGetAVPack() == XC_AV_PACK_HDTV)
   {
      if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      {
         *width = 640;
         *height  = 480;
         widescreen_mode = false;
         d3d->resolution_hd_enable = true;
      }
      else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
      {
         *width = 1280;
         *height  = 720;
         widescreen_mode = true;
         d3d->resolution_hd_enable = true;
      }
      else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
      {
         *width = 1920;
         *height  = 1080;
         widescreen_mode = true;
         d3d->resolution_hd_enable = true;
      }
   }
#endif
#endif
}
示例#3
0
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
   if (driver.video_data)
      return driver.video_data;

   xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
   if (!d3d)
      return NULL;

   d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION);
   if (!d3d->d3d_device)
   {
      free(d3d);
      RARCH_ERR("Failed to create a D3D8 object.\n");
      return NULL;
   }

   memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));

   // Get the "video mode"
   d3d->video_mode = XGetVideoFlags();

   // Check if we are able to use progressive mode
   if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
   else
      d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;

    // Safe mode
    d3d->d3dpp.BackBufferWidth = 640;
    d3d->d3dpp.BackBufferHeight = 480;
    g_console.menus_hd_enable = false;

   // Only valid in PAL mode, not valid for HDTV modes!
   if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
   {
      if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
         d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
      else
         d3d->d3dpp.FullScreen_RefreshRateInHz = 50;

      // Check for 16:9 mode (PAL REGION)
      if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
	      {	//60 Hz, 720x480i
            d3d->d3dpp.BackBufferWidth = 720;
	         d3d->d3dpp.BackBufferHeight = 480;
	      }
	    else
	      {	//50 Hz, 720x576i
           d3d->d3dpp.BackBufferWidth = 720;
           d3d->d3dpp.BackBufferHeight = 576;
	      }
      }
   }
   else
   {
      // Check for 16:9 mode (NTSC REGIONS)
      if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         d3d->d3dpp.BackBufferWidth = 720;
	      d3d->d3dpp.BackBufferHeight = 480;
      }
   }

   if(XGetAVPack() == XC_AV_PACK_HDTV)
   {
      if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      {
         g_console.menus_hd_enable = false;
         d3d->d3dpp.BackBufferWidth	= 640;
         d3d->d3dpp.BackBufferHeight = 480;
         d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
      }
	   else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
	   {
         g_console.menus_hd_enable = true;
         d3d->d3dpp.BackBufferWidth	= 1280;
         d3d->d3dpp.BackBufferHeight = 720;
         d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
	   }
	   else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
	   {
         g_console.menus_hd_enable = true;
         d3d->d3dpp.BackBufferWidth	= 1920;
         d3d->d3dpp.BackBufferHeight = 1080;
         d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
	   }
   }


   if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
      ((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
        d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;

   // no letterboxing in 4:3 mode (if widescreen is unsupported
   d3d->d3dpp.BackBufferFormat                     = D3DFMT_A8R8G8B8;
   d3d->d3dpp.FullScreen_PresentationInterval		= video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
   d3d->d3dpp.MultiSampleType                      = D3DMULTISAMPLE_NONE;
   d3d->d3dpp.BackBufferCount                      = 2;
   d3d->d3dpp.EnableAutoDepthStencil               = FALSE;
   d3d->d3dpp.SwapEffect                           = D3DSWAPEFFECT_COPY;

   d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);

   d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);

   // use an orthogonal matrix for the projection matrix
   D3DXMATRIX mat;
   D3DXMatrixOrthoOffCenterLH(&mat, 0,  d3d->d3dpp.BackBufferWidth ,  d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);

   d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);

   // use an identity matrix for the world and view matrices
   D3DXMatrixIdentity(&mat);
   d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
   d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);

   d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture);
   D3DLOCKED_RECT d3dlr;
   d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
   memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
   d3d->lpTexture->UnlockRect(0);

   d3d->last_width = 512;
   d3d->last_height = 512;

   d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 
	   D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);

   static const DrawVerticeFormats init_verts[] = {
      { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
      {  1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
      { -1.0f,  1.0f, 1.0f, 0.0f, 0.0f },
      {  1.0f,  1.0f, 1.0f, 1.0f, 0.0f },
   };

