/*
 * [name]
 *   Toggle
 *
 * [description]
 *   Toggle the key pressed or unpressed
 */
void kbfun_toggle(void) {
	uint8_t keycode = kb_layout_get(LAYER, ROW, COL);

	if (_kbfun_is_pressed(keycode))
		_kbfun_press_release(false, keycode);
	else
		_kbfun_press_release(true, keycode);
}
Exemple #2
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/*
 * [name]
 *   Two keys => capslock
 *
 * [description]
 *   When assigned to two keys (e.g. the physical left and right shift keys)
 *   (in both the press and release matrices), pressing and holding down one of
 *   the keys will make the second key toggle capslock
 *
 * [note]
 *   If either of the shifts are pressed when the second key is pressed, they
 *   wil be released so that capslock will register properly when pressed.
 *   Capslock will then be pressed and released, and the original state of the
 *   shifts will be restored
 */
void kbfun_2_keys_capslock_press_release(void) {
	static uint8_t keys_pressed;
	static bool lshift_pressed;
	static bool rshift_pressed;

	uint8_t keycode = kb_layout_get(LAYER, ROW, COL);

	if (!IS_PRESSED) keys_pressed--;

	// take care of the key that was actually pressed
	_kbfun_press_release(IS_PRESSED, keycode);

	// take care of capslock (only on the press of the 2nd key)
	if (keys_pressed == 1 && IS_PRESSED) {
		// save the state of left and right shift
		lshift_pressed = _kbfun_is_pressed(KEY_LeftShift);
		rshift_pressed = _kbfun_is_pressed(KEY_RightShift);
		// disable both
		_kbfun_press_release(false, KEY_LeftShift);
		_kbfun_press_release(false, KEY_RightShift);

		// press capslock, then release it
		_kbfun_press_release(true, KEY_CapsLock);
		usb_keyboard_send();
		_kbfun_press_release(false, KEY_CapsLock);
		usb_keyboard_send();

		// restore the state of left and right shift
		if (lshift_pressed)
			_kbfun_press_release(true, KEY_LeftShift);
		if (rshift_pressed)
			_kbfun_press_release(true, KEY_RightShift);
	}

	if (IS_PRESSED) keys_pressed++;
}
/*
 * Toggle the key pressed or unpressed
 */
void kbfun_toggle(void) {
  uint8_t keycode	= _kbfun_get_keycode();
  bool is_pressed	= _kbfun_is_pressed(keycode);
  _kbfun_press_release(!is_pressed, keycode);
}