void Menu::OnLeftMouseButtonUp(MouseEventArgs& args) { // Check in buffer if the pixel if transparent or not. args.handled |= GetPixelValue(args.x, args.y) != 0; awe_webview_inject_mouse_up( mWebView, AWE_MB_LEFT ); }
void WebRender::injectMouseReleased(){ awe_webview_inject_mouse_up (webView,AWE_MB_LEFT); }
void GameEditor::LeftMouseUp(int x, int y) { awe_webview_inject_mouse_up(_uiview->GetWebview(), AWE_MB_LEFT); }
void GameEditor::RightMouseUp(int x, int y) { awe_webview_inject_mouse_up(_uiview->GetWebview(), AWE_MB_RIGHT); }
void Awesomium::injectMouseClick() { awe_webview_focus( webView ); awe_webview_inject_mouse_down(webView, AWE_MB_LEFT); awe_webview_inject_mouse_up(webView, AWE_MB_LEFT); }