   BYTE *verts_ptr;
   d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
   memcpy(verts_ptr, init_verts, sizeof(init_verts));
   d3d->vertex_buf->Unlock();

   d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);

   // disable lighting
   d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);

   // disable culling
   d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);

   // disable z-buffer
   d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);

   D3DVIEWPORT vp = {0};
   vp.Width  = d3d->d3dpp.BackBufferWidth;
   vp.Height = d3d->d3dpp.BackBufferHeight;
   vp.MinZ   = 0.0f;
   vp.MaxZ   = 1.0f;
   d3d->d3d_render_device->SetViewport(&vp);

   if(g_console.viewports.custom_vp.width == 0)
      g_console.viewports.custom_vp.width = vp.Width;

   if(g_console.viewports.custom_vp.height == 0)
      g_console.viewports.custom_vp.height = vp.Height;

   xdk_d3d_set_rotation(d3d, g_console.screen_orientation);

   d3d->vsync = video->vsync;

   // load debug font (toggle option in later revisions ?)
   XFONT_OpenDefaultFont(&d3d->debug_font);
   d3d->debug_font->SetBkMode(XFONT_TRANSPARENT);
   d3d->debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0));
   d3d->debug_font->SetTextHeight(14);
   d3d->debug_font->SetTextAntialiasLevel(d3d->debug_font->GetTextAntialiasLevel());

   font_x = 0;
   font_y = 0;

   // TODO: place this somewhere else outside of xdk_d3d8.cpp
#ifdef SHOW_DEBUG_INFO
   g_console.fps_info_enable = true;
#endif

   return d3d;
}
示例#4
0
void d3d_make_d3dpp(void *data,
      const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
{
   d3d_video_t     *d3d = (d3d_video_t*)data;
   settings_t *settings = config_get_ptr();
#ifdef _XBOX
   /* TODO/FIXME - get rid of global state dependencies. */
   global_t *global     = global_get_ptr();
#endif

   memset(d3dpp, 0, sizeof(*d3dpp));

   d3dpp->Windowed             = false;
#ifndef _XBOX
   d3dpp->Windowed             = settings->video.windowed_fullscreen || !info->fullscreen;
#endif
   d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;

   if (info->vsync)
   {
      switch (settings->video.swap_interval)
      {
         default:
         case 1:
            d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
            break;
         case 2:
            d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
            break;
         case 3:
            d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
            break;
         case 4:
            d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
            break;
      }
   }

   d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
   d3dpp->BackBufferCount = 2;
#ifdef _XBOX
   d3dpp->BackBufferFormat =
#ifdef _XBOX360
      global->console.screen.gamma_correction ?
      (D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
#endif
      info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
#else
   d3dpp->hDeviceWindow    = win32_get_window();
   d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
#endif

   if (!d3dpp->Windowed)
   {
#ifdef _XBOX
      unsigned width          = 0;
      unsigned height         = 0;

      gfx_ctx_get_video_size(&width, &height);
      video_driver_set_size(&width, &height);
#endif
      video_driver_get_size(&d3dpp->BackBufferWidth, &d3dpp->BackBufferHeight);
   }

#ifdef _XBOX
   d3dpp->MultiSampleType         = D3DMULTISAMPLE_NONE;
   d3dpp->EnableAutoDepthStencil  = FALSE;
#if defined(_XBOX1)
   /* Get the "video mode" */
   DWORD video_mode               = XGetVideoFlags();

   /* Check if we are able to use progressive mode. */
   if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
   else
      d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;

