void SkScalerContext::getImage(const SkGlyph& origGlyph) { const SkGlyph* glyph = &origGlyph; SkGlyph tmpGlyph; // in case we need to call generateImage on a mask-format that is different // (i.e. larger) than what our caller allocated by looking at origGlyph. SkAutoMalloc tmpGlyphImageStorage; // If we are going to draw-from-path, then we cannot generate color, since // the path only makes a mask. This case should have been caught up in // generateMetrics(). SkASSERT(!fGenerateImageFromPath || SkMask::kARGB32_Format != origGlyph.fMaskFormat); if (fMaskFilter) { // restore the prefilter bounds tmpGlyph.initGlyphIdFrom(origGlyph); // need the original bounds, sans our maskfilter SkMaskFilter* mf = fMaskFilter; fMaskFilter = nullptr; // temp disable this->getMetrics(&tmpGlyph); fMaskFilter = mf; // restore // we need the prefilter bounds to be <= filter bounds SkASSERT(tmpGlyph.fWidth <= origGlyph.fWidth); SkASSERT(tmpGlyph.fHeight <= origGlyph.fHeight); if (tmpGlyph.fMaskFormat == origGlyph.fMaskFormat) { tmpGlyph.fImage = origGlyph.fImage; } else { tmpGlyphImageStorage.reset(tmpGlyph.computeImageSize()); tmpGlyph.fImage = tmpGlyphImageStorage.get(); } glyph = &tmpGlyph; } if (fGenerateImageFromPath) { SkPath devPath, fillPath; SkMatrix fillToDevMatrix; SkMask mask; this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix); glyph->toMask(&mask); if (fRasterizer) { mask.fFormat = SkMask::kA8_Format; sk_bzero(glyph->fImage, mask.computeImageSize()); if (!fRasterizer->rasterize(fillPath, fillToDevMatrix, nullptr, fMaskFilter, &mask, SkMask::kJustRenderImage_CreateMode)) { return; } if (fPreBlend.isApplicable()) { applyLUTToA8Mask(mask, fPreBlend.fG); } } else { SkASSERT(SkMask::kARGB32_Format != mask.fFormat); generateMask(mask, devPath, fPreBlend); } } else { generateImage(*glyph); } if (fMaskFilter) { SkMask srcM, dstM; SkMatrix matrix; // the src glyph image shouldn't be 3D SkASSERT(SkMask::k3D_Format != glyph->fMaskFormat); SkAutoSMalloc<32*32> a8storage; glyph->toMask(&srcM); if (SkMask::kARGB32_Format == srcM.fFormat) { // now we need to extract the alpha-channel from the glyph's image // and copy it into a temp buffer, and then point srcM at that temp. srcM.fFormat = SkMask::kA8_Format; srcM.fRowBytes = SkAlign4(srcM.fBounds.width()); size_t size = srcM.computeImageSize(); a8storage.reset(size); srcM.fImage = (uint8_t*)a8storage.get(); extract_alpha(srcM, (const SkPMColor*)glyph->fImage, glyph->rowBytes()); } fRec.getMatrixFrom2x2(&matrix); if (fMaskFilter->filterMask(&dstM, srcM, matrix, nullptr)) { int width = SkFastMin32(origGlyph.fWidth, dstM.fBounds.width()); int height = SkFastMin32(origGlyph.fHeight, dstM.fBounds.height()); int dstRB = origGlyph.rowBytes(); int srcRB = dstM.fRowBytes; const uint8_t* src = (const uint8_t*)dstM.fImage; uint8_t* dst = (uint8_t*)origGlyph.fImage; if (SkMask::k3D_Format == dstM.fFormat) { // we have to copy 3 times as much height *= 3; } // clean out our glyph, since it may be larger than dstM //sk_bzero(dst, height * dstRB); while (--height >= 0) { memcpy(dst, src, width); src += srcRB; dst += dstRB; } SkMask::FreeImage(dstM.fImage); if (fPreBlendForFilter.isApplicable()) { applyLUTToA8Mask(srcM, fPreBlendForFilter.fG); } } } }
void SkScalerContext::getImage(const SkGlyph& origGlyph) { const SkGlyph* glyph = &origGlyph; SkGlyph tmpGlyph; if (fMaskFilter) { // restore the prefilter bounds tmpGlyph.init(origGlyph.fID); // need the original bounds, sans our maskfilter SkMaskFilter* mf = fMaskFilter; fMaskFilter = NULL; // temp disable this->getMetrics(&tmpGlyph); fMaskFilter = mf; // restore tmpGlyph.fImage = origGlyph.fImage; // we need the prefilter bounds to be <= filter bounds SkASSERT(tmpGlyph.fWidth <= origGlyph.fWidth); SkASSERT(tmpGlyph.fHeight <= origGlyph.fHeight); glyph = &tmpGlyph; } if (fGenerateImageFromPath) { SkPath devPath, fillPath; SkMatrix fillToDevMatrix; SkMask mask; this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix); glyph->toMask(&mask); if (fRasterizer) { mask.fFormat = SkMask::kA8_Format; sk_bzero(glyph->fImage, mask.computeImageSize()); if (!fRasterizer->rasterize(fillPath, fillToDevMatrix, NULL, fMaskFilter, &mask, SkMask::kJustRenderImage_CreateMode)) { return; } if (fPreBlend.isApplicable()) { applyLUTToA8Mask(mask, fPreBlend.fG); } } else { generateMask(mask, devPath, fPreBlend); } } else { this->getGlyphContext(*glyph)->generateImage(*glyph); } if (fMaskFilter) { SkMask srcM, dstM; SkMatrix matrix; // the src glyph image shouldn't