void ParticleChannelMap::AcquireIObject()
{
	_numRefs() += 1;
}
void ParticleChannelMap::DeleteIObject()
{
	_numRefs() -= 1;
	if (numRefs() <= 0) delete this;
}
void ParticleChannelInt::ReleaseIObject()
{
	_numRefs() -= 1;
	if (numRefs() <= 0) delete this;
}