   /* Only valid in PAL mode, not valid for HDTV modes. */
   if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
   {
      if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
         d3dpp->FullScreen_RefreshRateInHz = 60;
      else
         d3dpp->FullScreen_RefreshRateInHz = 50;
   }

   if (XGetAVPack() == XC_AV_PACK_HDTV)
   {
      if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
         d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
      else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
         d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
      else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
         d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
   }

   if (widescreen_mode)
      d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
#elif defined(_XBOX360)
   if (!widescreen_mode)
      d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;

   if (global->console.screen.gamma_correction)
      d3dpp->FrontBufferFormat       = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
   else
      d3dpp->FrontBufferFormat       = D3DFMT_LE_X8R8G8B8;
   d3dpp->MultiSampleQuality      = 0;
#endif
#endif
}
示例#5
0
/* Set the video mode. */
CString RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
{
	if( FindBackBufferType( p.windowed, p.bpp ) == D3DFMT_UNKNOWN )	// no possible back buffer formats
		return ssprintf( "FindBackBufferType(%i,%i) failed", p.windowed, p.bpp );	// failed to set mode

#if !defined(XBOX)
	if( GraphicsWindow::GetHwnd() == NULL )
		GraphicsWindow::CreateGraphicsWindow( p );
#else
	p.windowed = false;
#endif

	/* Set up and display the window before setting up D3D.  If we don't do this,
	 * then setting up a fullscreen window (when we're not coming from windowed)
	 * causes all other windows on the system to be resized to the new resolution. */
	GraphicsWindow::ConfigureGraphicsWindow( p );

	ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) );

	g_d3dpp.BackBufferWidth			=	p.width;
	g_d3dpp.BackBufferHeight		=	p.height;
	g_d3dpp.BackBufferFormat		=	FindBackBufferType( p.windowed, p.bpp );
	g_d3dpp.BackBufferCount			=	1;
	g_d3dpp.MultiSampleType			=	D3DMULTISAMPLE_NONE;
	g_d3dpp.SwapEffect				=	D3DSWAPEFFECT_DISCARD;
#if !defined(XBOX)
	g_d3dpp.hDeviceWindow			=	GraphicsWindow::GetHwnd();
#else
	g_d3dpp.hDeviceWindow			=	NULL;
#endif
	g_d3dpp.Windowed				=	p.windowed;
	g_d3dpp.EnableAutoDepthStencil	=	TRUE;
	g_d3dpp.AutoDepthStencilFormat	=	D3DFMT_D16;

	if(p.windowed)
		g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
	else
		g_d3dpp.PresentationInterval = p.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;

#if !defined(XBOX)
	g_d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
	if( !p.windowed && p.rate != REFRESH_DEFAULT )
		g_d3dpp.FullScreen_RefreshRateInHz = p.rate;
#else
	if( XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I )
	{
		/* Get supported video flags. */
		DWORD VideoFlags = XGetVideoFlags();
		
		/* Set pal60 if available. */
		if( VideoFlags & XC_VIDEO_FLAGS_PAL_60Hz )
			g_d3dpp.FullScreen_RefreshRateInHz = 60;
		else
			g_d3dpp.FullScreen_RefreshRateInHz = 50;
	}
	else
		g_d3dpp.FullScreen_RefreshRateInHz = 60;
#endif

	g_d3dpp.Flags					=	0;

	LOG->Trace( "Present Parameters: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d", 
		g_d3dpp.BackBufferWidth, g_d3dpp.BackBufferHeight, g_d3dpp.BackBufferFormat,
		g_d3dpp.BackBufferCount,
		g_d3dpp.MultiSampleType, g_d3dpp.SwapEffect, g_d3dpp.hDeviceWindow,
		g_d3dpp.Windowed, g_d3dpp.EnableAutoDepthStencil, g_d3dpp.AutoDepthStencilFormat,
		g_d3dpp.Flags, g_d3dpp.FullScreen_RefreshRateInHz,
		g_d3dpp.PresentationInterval
	);

#if defined(XBOX)
	if( D3D__pDevice )
		g_pd3dDevice = D3D__pDevice;
#endif

	/* Display the window immediately, so we don't display the desktop ... */

	while( 1 )
	{
		/* Try the video mode. */
		CString sErr = SetD3DParams( bNewDeviceOut );
		if( sErr.empty() )
			break;

