void ParticleChannelMap::AcquireIObject() { _numRefs() += 1; }
void ParticleChannelMap::DeleteIObject() { _numRefs() -= 1; if (numRefs() <= 0) delete this; }
void ParticleChannelInt::ReleaseIObject() { _numRefs() -= 1; if (numRefs() <= 0) delete this; }