be 3D SkASSERT(SkMask::k3D_Format != glyph->fMaskFormat); glyph->toMask(&srcM); fRec.getMatrixFrom2x2(&matrix); if (fMaskFilter->filterMask(&dstM, srcM, matrix, NULL)) { int width = SkFastMin32(origGlyph.fWidth, dstM.fBounds.width()); int height = SkFastMin32(origGlyph.fHeight, dstM.fBounds.height()); int dstRB = origGlyph.rowBytes(); int srcRB = dstM.fRowBytes; const uint8_t* src = (const uint8_t*)dstM.fImage; uint8_t* dst = (uint8_t*)origGlyph.fImage; if (SkMask::k3D_Format == dstM.fFormat) { // we have to copy 3 times as much height *= 3; } // clean out our glyph, since it may be larger than dstM //sk_bzero(dst, height * dstRB); while (--height >= 0) { memcpy(dst, src, width); src += srcRB; dst += dstRB; } SkMask::FreeImage(dstM.fImage); if (fPreBlendForFilter.isApplicable()) { applyLUTToA8Mask(srcM, fPreBlendForFilter.fG); } } } }
static void generateMask(const SkMask& mask, const SkPath& path, const SkMaskGamma::PreBlend& maskPreBlend) { SkPaint paint; int srcW = mask.fBounds.width(); int srcH = mask.fBounds.height(); int dstW = srcW; int dstH = srcH; int dstRB = mask.fRowBytes; SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), -SkIntToScalar(mask.fBounds.fTop)); paint.setAntiAlias(SkMask::kBW_Format != mask.fFormat); switch (mask.fFormat) { case SkMask::kBW_Format: dstRB = 0; // signals we need a copy break; case SkMask::kA8_Format: break; case SkMask::kLCD16_Format: // TODO: trigger off LCD orientation dstW = 4*dstW - 8; matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft + 1), -SkIntToScalar(mask.fBounds.fTop)); matrix.postScale(SkIntToScalar(4), SK_Scalar1); dstRB = 0; // signals we need a copy break; default: SkDEBUGFAIL("unexpected mask format"); } SkRasterClip clip; clip.setRect(SkIRect::MakeWH(dstW, dstH)); const SkImageInfo info = SkImageInfo::MakeA8(dstW, dstH); SkAutoPixmapStorage dst; if (0 == dstRB) { if (!dst.tryAlloc(info)) { // can't allocate offscreen, so empty the mask and return sk_bzero(mask.fImage, mask.computeImageSize()); return; } } else { dst.reset(info, mask.fImage, dstRB); } sk_bzero(dst.writable_addr(), dst.getSafeSize()); SkDraw draw; draw.fDst = dst; draw.fRC = &clip; draw.fClip = &clip.bwRgn(); draw.fMatrix = &matrix; draw.drawPath(path, paint); switch (mask.fFormat) { case SkMask::kBW_Format: packA8ToA1(mask, dst.addr8(0, 0), dst.rowBytes()); break; case SkMask::kA8_Format: if (maskPreBlend.isApplicable()) { applyLUTToA8Mask(mask, maskPreBlend.fG); } break; case SkMask::kLCD16_Format: if (maskPreBlend.isApplicable()) { pack4xHToLCD16<true>(dst, mask, maskPreBlend); } else { pack4xHToLCD16<false>(dst, mask, maskPreBlend); } break; default: break; } }
static void generateMask(const SkMask& mask, const SkPath& path, const SkMaskGamma::PreBlend& maskPreBlend) { SkBitmap::Config config; SkPaint paint; int srcW = mask.fBounds.width(); int srcH = mask.fBounds.height(); int dstW = srcW; int dstH = srcH; int dstRB = mask.fRowBytes; SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), -SkIntToScalar(mask.fBounds.fTop)); if (SkMask::kBW_Format == mask.fFormat) { config = SkBitmap::kA1_Config; paint.setAntiAlias(false); } else { config = SkBitmap::kA8_Config; paint.setAntiAlias(true); switch (mask.fFormat) { case SkMask::kA8_Format: break; case SkMask::kLCD16_Format: case SkMask::kLCD32_Format: // TODO: trigger off LCD orientation dstW *= 3; matrix.postScale(SkIntToScalar(3), SK_Scalar1); dstRB = 0; // signals we need a copy break; default: SkDEBUGFAIL("unexpected mask format"); } } SkRasterClip clip; clip.setRect(SkIRect::MakeWH(dstW, dstH)); SkBitmap bm; bm.setConfig(config, dstW, dstH, dstRB); if (0 == dstRB) { if (!bm.allocPixels()) { // can't allocate offscreen, so empty the mask and return sk_bzero(mask.fImage, mask.computeImageSize()); return; } bm.lockPixels(); } else { bm.setPixels(mask.fImage); } sk_bzero(bm.getPixels(), bm.getSafeSize()); SkDraw draw; draw.fRC = &clip; draw.fClip = &clip.bwRgn(); draw.fMatrix = &matrix; draw.fBitmap = &bm; draw.drawPath(path, paint); switch (mask.fFormat) { case SkMask::kA8_Format: if (maskPreBlend.isApplicable()) { applyLUTToA8Mask(mask, maskPreBlend.fG); } break; case SkMask::kLCD16_Format: if (maskPreBlend.isApplicable()) { pack3xHToLCD16<true>(bm, mask, maskPreBlend); } else { pack3xHToLCD16<false>(bm, mask, maskPreBlend); } break; case SkMask::kLCD32_Format: if (maskPreBlend.isApplicable()) { pack3xHToLCD32<true>(bm, mask, maskPreBlend); } else { pack3xHToLCD32<false>(bm, mask, maskPreBlend); } break; default: break; } }