		/* It failed.  We're probably selecting a video mode that isn't supported.
		 * If we're fullscreen, search the mode list and find the nearest lower
		 * mode. */
		if( p.windowed || !D3DReduceParams( &g_d3dpp ) )
			return sErr;

		/* Store the new settings we're about to try. */
		p.height = g_d3dpp.BackBufferHeight;
		p.width = g_d3dpp.BackBufferWidth;
		if( g_d3dpp.FullScreen_RefreshRateInHz == D3DPRESENT_RATE_DEFAULT )
			p.rate = REFRESH_DEFAULT;
		else
			p.rate = g_d3dpp.FullScreen_RefreshRateInHz;
	}

	/* Call this again after changing the display mode.  If we're going to a window
	 * from fullscreen, the first call can't set a larger window than the old fullscreen
	 * resolution or set the window position. */
	GraphicsWindow::ConfigureGraphicsWindow( p );

	GraphicsWindow::SetVideoModeParams( p );

	ResolutionChanged();

	this->SetDefaultRenderStates();
	
	/* Palettes were lost by Reset(), so mark them unloaded. */
	g_TexResourceToPaletteIndex.clear();

	return "";	// mode change successful
}
示例#6
0
void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video)
{
   xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
   uint64_t lifecycle_mode_state = g_extern.lifecycle_mode_state;

   memset(d3dpp, 0, sizeof(*d3dpp));

   d3d->texture_fmt = video->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
   d3d->base_size   = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);

   unsigned width, height;

   if (d3d->ctx_driver)
      d3d->ctx_driver->get_video_size(&width, &height);

   d3dpp->BackBufferWidth  = d3d->win_width = width;
   d3dpp->BackBufferHeight = d3d->win_height = height;

#if defined(_XBOX1)
   // Get the "video mode"
   DWORD video_mode = XGetVideoFlags();

   // Check if we are able to use progressive mode
   if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
   else
      d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;

   // Only valid in PAL mode, not valid for HDTV modes!
   if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
   {
      if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
         d3dpp->FullScreen_RefreshRateInHz = 60;
      else
         d3dpp->FullScreen_RefreshRateInHz = 50;
   }

   if (XGetAVPack() == XC_AV_PACK_HDTV)
   {
      if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
         d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
      else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
         d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
      else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
         d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
   }

   if (lifecycle_mode_state & MODE_MENU_WIDESCREEN)
      d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;

   d3dpp->BackBufferFormat                     = D3DFMT_X8R8G8B8;
   d3dpp->FullScreen_PresentationInterval	   = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
   d3dpp->SwapEffect                           = D3DSWAPEFFECT_COPY;
#elif defined(_XBOX360)
   if (!(lifecycle_mode_state & (1ULL << MODE_MENU_WIDESCREEN)))
      d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;

   if (g_extern.console.screen.gamma_correction)
   {
      d3dpp->BackBufferFormat        = (D3DFORMAT)MAKESRGBFMT(d3d->texture_fmt);
      d3dpp->FrontBufferFormat       = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
   }
   else
   {
      d3dpp->BackBufferFormat        = d3d->texture_fmt;
      d3dpp->FrontBufferFormat       = D3DFMT_LE_X8R8G8B8;
   }
   d3dpp->MultiSampleQuality      = 0;
   d3dpp->PresentationInterval    = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
   d3dpp->SwapEffect              = D3DSWAPEFFECT_DISCARD;
#endif
   d3dpp->BackBufferCount         = 2;
   d3dpp->MultiSampleType         = D3DMULTISAMPLE_NONE;
   d3dpp->EnableAutoDepthStencil  = FALSE;
}
示例#7
0
static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height)
{
#if defined(_XBOX360)
   XVIDEO_MODE video_mode;
   XGetVideoMode(&video_mode);

   *width  = video_mode.dwDisplayWidth;
   *height = video_mode.dwDisplayHeight;

   if(video_mode.fIsHiDef)
   {
      *width = 1280;
      *height = 720;
      g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
   }
   else
   {
	   *width = 640;
	   *height = 480;
      g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_HD);
   }

   if(video_mode.fIsWideScreen)
	   g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
   else
      g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
#elif defined(_XBOX1)
   DWORD video_mode = XGetVideoFlags();

    *width  = 640;
    *height = 480;

   // Only valid in PAL mode, not valid for HDTV modes!
   if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
   {
      // Check for 16:9 mode (PAL REGION)
      if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
         {	//60 Hz, 720x480i
            *width = 720;
            *height = 480;
         }
         else
         {	//50 Hz, 720x576i
            *width = 720;
            *height = 576;
         }
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
      }
      else
         g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
   }
   else
   {
      // Check for 16:9 mode (NTSC REGIONS)
      if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         *width = 720;
         *height = 480;
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
      }
	  else
       g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
   }

   if(XGetAVPack() == XC_AV_PACK_HDTV)
   {
      if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      {
         *width	= 640;
         *height  = 480;
         g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
      }
	   else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
      {
         *width	= 1280;
         *height  = 720;
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
      }
	   else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
      {
         *width	= 1920;
         *height  = 1080;
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
      }
   }
#else
   /* TODO: implement */
   (void)width;
   (void)height;
#endif
}
示例#8
0
void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
{
   d3d_video_t *d3d = (d3d_video_t*)data;
   memset(d3dpp, 0, sizeof(*d3dpp));

#ifdef _XBOX
   d3dpp->Windowed = false;
#else
   d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen;
#endif

   if (info->vsync)
   {
      switch (g_settings.video.swap_interval)
      {
         default:
         case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break;
         case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break;
         case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break;
         case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break;
      }
   }
   else
      d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;

   d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
   d3dpp->BackBufferCount = 2;
#ifdef _XBOX
   d3dpp->BackBufferFormat = 
#ifdef _XBOX360
      g_extern.console.screen.gamma_correction ? (D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
#endif
      info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
#else
   d3dpp->hDeviceWindow = d3d->hWnd;
   d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
#endif

   if (!d3dpp->Windowed)
   {
#ifdef _XBOX
      unsigned width, height;
      width = 0;
      height = 0;

      if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
         d3d->ctx_driver->get_video_size(d3d, &width, &height);

      d3dpp->BackBufferWidth  = d3d->screen_width = width;
      d3dpp->BackBufferHeight = d3d->screen_height = height;
#else
      d3dpp->BackBufferWidth = d3d->screen_width;
      d3dpp->BackBufferHeight = d3d->screen_height;
#endif
   }

#ifdef _XBOX
   d3dpp->MultiSampleType         = D3DMULTISAMPLE_NONE;
   d3dpp->EnableAutoDepthStencil  = FALSE;
#if defined(_XBOX1)

   // Get the "video mode"
   DWORD video_mode = XGetVideoFlags();

   // Check if we are able to use progressive mode
   if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
   else
      d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;

   // Only valid in PAL mode, not valid for HDTV modes!
   if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
   {
      if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
         d3dpp->FullScreen_RefreshRateInHz = 60;
      else
         d3dpp->FullScreen_RefreshRateInHz = 50;
   }

   if (XGetAVPack() == XC_AV_PACK_HDTV)
   {
      if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
         d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
      else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
         d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
      else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
         d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
   }

   if (g_extern.lifecycle_state & MODE_MENU_WIDESCREEN)
      d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
#elif defined(_XBOX360)
   if (!(g_extern.lifecycle_state & (1ULL << MODE_MENU_WIDESCREEN)))
      d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;

   if (g_extern.console.screen.gamma_correction)
      d3dpp->FrontBufferFormat       = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
   else
      d3dpp->FrontBufferFormat       = D3DFMT_LE_X8R8G8B8;
   d3dpp->MultiSampleQuality      = 0;
#endif
#endif
}
示例#9
0
int MFDisplay_CreateDisplay(int width, int height, int bpp, int rate, bool vsync, bool triplebuffer, bool wide, bool progressive)
{
	MFCALLSTACK;

	DWORD avPack = XGetAVPack();
	DWORD vidMode = XGetVideoStandard();
	DWORD vidFlags = XGetVideoFlags();

	// log the AV pack (just an FYI)
	switch(avPack)
	{
		case XC_AV_PACK_SCART:		MFDebug_Log(2, "MFDisplay: Video output using Scart AV Pack"); break;
		case XC_AV_PACK_HDTV:		MFDebug_Log(2, "MFDisplay: Video output using High Def Pack"); break;
		case XC_AV_PACK_RFU:		MFDebug_Log(2, "MFDisplay: Video output using RF Unit"); break;
		case XC_AV_PACK_SVIDEO:		MFDebug_Log(2, "MFDisplay: Video output using Advanced AV Pack"); break;
		case XC_AV_PACK_STANDARD:	MFDebug_Log(2, "MFDisplay: Video output using Standard AV Pack"); break;
		default:					MFDebug_Log(2, "MFDisplay: Video output using Unknown AV Pack"); break;
	}

	// calculate the frame buffer size and display mode from the dashboard info
	gbWidescreen = !!(vidFlags & (XC_VIDEO_FLAGS_WIDESCREEN));
	gbLetterBox = !!(vidFlags & (XC_VIDEO_FLAGS_LETTERBOX));
	wide = gbWidescreen;

	if(vidMode == XC_VIDEO_STANDARD_PAL_I)
	{
		// PAL modes (poor PAL users dont get high def) :(
		if(vidFlags & XC_VIDEO_FLAGS_PAL_60Hz)
		{
			width = 720;
			height = 480;
			rate = 60;
			progressive = false;
			MFDebug_Log(2, MFStr("MFDisplay: Video Mode set to PAL60%s", wide ? " (Widescreen)" : (gbLetterBox ? " (Letterbox)" : "")));
		}
		else
		{
			width = 720;
			height = 576;
			rate = 50;
			progressive = false;
			MFDebug_Log(2, MFStr("MFDisplay: Video Mode set to PAL (576i)%s", wide ? " (Widescreen)" : (gbLetterBox ? " (Letterbox)" : "")));
		}
	}
	else
	{
		// NTSC modes
		if(vidFlags & XC_VIDEO_FLAGS_HDTV_1080i)
		{
			width = 1920;
			height = 1080;
			rate = 60;
			progressive = false;
			MFDebug_Log(2, "MFDisplay: Video Mode set to 1080i");
		}
		else if(vidFlags & XC_VIDEO_FLAGS_HDTV_720p)
		{
			width = 1280;
			height = 720;
			rate = 60;
			progressive = true;
			MFDebug_Log(2, "MFDisplay: Video Mode set to 720p");
		}
		else if(vidFlags & XC_VIDEO_FLAGS_HDTV_480p)
		{
			width = 720;
			height = 480;
			rate = 60;
			progressive = true;
			MFDebug_Log(2, MFStr("MFDisplay: Video Mode set to 480p%s", wide ? " (Widescreen)" : (gbLetterBox ? " (Letterbox)" : "")));
		}
		else
		{
			width = 720;
			height = 480;
			rate = 60;
			progressive = false;
			MFDebug_Log(2, MFStr("MFDisplay: Video Mode set to NTSC (480i)%s", wide ? " (Widescreen)" : (gbLetterBox ? " (Letterbox)" : "")));
		}
	}

	// update display parameters
	gDisplay.fullscreenWidth = gDisplay.width = width;
	gDisplay.fullscreenHeight = gDisplay.height = height;
	gDisplay.progressive = progressive;
	gDisplay.refreshRate = rate;
	gDisplay.wide = wide;
	gDisplay.colourDepth = bpp;
	gDisplay.windowed = false;

	MFRenderer_CreateDisplay();

	// setup the initial viewport (letterbox)
	MFRenderer_ResetViewport();

	return 0;
}